The Last of Us Sony Playstation PS3 Game UK PAL
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Top review from the United States
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On the one hand it is zombie survival game, a little in the vein of Resident Evil.
But it is so much more, with amazing dialogue and voice acting.
I've docked a star because of the swearing. I'm not sure it is necessary, and they could have used other words.
But on the whole, and amazing game.
Top reviews from other countries
This is really more than a typical game the developers Naughty Dog have gone for a film/game where acting is combined with a strong storyline the genres have blurred it's something of an interactive movie or near to that. Very much along the lines of "The Road" this post apocalyptic drama has "Joel and Ellie" trying to survive and interacting with various characters along the way.
As a gameplay experience is manages to dig you in fairly deep as much as any game I've played can everything from the voice acting is first class, the soundtrack and effects create an eerie and at times stark environment this oozes atmosphere in almost every part of the game. This is a bit more than a normal game and as expected you have to deal with "infected" people and try to survive, supplies and ammunition have to be carefully managed and you need to make careful use areas of cover. Controls are fluid and don't take long to get used to, it's quite a challenging game too and one you'll undoubtedly enjoy playing.
I'm not sure how much replay value the game has once I've finished it I might give it another go (there are collectable items along the way) there is a multiplayer option too which I have to explore a bit more.
Certainly if you crave for a game that has a story you will care about and want to feel fully engrossed in it's hard to top this one. Excellent and impressive on many levels
I have played many games since, on the PS4 and, I can honestly say that none of them (yet) have come close to the sheer brilliance of "The Last Of Us". Most games that have film scenes in i usually speed through to get back to the game, but not in "T.L.O.U". Here was a game where you actually engaged with the characters and their situations. The graphics are the best I've seen and the storyline moves along, always keeping you with it.
It's like watching a movie, but, being able to take part. it is truely a great game and, I only hope they do a follow up, full length game.
If only all games could reach the heights this game reached, then we'd all be happy gamers.
If you have yet to play it, give it a go, you might be surprised.
What I have just finished playing is an epic masterpiece of incredible proportions, the likes of which I do not believe the video game industry has seen in a very, VERY long time. Where other games fail in terms of story telling, gameplay and other such key areas, The Last Of Us balances them beautifully together in perfect harmony, a symphony of sound and visuals.
Remember those games you used to play? Those games, perhaps on the original Playstation or another such console? Those games that absolutely wowed you in almost every aspect, but were limited by the hardware constraints of the age? This is the modern equivalent of one of those games, and it does not fail to impress.
Enough of these bold statements then, time for some reasons to back it up. First of all, the narrative as mentioned is absolutely incredible. Without going into spoilers, I can honestly say it is on par with some of the greatest stories of all time. Playing this game, you will experience a wide range of emotions from utter joy, all the way through to genuine shock and sorrow. And I have to say, this is genuinely a game that will make you feel fear. It has been a very, very, very long time since I have found a movie or game that has made me genuinely jumpy... The Last Of Us goes above and beyond that, even so far as to make me want to play with the lights on, but I forced myself to play in pitch darkness since as I mentioned before, it has been a very long time since a video game has been able to scare me and I wanted to make the most of it.
Some people are saying "this is more of a movie than a game". While I can understand their point, you should know that a film simply could not compare to this game. A video game, by nature, requires the players interaction. This interaction is key in immersing you into the game, which is why you are more prone to jumping and other such feelings. The developers of this game have certainly recognized this, and have have gone to great lengths to ensure you are as immersed into the game as you possibly can be. It is a profound experience.
The gameplay itself is difficult to get to grips with at first, I myself had trouble to begin with, but once I figured out the basic "rules" behind the enemies, I found it much easier to navigate through the levels, taking down infected after infected. It is, by no means, an easy game. I myself played through on normal difficulty, and found areas of the game rather challenging, at which point it was usually late at night so I quit the game and went to sleep, coming back to it the next day. This was also critical as I found I needed time to collect my thoughts. Sometimes these things give you ideas that change you as a person, however slightly, and I feel I have benefited as a person from playing this game. It is by no means an impossible game, and you should not worry about this. I recommend playing through on normal, it is entirely possible to get through even the tricky bits on this level, although I cannot vouch for hard. I imagine hard really would be difficult indeed, since I found myself almost empty on ammunition throughout a good portion of the game.
That brings us onto another subject of the review; ammunition. In this game, it is in extremely short supply and you have to do your best to make every shot count, lest you be stuck behind a horde of infected or enemy survivors, with nothing besides your fists with which to defend yourself. Keep in mind that fists alone aren't enough to take down many enemies, so this is all the more reason to conserve your ammunition wherever possible. There are alternatives to using ammo, however for the sake of spoilers I'll leave this to you to figure out.
Character development plays a huge roll in this game as you follow the lives of Joel, Tess and Ellie, three survivors who have a very important goal. You will watch as the trio go through many experiences together, some comical... others truly heartbreaking. By the end of the game I had felt as I've I'd bonded so deeply with the characters that it was hard to see the game end, and I truly hope they follow up with a sequel, or more DLC.
The game makes good use of locations and props, as well as beautiful lighting to immerse the player within the game. Some of the views are breathtaking, others downright scary. In some levels, you have to find your way through pitch black with nothing but a torch. Terrifying.
Since I'm not a man who's great with words, I'll end my review here while I'm ahead. If you have any questions feel free to drop a comment below. I have to say I thoroughly enjoyed this game; it's moved me in many ways. You will not regret buying it, that much I am certain of. Give it a go, and remember... Don't get bitten!
It turned out that "The last of us" not only avoids the many pitfalls of the genre, it tells its story so well, using the genre elements, that you will almost inevitably find that other contemporary computer games and even films pale in comparison to it. It really is that good.
The game tells a story of a journey, taken by two central characters, the people and the places they meet along the way. The story itself is set in a world which has been pushed to the brink by an outbreak of an infectious disease which transforms its victims into violent, mindless "zombies", shattering society and civilization alike. The survivors live in the rubble, trying their best to get by, and a general outlook of hopelessness pervades the entire game.
The brilliance of the game is in making the relationships among the game's characters central to the experience. Yes, there is always the aftermath of a global crisis in the background, but you care so much about the two central characters, and the others they meet.
The storytelling generally tries to avoid cliché and stereotypes, which means that you cannot second-guess what will happen next as the story unfolds. If there are any patterns in the game's story, they are in how responsibility, trust and hope evolve along the way, and what happens when a character loses trust or hope. Beyond that, you will be constantly surprised, and repeatedly gut-punched by the story, up to its conclusion.
This is a true landmark title which will be the benchmark for years to come.