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Last Night on Earth: Growing Hunger Expansion

4.8 out of 5 stars 47 customer reviews

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  • For 2-6 players
  • Takes 60-90 minutes
  • The product requires the Last Night on Earth board game to play
  • This is an expansion
3 new from $90.00

Yu-Gi-Oh

Product Description

Product Description

As the living nightmare of the Zombie attack continues, the bitter struggle for survival grows increasingly deadly. Desperate for flesh, Zombies swarm over the town of Woodinvale, leaving a gruesome wake of death and destruction in their path. With nowhere to hide and a renewed determination, the remaining Heroes add more survivors to their ranks and find new weapons to fight back the growing hunger of the dead.

The Growing Hunger Expansion introduces new game mechanics and three exciting new Scenarios to challenge players as well as a two player mini-game. Take control of four new Heroes, each with a highly-detailed plastic miniature as well as seven new Red Zombies for use as Plague Carriers, Grave Dead, or to increase the Zombie Horde. New modular game board sections expand the town and feature unique buildings such as the Supermarket, Library, and Antique Shop. 50 new game cards give Zombies a chance to steal weapons from the Heroes and add powerful Double-Handed weapons to the Heroes' arsenal, such as Garden Shears and the Fence Post. Also included are two new full color, die-cut counter sheets adding Free Search Markers for the Heroes as well as many more fun ideas to the Last Night on Earth toolbox for limitless use with official web content or creating your own new Scenarios.

More Heroes! More Boards! More Cards! More Hunger!

From the Manufacturer

The Growing Hunger Expansion introduces new game mechanics and three exciting new Scenarios to challenge players as well as a two player mini-game. Take control of four new Heroes, each with a highly-detailed plastic miniature as well as seven new Red Zombies for use as Plague Carriers, Grave Dead, or to increase the Zombie Horde. New modular game board sections expand the town and feature unique buildings such as the Supermarket, Library, and Antique Shop. New game cards give Zombies a chance to steal weapons from the Heroes and add powerful Double-Handed weapons to the Heroes arsenal, such as Garden Shears and the Fence Post. Also included are two new full color, die-cut counter sheets adding Free Search Markers for the Heroes as well as many more fun ideas to the Last Night on Earth toolbox for limitless use with official web content or creating your own new Scenarios.

Product Information

Product Dimensions 12 x 3 x 12 inches
Item Weight 2 pounds
Shipping Weight 2.4 pounds
Domestic Shipping Currently, item can be shipped only within the U.S. and to APO/FPO addresses. For APO/FPO shipments, please check with the manufacturer regarding warranty and support issues.
International Shipping This item is not eligible for international shipping. Learn More
ASIN 0979658527
Item model number FFP0103
Manufacturer recommended age 13 - 15 years
Best Sellers Rank #253,408 in Toys & Games (See Top 100 in Toys & Games)
#6,522 in Toys & Games > Games > Board Games
Customer Reviews
4.8 out of 5 stars 47 customer reviews

4.8 out of 5 stars

Warranty & Support

Product Warranty: For warranty information about this product, please click here

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Customer Reviews

Top Customer Reviews

I'm going to make the short. If you own Last Night on Earth, you need to buy this. The art style is exactly as fantastic as the main game, the new characters are balanced and fun and the addition of more zombies is never a bad thing. There are a few new rules that add genuine depth and the added scenario is deeper and more challenging than the originals.

To remind you: if you have LNoE, buy this now. You can even fit (most of) the pieces of both sets in the Growing Hunger box. If you don't have the main game, buy this AND Last Night on Earth.
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I got to first play Last Night on Earth on New Years Day, enjoying my time in the New Year by fending off the undead. Two days later, I bought myself a copy of the game, and a couple weeks later I purchased this expansion.

