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Learn To Play Go, Volume II: The Way of the Moving Horse Paperback – July 15, 1995
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Top Customer Reviews
After these, the average beginner knows the rules, but not how to actually play. An opponant will play a stone right next to one of theirs, and they don't know how to respond... do I play above it? or on the other side? do I ignore it and play another hoshi (star point)?
This book teaches the reader about making jumps (how to expand on territory you're claiming or keep from being captured), base extensions (in order to stake out territory), and the basics of ko fights and contact fighting (what happens when stones are played right next to each other). If you've done a bit of playing and problem solving online, I would recommend picking up the next book in this series at the same time. As soon as you finish this book, you'll begin to see more patterns in games and understand that there is more you should be seeing behind the moves. As a result, you will probably want to study the game more, and the next book is really still a mid-level book.
My only complaint about the book would have to be just that. The niche it fills, for the reader who has learned the rules but isn't ready for serious study of go patterns yet, isn't filled unless you have both the second and third book in this series. These probably should have been published as one larger book. That notwithstanding, it's an excellent second (and third) book of Go.
As a side note, while the fourth book in this series is quite interesting, it is not as much of a prerequisite for studying other books, such as the Elementary Go Series, as book II and III.
Learning is a habit that a good go player has to have. This short, easy to read volume lays the rest of the framework needed to start the process. The authors start with an introduction to the real task of the game, claiming and achieving territory. This is a more theoretical approach than the 'you need two eyes' approach of volume one, and, for the first time, the player is lead to looking at the whole board and the fine art of moving in a game where nothing moves.
This little bit of theory out of the way, the book turns to the core skills of Go playing - attack, defense, capturing, Ko fighting, hand-to-hand combat, the endgame, and the intricacies of life and death. All of the discussions are good. I give a special tip of the hat for the attention the authors pay to the playing of Ko's. It is one of the marks of beginning players that they avoid these repeating capture attacks like poison. Here the authors give enough attention to this strategy to get anyone past their doubts.
While this volume goes deeper than volume one, it is by no means heavily written or over analytical. Plenty of illustrations and examples, but the chapter tests are gone. There is a final exam though. Almost painlessly, the beginner is eased into having a good basic concept of what Go is about.
One problem with Go is that it is often hard for a beginner to have any idea what the score is. In bridge, you know the score. In chess, you can see if you are ahead in material. In Go, it is tougher to see how you are doing. It makes it that much more confusing for an untrained beginner.
And that is where we come to books on Go for the beginner. There are a variety of introductory books, such as the ones by Cho Chikun, or Kaoru Iwamoto, or Richard Bozulich, or Peter Shotwell (not to mention older ones such as those by Otto Korscheldt, or Edward Lasker, or Kaku Takagawa, or Arthur Smith). Some are by famous Go champions, some are not. But one can read any of these books carefully, play a few games, and still be a very weak player.
For a set of books that can take one from a complete beginner, teach one the rules, and get one to single-digit kyu strength (or close to it), I like Janice Kim's 5-volume set the best. And this is the second volume in it (second edition, 1998).
I think these books teach the fundamentals better than the other books I mentioned. In this book, one learns about making bases, running with attacked stones (that moving horse!), invading and reducing territory, and a little about attacking and defending.Read more ›
Most Recent Customer Reviews
This is a great book for those who have only played for a few months. In particular, this book documents the relationships of stones and the concept of speed vs. Read morePublished 1 month ago by The Iron Marx
If you want to play Go, this is a great second book once you know the rules. This one book improved my handicap several stones almost overnight. Read morePublished 3 months ago by M. Johnson
This book is a must in addition to volume I to start playing Go. Volume I outlines the basic principles but does not cover strategy. Read morePublished 4 months ago by oldsalt64
Probably the best book I have found for beginners. Pretty good explanations and examples without overwhelming you.Published 14 months ago by Amazon Customer
In this volume the authors focus on expanding a bit on the basic concepts presented in the previous book. Read morePublished on September 12, 2013 by Sebastian Fernandez
a very learned a lot from Ms. kim and was glad I purchases this book good book on go. IPublished on May 6, 2013 by william wiseman
This book is a necessary follow up to "Learn to Play Go, Vol. 1". After these two books, you will understand the basics, and are ready to play, and continue to learn more... Read morePublished on December 20, 2012 by Joe C.