- Paperback: 148 pages
- Publisher: Jossey-Bass; 1 edition (September 22, 2009)
- Language: English
- ISBN-10: 0470438347
- ISBN-13: 978-0470438343
- Product Dimensions: 7.1 x 0.4 x 9.2 inches
- Shipping Weight: 8.8 ounces (View shipping rates and policies)
- Average Customer Review: 7 customer reviews
- Amazon Best Sellers Rank: #388,758 in Books (See Top 100 in Books)
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Learning Online with Games, Simulations, and Virtual Worlds: Strategies for Online Instruction 1st Edition
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“What I like most is that Aldrich does not oversimplify. Using (online) games etc. for learning is not easy, but can be very rewarding. This new book is highly recommended for anyone who wants to give it a go. It is a very helpful and practical guide for teachers and instructors.”
—Igor Mayer, associate professor in Public Administration/Gaming-Simulation,
Delft University of Technology, the Netherlands “Clark Aldrich is to simulations what Elvis Presley is to rock and roll, and this book is his ‘Hound Dog.’”
—Daniel M. Siegel, Course Director for Game Strategies and Motivation, Full Sail University
From the Back Cover
Jossey-Bass Guides to Online Teaching and Learning
Learning Online with Games, Simulations, and Virtual Worlds
Strategies for Online Instruction
Learning Online with Games, Simulations, and Virtual Worlds
The infusion of games, simulations, and virtual worlds into online learning can be a transforming experience for both the instructor and the student. This practical guide, written by education game expert Clark Aldrich, shows faculty members and instructional designers how to identify opportunities for building games, simulations, and virtual environments into the curriculum; how to successfully incorporate these interactive environments to enhance student learning; and how to measure the learning outcomes. It also discusses how to build institutional support for using and financing more complex simulations. The book includes frameworks, tips, case studies and other real examples, and resources.
Praise for Learning Online with Games, Simulations, and Virtual Worlds
"Clark Aldrich provides powerful insights into the dynamic arena of games, simulations, and virtual worlds in a simultaneously entertaining and serious manner as only he can. If you are involved with educating anyone, from your own children to classrooms full of students, you need to devour this book." -- Karl Kapp, assistant director, Institute for Interactive Technologies, Bloomsburg University
"At a time when the technologies for e-learning are evolving faster than most people can follow, Aldrich successfully bridges the perceptual gap between virtual worlds, digital games, and educational simulations, and provides educators with all they really need to use this technology to enhance and enrich their e-learning experiences." -- Katrin Becker, instructor, Department of Computer Science and Information Systems, Mount Royal College, and adjunct professor of education, University of Calgary
"I consider this a must-read for anyone engaged in or contemplating using these tools in their classrooms or designing their own tools." -- Rick Van Sant, professor of learning and technology, Ferris State University
Top customer reviews
*Includes definitions and justification for the game-based learning phenomena
*Explains the various degrees of interactivity and what that means for learner engagement
*Includes explanation of the important role of the instructor/coach
*Provides ideas of how to use simulations in the classroom
*How to sell the importance of "learning to do and be"
Professors,Teachers,Educators! This book is worth purchasing! What more of my thoughts about Clark Aldrich and his work see my blog: [...]
Clark's book is the best introduction to learning from highly interactive virtual environonments. I strongly recommend it to beginners -- and to experienced practitioners. Clark blends practice with the right amount of theory. His conceptualization is sound. His levels and his concept of sims as a new model of content are pragmatic and provocative. Clark's style is highly readable. He is a storyteller and a journalist. But he does not compromise the accuracy of the information and clearly separates fantasy from reality.
Many of Clark's ideas are applicable to teaching and learning in general. They are not limited to geeks.
Buy this book -- and Clark's previous books. No, you may not borrow them from me.
This is my first review (of many books bought from Amazon) I would recommend this book to anyone interested in simulations and serious games.
Final message feels like: HIVEs are an emerging issue in education, in most cases expensive, or, at least, you are strongly adviced to pay money to get something decent. HIVEs are complicated to manage, so it is better to pay for someone to coach you.
The preface reads: "My goal in writing this book is to be more practical than theoretical [...]"; "I want to be as specific as possible [...]";"[...]this text is also aimed at helping instructors meet specific challenges[...]".
Author fails to structure ideas and contents clear enough to follow them (at least in what I consider "accessible" should be). Titles in most of the chapters are quite ambitious and remain incomplete when "developed". It seems that being "specific" just cannot fit with his "practical" good will.
Contents in this book really feel as a "simulation" (a trick that deludes) of what the title and "authorities" recommendations at the back cover declare.
A pretentious "coffe-table" book appropriate to borrow form a friend or local library, but not worth to buy.