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About the product
- In a strange and mystical land, a young boy discovers a mysterious creature with which he forms a deep, unbreakable bond. The unlikely pair must rely on each other to journey through towering, treacherous ruins filled with unknown dangers. Experience the journey of a lifetime in this touching, emotional story of friendship and trust.
- An Unlikely Companion: Discover a fantastical beast named Trico who will act as companion and protector, forging a bond that drives an emotional and harrowing journey.
- Truly Unique Gameplay: Take control of an ordinary young boy who must communicate with his gigantic companion in order to overcome obstacles and survive mysterious dangers.
- A Beautiful Fantasy World: Through advanced lighting and particle effects, detailed environments, and lifelike character animation, The Last Guardian transports players to a breathtaking world filled with crumbling ruins and mysterious secrets to discover.
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From the manufacturer
A truth greater than legend
Facing unknown dangers in a strange and mystical land, a young boy and his gigantic feathered companion must rely on each other to survive in this harrowing story of friendship and trust.
An Unlikely Companion:
Discover a fantastical beast named Trico who will act as companion and protector, forging a bond that drives an emotional and harrowing journey.
Truly Unique Gameplay:
Take control of an ordinary young boy who must communicate with his gigantic companion in order to overcome obstacles and survive mysterious dangers.
A Beautiful Fantasy World:
Through advanced lighting and particle effects, detailed environments, and lifelike character animation, The Last Guardian transports players to a breathtaking world filled with crumbling ruins and mysterious secrets to discover.
Facing unknown dangers in a strange and mystical land, an ordinary young boy and his gigantic feathered friend must rely on each other to survive in this harrowing story of friendship and trust.
Top customer reviews
The graphics are stunning and I love the concept of interacting with an AI companion to get through the game. It is a bit frustrating at times, but that frustration is part of what made the companion endearing... kind of like having a new pet. All in all, the gameplay is inventive and the story is what really pulls you in. There is a lot of mystery surrounding the characters and environment of this game that keeps you coming back to figure it all out.
In summary, this game does have its ups and downs when it comes to glitches and difficult puzzles, but despite these flaws it is a gaming masterpiece that should be in every PS4 owner's collection.
The Last Guardian has players assume the role of an unnamed boy who wakes up in a prison with Trico. And at first the creature is quite hostile, but after providing Trico with a bit of food and helping him by pulling some spears from his body, Trico slowly begins to warm up to him. Once Trico's initial chains are released the objective of the game becomes clear. Get out of this prison. The only way out is up and the boy and Trico must work together. It won't be an easy journey, as mysterious knights want to keep them there. The story seems like it might be complex. After all, Ueda's team created "Shadow of the Colossus" which ended up having a fairly intriguing narrative. The Last Guardian's is much more straightforward, mostly centering on the relationship between Trico and the boy. It's the big reason why it's so strong. As the game progresses you start to care. The way Trico moves, mewls and gets worried about you when you leave his presence is the kind of stuff that makes him a lovable character in every sense of the word. It's like having a pet for the journey. Everything Trico does feels natural. As the journey goes on you'll find food for him to eat. If you go through a place he can't fit he'll stick his head through looking for you. He'll whine when you aren't around and do his best to protect you from whatever enemies show up throughout. By the time you get to the end Trico and this boy will be characters you won't want to leave behind.
This may seem like you'll get no answers to the predicament you're in at the start. You will in a few twists and turns, but as I said, it's a little more straight forward than Team Ico's last outing, but it will come together and make sense. There are other twists, but experiencing the journey is part of what makes the narrative experience so good in the first place. Trico is charming, the narrative is intriguing and the mechanics of the game are certainly unlike what you've seen before. This is a strength and a problem.
At its heart, The Last Guardian is a puzzle game. Much of the time the game is about making sure Trico does what needs to be done. You'll jump and crawl on Trico to reach ledges. You'll also sometimes need to command him to do things or be in a particular spot at a particular time. The AI Trico has can be a little wonky at times. For instance, you might need him to stand on his hind legs so that you can jump off of his head, but he'll go up against the wrong wall. It's never too particularly frustrating, but in some areas it can be annoying. Sometimes Trico will also figure out the solution before you do. However, what's amusing about the puzzle design is that you won't ever find yourself stuck for a very long. Most of the time the puzzles are restricted to one or two rooms. And just looking around for a moment usually presents the solution in and of itself. So even if you get stumped, the game is pretty good about making sure that the things you need are what you can interact with in some way. There were only two particular puzzles I found frustrating, but not because they were difficult to figure out the solution to, but rather because executing the solution was difficult.
