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Learn OpenGL ES: For Mobile Game and Graphics Development 1st ed. Edition

4.5 4.5 out of 5 stars 3 ratings

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Want to create sophisticated games and graphics-intensive apps? Learn OpenGL ES gets you started immediately with OpenGL ES.  After mastering the basics of OpenGL ES itself, you will quickly find yourself writing and building game apps, without having to learn about object oriented programming techniques.

This book demonstrates the use of a powerful open-source modeling tool, Blender. You will be guided, step by step, through the development of Tank Fence, a dynamic, interactive 3D game. Along the way you'll gain skills in building apps with Eclipse and the Android SDK or NDK, rendering graphics using hardware acceleration, and multithreading for performance and responsiveness. iOS developers will also find this book's information invaluable when writing their apps.

You'll learn everything you need to know about:

  • Creating simple, efficient game UIs
  • Designing the basic building blocks of an exciting, interactive 3D game
  • Pulling all the elements together with Blender, a powerful open-source tool for modeling, animation, rendering, compositing, video editing, and game creation
  • Taking the next big step using custom and inbuilt functions, texturing, shading, light sources, and more
  • Refining your mobile game app through collision detection, player-room-obstacle classes, and storage classes
  • Doing all this efficiently on mobile devices with limited resources and processing

Product details

  • ASIN ‏ : ‎ 1430250534
  • Publisher ‏ : ‎ Apress; 1st ed. edition (September 4, 2013)
  • Language ‏ : ‎ English
  • Paperback ‏ : ‎ 232 pages
  • ISBN-10 ‏ : ‎ 9781430250531
  • ISBN-13 ‏ : ‎ 978-1430250531
  • Item Weight ‏ : ‎ 14.4 ounces
  • Dimensions ‏ : ‎ 7.01 x 0.5 x 10 inches
  • Customer Reviews:
    4.5 4.5 out of 5 stars 3 ratings

Customer reviews

4.5 out of 5 stars
3 global ratings

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Anupam
5.0 out of 5 stars A great resource for game-dev beginners
Reviewed in India on November 29, 2013
As a Unity-3D developer, this book helped me to quickly cover lots of ground in OpenGL shaders, to make sense of the fundamental concepts of modern game development on mobiles.

The topics on 3D-modeling (using Blender) are nicely sequenced, which made it easy to follow along. Would've loved to see a GUI based parser for the ".obj" files, as I'm not a command-line fan. Probably, the next version will have the same. Still, nice work by the author.