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Left Brains for the Right Stuff: Computers, Space, and History First Edition
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What made the Space Race possible? What made it necessary? How close a race was it? And what did it achieve? The answers are connected in surprising ways. Left Brains for the Right Stuff briefly summarizes the history of three technologies-rockets, navigation, and computers-and recounts how they were woven into the rise and rivalry of superpowers in the twentieth century. President John F. Kennedy inherited a small Space Race and transformed it into a Moon Race by creating the Apollo program ("... achieving the goal, before this decade is out, of landing a man on the moon ..."). To make it an "offer" the Soviet Union couldn't refuse, he added, "We choose to go to the moon ... not because [it is] easy, but because [it is] hard." Apollo won the Moon Race and, combined with the Space Shuttle, won the Space Race, which did much to win the Cold War and preserve the momentum of American leadership that had been created in World War II. Many big companies worked on those programs, and so did a small academic research laboratory. At Massachusetts Institute of Technology (MIT), the Instrumentation Laboratory ("the Lab") was the creation of one man, Charles Stark "Doc" Draper, who invented inertial navigation. Author Hugh Blair-Smith was a staff engineer at the Lab from 1959 through 1981. Trained as an electronic engineer and computer scientist, his two-pronged expertise contributed to both the hardware of spacecraft computers and the programming that had to make the most of their limited resources. This is a history, an inside story, and a riveting account of the Space Race, studded with startling insights into causes and effects. In those exciting years, Blair-Smith joined many thousands of people in cooperating gladly, generously, and passionately to add electronic left brains to the Right Stuff. Their creations answered the long-sought quest for "a moral equivalent to war."
- ISBN-100996434534
- ISBN-13978-0996434539
- EditionFirst Edition
- PublisherSDP Publishing
- Publication dateNovember 1, 2015
- LanguageEnglish
- Dimensions6 x 0.95 x 9 inches
- Print length474 pages
Editorial Reviews
About the Author
Product details
- Publisher : SDP Publishing
- Publication date : November 1, 2015
- Edition : First Edition
- Language : English
- Print length : 474 pages
- ISBN-10 : 0996434534
- ISBN-13 : 978-0996434539
- Item Weight : 1.38 pounds
- Dimensions : 6 x 0.95 x 9 inches
- Best Sellers Rank: #880,406 in Books (See Top 100 in Books)
- #69 in Aeronautical Engineering
- #251 in Astronautics & Space Flight
- #263 in Computer Systems Analysis & Design (Books)
- Customer Reviews:
About the author

ALERT: One purchaser, who bought my "Left Brains for the Right Stuff" not from Amazon itself but from one of the click-through "New and Used" vendors, received a Pre-Publication copy, an *illegal* sale. If you receive a Pre-Pub, please return it under Amazon's "A-to-z guarantee" and demand a valid copy. Also, I'd appreciate your notifying the publisher by email (info@sdppublishing.com), identifying the vendor. END ALERT.
Hugh Blair-Smith grew up in the cities of the Northeastern Megalopolis that stretches from Washington to Boston, always wanting to become an engineer--which he then understood was about building bridges. Studying electronic engineering and applied physics at Harvard, he learned that computers are much more fun than bridges, and making them do six impossible things before breakfast was even better. As the Space Race began, he joined the engineering staff of MIT's Instrumentation Laboratory, founded by Charles Stark "Doc" Draper to develop self-contained inertial navigation for missiles, aircraft, and spacecraft.
That timing gave him a ground-floor spot with Apollo's Primary Guidance, Navigation, and Control system, where he became the software specialist on the Apollo Guidance Computer design team, and the computer hardware specialist on the AGC programming team. Halfway through a 22-year career at MIT, he refocused on fault tolerance logic for the Space Shuttle's onboard computer system. Direct contact with astronauts included Buzz Aldrin (studying rendezvous science at MIT), Dave Scott (among the first to fully embrace the AGC way of flying), and Bob Crippen (a team member on the Shuttle work).
Leaving MIT at the end of 1981, he produced special-purpose software for two startup companies, became a migrant worker (software division), and joined a company founded by an Apollo colleague. One startup (Interactive Images, later Easel Corporation) pioneered touch screens before the world was ready for them. The other (International Treasury Systems) put touch screens to work in foreign-exchange trading rooms of international banks, which had to be ready for that field's "Big Bang" in the mid-1980s. His final "cubicle farm" (Programart, later bought by Compuware) made a software tool to identify poor performance in mainframe computers caused by inefficient programming.
After retiring to Cape Cod in 2005, he worked a one-year contract with NASA on reliability software for an instrument in the Lunar Reconnaissance Orbiter, thereby placing thousands of his own ones and zeros in orbit around the Moon. The spacecraft in the 2012 photo, taken in a Virginia museum, is the Apollo 12 Command Module, from the mission that scored the
"point-after-touchdown" in the race to the Moon.
Hugh and his wife Vicki, married since 1968, have two grown children, who are successful professionals. There are also two teenaged grandchildren and approximately twenty-five granddogs. When he's not sailing or preparing a paper to give at the next Digital Avionics Systems Conference, he enjoys teaching boating skills, reading (mostly history and other non-fiction), avoiding watching television, taking medium walks and thinking long thoughts, and puzzling out the meaning in a busy life. He has followed through on a decades-long threat to write a book that will appeal to educated readers who may or may not be scientists.