If you've already played the base game, you know what it's about: Zombie apocalypse, humans trying to survive. The expansion doesn't mess with the formula--if it's not broke, why fix it? What it does do is add four new interesting heroes, rules for using seven additional red zombies (either as normal pool zombies, or as senario-specific "special infected", to borrow a phrase from Left 4 Dead), two new map tiles, some fun new objectives ("Burn it to the Ground" is a new personal favorite), new Zombie and Hero cards, and a bunch of additional tokens for use in homebrew games and web-enhancements.

That being the basics, the game is still just a ton of fun. When you get a group of friends together, get snacks and age-appropriate drinks and sit down to play, it's a real treat--this is one of those rare games that you can lose and still have an absolute blast in the process. The situations that you'll find the heroes in resonate strongly with fans of zombie movies--both the more serious-minded horror ones and the slapstick types--but the fun isn't lost on those of us that aren't total zombie geeks.

One word of warning, though; allow more than just 60-90 minutes to play a game. It can quickly turn into a 3.5-4 hour session if you're not careful.
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Let me preface this review by saying, before you play through it and get frustrated by how difficult the game is, how crappy the guns are (and the weapons in general), and how some of the scenarios seem impossible for the humans to win, seriously think about what it is to exist within the zombie universe. You wouldn't think that mindless zombies could win against fully-intelligent human beings, and yet every movie ends the same way. Every human brain ends up on the menu. Despite being in a fully-secure facility complete with a full arsenal, the zombies are going to eventually win every time. Buildings will be infiltrated, guns will run out of bullets after only a few shots, and chainsaws will fall apart. The tension of a zombie movie is not whether good will destroy evil. The tension is all about how long will you be able to survive. The end is always inevitable.

Now, if you keep the right frame of mind when you play this game, then you will seriously enjoy yourself, as this game is very loyal in adherence to the rules of the zombie world. The supply of zombies is endless, but the human supply is very much not. If you are the human player(s), you will sometime feel as there there is no hope in the world for winning, and this is what it must feel like to actually be a character surrounded by hordes of zombies. This game is intense, but not in the same way that you feel like players are messing with you in other games (although the zombie player often does). The key to remember is that it's all about careful strategizing, as the game is more complex than the small rulebook may seem. The main thing to focus on for both players is to get through your respective decks as much as you can.
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I've loved playing Arkham Horror for a while, but the bookkeeping is a PITA. Last Night On Earth is much easier, faster paced, and an excellent amount of fun for zombie lovers all around. So far everyone that I've exposed this game to has been in considerable enjoyment and surprise at how fun it is.

Recommended.
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Last Night on Earth: Growing Hunger Expansion is a full expansion to the original Last Night on Earth. As an expansion to the original game, this requires the original game in order to play and still supports 2-6 players only. But it still celebrates the b-movie zombie movie genre complete with campy heroes.

What you get with Growing Hunger is 4 new hero characters, new red zombie figures, 2 new game board pieces, 3 new scenarios and more cards for both the zombies and the humans. Let's talk about what this means for you.

First, the 4 new heroes are pretty diverse and flesh out more concepts we've seen in such horror movies. Amanda the Prom Queen most interesting trait is the fact that she has Beauty, which inspires Male characters in her space roll with an extra fight dice. Take that This Could Be Our Last Night On Earth card! Sam is the diner cook who is pretty much a tank. Rachelle is a new police detective who starts with both a Revolver and a Flashlight and her Intuition ability allows her to cancel a wound on a 6+ roll. And there's Kenny the Super Market Bag Boy, with the crazy ability Clean Up on Aisle 7, which allows him to kill a zombie only defeated in combat if he takes a wound or gives up an item.

The new heroes are a decent enough mix that nicely complement the existing heroes. And they also have starting locations that include some of the original game board pieces to provide greater usefulness. The new board pieces include Kenny's supermarket and other new locations like the Library and the Antique shop. The new locations have much more clever hero pick-up abilities similar to what we saw with the Junk Yard in the original game. For example, the aforementioned Antique Shop lets you reshuffle two cards from the Discard pile back into the Hero deck.
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