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Learning iOS Game Programming: A Hands-On Guide to Building Your First iPhone Game Paperback – September 13, 2010
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Praise for Learning iOS Game Programming
“An excellent introduction into the world of game development explaining every aspect of game design and implementation for the iPad, iPhone, and iPod touch devices. A great way for anyone interested in writing games to get started.”
–Tom Bradley, Software Architect, Designer of TBXML
“A great developer and a great game.That’s everything you can find in this book to learn how to write an awesome game for iPhone.Maybe you’re the next AppStore hit!”
“With Learning iOS Game Programming, you’ll be writing your own games in no time. The code included is well explained and will save you hours of looking up obscure stuff in the documentation and online forums.”
–Pablo Gomez Basanta, Founder, Shifting Mind
“I always thought that to teach others one has to be an expert and a person with an established reputation in the field. Michael Daley proved me wrong. He is teaching others while studying himself. Michael’s passion in teaching and studying, ease of solutions to problems, and a complete game as a resulting project makes this book one of the best I have ever read.”
“If you’re interested in 2D game programming with the iOS using OpenGL and OpenAL directly, this book walks you through creating a complete and fun game without getting bogged down in technical details.”
“Michael Daley brings clarity to the haze of iPhone application development. Concrete examples, thorough explanation, and timesaving tips make this book a must have for the up and coming iPhone game developer.”
–Brandon Middleton, Creator of Tic Tac Toe Ten
“This is the A-Z guide to iOS game development; Michael’s book takes you from the basics and terminology to using the techniques in practice on a fully working game. Before you know it, you will find yourself writing your own game, fueled by a firm grasp of the principles and techniques learned within. I could not ask for a better reference in developing our own games.”
–Rod Strougo, Founder Prop Group
From the Back Cover
Get Started Fast with iOS Game Programming Since the launch of the App Store, games have been the hottest category of apps for the iPhone, iPod touch, and iPad. That means your best chance of tapping into the iPhone/iPad "Gold Rush" is to put out a killer game that everyone wants to play (and talk about). While many people think games are hard to build, they can actually be quite easy, and "Learning iOS Game Programming" is your perfect beginner's guide. Michael Daley walks you through every step as you build a killer 2D game for the iPhone. In "Learning iOS Game Programming", you'll learn how to build a 2D tile map game, "Sir Lamorak's Quest: The Spell of Release" (which is free in the App Store). You can download and play the game you're going to build while you learn about the code and everything behind the scenes. Daley identifies the key characteristics of a successful iPhone game and introduces the technologies, terminology, and tools you will use. Then, he carefully guides you through the whole development process: from planning storylines and game play all the way through testing and tuning. Download the free version of "Sir Lamorak's Quest" from the App Store today, while you learn how to build the game in this book. Coverage includes
- Planning high-level game design, components, and difficulty levels
- Using game loops to make sure the right events happen at the right time
- Rendering images, creating sprite sheets, and building basic animations
- Using tile maps to build large game worlds from small reusable images
- Creating fire, explosions, smoke, sparks, and other organic effects
- Delivering great sound via OpenAL and the iPhone's media player
- Providing game control via iPhone's touch and accelerometer features
- Crafting an effective, intuitive game interface
- Building game objects and entities and making them work properly
- Detecting collisions and ensuring the right response to them
- Polishing, testing, debugging, and performance-tuning your game
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Top customer reviews
They compile fine, but simply don t run. The app is terminated after one second.
I call this : lack of care for customers - readers.
Many errors in the downloaded code . For example : In the Final Game source : " if ( a = b ) " I had to correct those ones one by one with : " if ( a == b ) " !!!
If the author doesn t want to make any effort in improving his code, if the author doesn t want to correct his mistakes, why would you buy his book ?
I did it, and I regret it.
All that aside, it's a good book. I learn best by doing, and this book covers all the doing you'll need, including things you need to know but aren't necessarily related to IOS or programming, such as sprite maps, fonts, etc.
Fully recommend this book to iphone game developers.
Good intro on opengl and texturing.
The explanation of the game loop and game loop alternatives was done very well.
Finally, the interaction between opengl and UI toolkit was explained very well.
A very good read, for beginner and experienced developer.
Small point, but worth noting ....syntax colouring on sample code made reading the code easier - well done.
Michael Daley is a first class teacher.
Most recent customer reviews
The Xcode templates in this book are no longer used in game programming and the...Read more
Solid examples and well explained code.