- Paperback: 510 pages
- Publisher: O'Reilly Media; 1 edition (December 5, 2008)
- Language: English
- ISBN-10: 0596521952
- ISBN-13: 978-0596521950
- Product Dimensions: 7 x 1.1 x 9.2 inches
- Shipping Weight: 1.5 pounds (View shipping rates and policies)
- Average Customer Review: 19 customer reviews
- Amazon Best Sellers Rank: #877,772 in Books (See Top 100 in Books)
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Learning XNA 3.0: XNA 3.0 Game Development for the PC, Xbox 360, and Zune 1st Edition
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XNA 3.0 Game Development for the PC, Xbox 360, and Zune
About the Author
Aaron Reed has extensive software development experience and more importantly, experience in software development education. Since 2004 he has taught courses at Neumont University in .NET, web development and web services, XNA, systems design and architecture, and more.
Aaron's experience in teaching both DirectX and XNA for several years to university-level students helps him understand what topics are easily understood and which ones need more depth and emphasis. Through experience in the classroom he also has a good understanding of what format and sequence makes the most sense to present the material. This book follows that format and is meant to present game development concepts in the way most efficient and most comprehendible as proven in the classroom.
Top customer reviews
On a side note every review of any book involving this subject i have seen has included a review by someone saying they are experienced game developers and that particular book sucks. If you are experienced in this how about try to find books that dont have "Learning" or "Beginning" in the title. It will save you some time and money.