The puzzles are creative, however. Some of them being among the most creative I've seen. It's controlling Trico that can make them take time. Sometimes Trico (like any good-natured pet) doesn't really listen. This was pretty rare in my experience, but your mileage may vary. If something goes wrong, however, you never suffer any major setbacks. Often if things aren't going well you can restart the checkpoint and you don't lose progress. The current puzzle just resets and that's normally about it. The other thing which can make progress annoying is that the camera is not the best. It often gets stuck in odd places, resets often and sometimes gets stuck in things. It's an easy issue to bypass, and again, won't set you back much. Players ought to ramp up the camera sensitivity, though, because you will have to fight with the camera more here than in most games.
None of these problems were pervasive enough to be a huge problem because the game doesn't punish you for screwing up. As it is focused a lot on its narrative, The Last Guardian isn't very hard, and it's also very forgiving. So yes, the camera will give you some trouble, but not enough trouble that you can't progress or play. Trico will give you trouble, but not long enough you can't progress. If there were major setbacks such as checkpoints, more enemies to disrupt your progress or more moments to fail and meet a demise these might be huge problems. But much like Shadow of the Colossus, The Last Guardian doesn't really include what it doesn't need. This includes enemies.
Combat, as you can guess, is pretty hands off. The boy can't defend himself on his own. If enemies approach it is your job to trust Trico to handle them. The best the player can do is run away, and mash on the buttons when they are apprehended. On the other hand, Trico also needs to trust you. There are symbols you can find that Trico will not approach and that you need to find ways to destroy before Trico will proceed. The game uses these mechanics to make the player trust Trico and, by extension, make Trico trust the player. It might be why the bond at the end eventually does become so strong. The player is forced to build it through gameplay and not just simply through a series of cutscenes showing the two growing closer. It's pretty strong, but also pretty creative.
And that's the thing about The Last Guardian, there are few games you're going to play like it. It's just held back by some of its problems. The camera and controlling Trico are problems, but thanks to the design of the game, they're never big setbacks. But they ARE annoying moments, especially when the game wants to provide a sense of urgency. When trying to outrun knights and the camera decides to focus elsewhere, that interrupts the flow. When the camera decides to randomly focus on Trico while I'm in the middle of a puzzle, that can be a problem. You can reset it, but these are still moments when it can be a problem. After a while controlling Trico just doesn't really become a problem when you realize the whole point of the game is building trust. The game had to find some way to give the illusion that Trico has a mind of his own and so I really didn't mind that as much the further I got into the game. The camera, however, does not become a non-issue later on in the adventure.
The presentation of it all, however, is incredible. The game has a nice art design and a washed out look similar to other things Team Ico has done. But by far the best looking part of the game is Trico. The way Trico looks, moves and behaves is very reminiscent of a dog and it's almost impossible not to like him. Everything he does feels natural. I never tired of being with Trico throughout the whole journey. Through the relationship of Trico and the boy the game was able to make so many moments so memorable. There were a flurry of emotions as the game progressed. Sadness, anger and despair to name a few... all brought on because of the relationship of these two. The game's music (when there is music) is also pretty good, particularly when being engaged in combat with the knights.
The only real problem with the presentation is that sometimes the game has hiccups when performing. For instance, though it didn't happen often, Trico's AI can lock up. When this happens the ONLY solution is to restart the checkpoint. Again, this is not a big deal. You lose virtually no progress when this happens, but it can be confusing when you can't tell if it's a AI bug or if it's doing a "Trico has a mind of his own..." moment. There were also moments of dips in the frame rate.
In the end, though, The Last Guardian is a solid game. It has problems, but they aren't invasive enough to hold anyone back. For those enjoy good storytelling alone, this is a great game. The puzzles are creative and smart and the relationship formed between the two characters is pretty amazing in and of itself. The Last Guardian is a fantastic game. It's easy to love the game even if it's problems make it hard to be IN love with it.