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Learning AndEngine Paperback – September 10, 2014
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About the Author
Martin Varga is a professional Java developer with a passion for teaching and developing mobile games. He has worked as a senior software engineer in several domains, including telecommunications, mentoring juniors and leading teams of developers. When it was announced that Java will be the language of choice for the Android mobile platform, he seized the opportunity and started his indie game developer career. He is the author of Mr. Dandelion's Adventures, an Android game made with AndEngine, and a few other games used in his tutorials, which are published on his website http://android.kul.is. Alongside the tutorials, he is also trying to promote other indie developers' games and writing game reviews. He's an active member of the AndEngine community and several game development websites, answering questions of newcomers in the indie game development scene daily.
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Top Customer Reviews
The author takes object orientation seriously and I love to have a very clean and efficient code.. I can recommend it easily.
The engine is good (has everything you may need for sure) but a little slow when you create too many sprites (with physics). It doesn't matter because every year phones (devices) get faster so it won't be a problem.. The only problem is that this game engine is not longer under development (no updates since years).. The Forums are actives and you can find many extensions.
The book starts with the usual "Setting Up" chapter which is actually quite involved; you really shouldn't skip it. Each step is not only well explained as to how but also to why the steps should be followed. This isn't something I have often come across in beginners guides which are usually only interested in getting you up and running.
Throughout the book you work on a single game, this allows you to get to know the individual pieces of the process and, in my opinion, get a better understanding of them. Varga takes care to make sure the steps are manageable and easy to digest.
The book takes you from concept to game and doesn't skimp on the details. Each chapter leads nicely into the next letting you build upon what you have learned without taking you out of the process. Assets, physics, testing and publishing are all covered. The book offers everything you need to get you started.
Unfortunately, the AndEngine site doesn't seem to be very active (although the forum shows some activity) and the last update to the code was almost a year ago. Nevertheless, although the book focuses on the AndEngine framework I think it would be a good edition to any budding game dev's library.
The book guides you thoroughly through the early stages of getting everything set up which is one of the most difficult stages to go through, especially with AndEngine.
It covers all the major sections of game development, and by the end of the book you have a fully functioning game that you can publish.
I would say anyone who wants to learn AndEngine is best off with this book. And once you're comfortable with it, you can go ahead and switch engines if you want because you'll be well grounded in game development theory and practices.