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- Reviewed in the United States on November 9, 2016Having worked on support equipment for the Apollo program, I was looking forward to this read and I was not disappointed. While a good deal of the book is geared to a highly technical audience, as evidenced for example by an extensive glossary of acronyms to which I found myself constantly referring, there is plenty here for the layman. Mr. Blair-Smith's description of the key role that he and his colleagues at the MIT Instrumentation Lab played in winning the race to the moon is written with passion and with a subtle degree of humor where appropriate. Not only does he follow our progress on the way to the moon with its extraordinarily successful responses to many unanticipated challenges, but he simultaneously educates us on the USSR's failed effort to match us. You will also meet some of the astronauts, formerly familiar to you by name only.
- Reviewed in the United States on July 31, 2016Exciting account of a person who clearly found passion in his career. A bit dense at parts, but the author's enthusiasm for his work is infectious!
- Reviewed in the United States on March 8, 2016I would recommend to anyone who would to better understand an important time in is history. Also for those interested in the history of computers!
- Reviewed in the United States on January 25, 2016Mr. Blair-Smith is a gifted writer, with a sharp intellect and encyclopedic knowledge base. Written in such an engaging style, Left Brains for the Right Stuff takes very challenging subject matter and renders it exceptionally readable and informative. It's far more prose than text book, like a mid morning class from that favorite professor whose words were hung onto months after the final exam. So many gaps were delightfully filled in my understanding and knowledge base of the science, the physics, the evolution, and the brilliant people involved in the development of the technology involved in space exploration. Blair-Smith was There, in the thick of it, surrounded by some of the most creative, productive, intelligent people of the last century. He puts you there with him! A very enjoyable read.
- Reviewed in the United States on January 5, 2016Many books have been written about the Apollo program and about the computers that served the missions. This is one of the very few to have been written by a mathematician and an engineer who was there from the very beginning. The author designed and implemented the assembler for the series of computers that guided the Apollo missions. Left Brains is a fun read captures the discovery, ingenuity and invention that went into building and programming the Apollo Guidance Computers. Along the way, it offers an overview of the history of computer science and describes how something so grand was accomplished by a handful of tightly bound and highly talented folks.
- Reviewed in the United States on May 30, 2016Thoroughly enjoyed the front-line lens through which this historic time in the US-USSR relations and space exploration's hastened Cold War cadence was told; the colorful personalities at the MIT IL, the excursion in the VAB before catching up on sleep the hours before a launch, NASA and the not-all-that surprising rhetorical blockades by the lobbying arm of IBM were among my favorite passages. The authenticity, detail and joy in which the author recounts the details and broad phases of this era while capturing the greater meaning of it all for the participants makes for an engaging read.
- Reviewed in the United States on July 18, 2016Amazing book! Reminds me that at one time the USA was great and mighty. We suck now.
Top reviews from other countries
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D. CosicReviewed in Germany on April 11, 20175.0 out of 5 stars Sehr persönliches Zeugnis großartiger technologischer Leistungen, interessant und lesenswert
Das Buch eist ein sehr persönliches Zeugnis aus einer Zeit des technologischen Aufbruchs. Es berichtet aus erster Hand, wenn auch aus der Sicht eines einzelnen Ingenieurs. Dafür kann man sich in den Autor, der häufig auch der Akteur der Geschichte ist, vollkommen hineinversetzen. Die heutigen Ingenieure aus den tangierten Fachgebieten erlangen wahrscheinlich die Erkenntnis, dass sich außer der technologischen Weiterentwicklung bis heute nicht viel geändert hat. Die Probleme in der sozialen Interaktion, die allgemeinen Krankheiten großer Projekte, alles ist mehr oder weniger gleich geblieben. Die Beteiligten des Apollo-Projekts waren auch hier Vorreiter. Es ist bewundernswert, mit welchen bescheidenen technologischen Möglichkeiten insbesondere im Computerbereich herausragende Ingenieure jener Zeit die schwere Aufgabe gelöst haben, Menschen zum Mond und zurück zu bringen. Die persönliche Beteiligung des Autors an dem Projekt, der Einfluss der Ereignisse auf sein Leben, aber auch die vielen Anekdoten, machen das Buch wirklich lesenswert.
Ich möchte die kurze Rezension noch mit folgender Bemerkung abschließen: Der Stoff erfordert auch mit fachlichen Kenntnissen stellenweise viel Konzentration, um das Geschriebene nachzuvollziehen. Der Autor hat wesentliche Teile des Apollo-Steuerungsrechners und der Systemsoftware konstruiert. Das Buch geht diesbezüglich an einigen Stellen ziemlich in die Tiefe, vermittelt aber keine Grundlagen, um diese Stellen zu verstehen. Wenn man sich dafür nicht interessiert, kann man aber einige Seiten weiter blättern und zur nächsten Anekdote gelangen.
Fazit: Lesenswerter Stoff für jeden, der sich für die Geschichte der Technologie interessiert, insbesondere für die heutigen Ingenieure und Computerwissenschaftler. Interessant auch für jeden, der sich fragt, wie es Menschen doch manchmal schaffen, Unmögliches zu vollbringen, wenn auch es gleichzeitig klar wird, an wieviel Stellen es hätte schief gehen können…
John W BennettReviewed in the United Kingdom on May 2, 20245.0 out of 5 stars Only for IT geeks
Brilliant book, but only if you have a deep understanding of early computer hardware and software.
ChrisReviewed in the United Kingdom on July 14, 20235.0 out of 5 stars I enjoyed it, but not everybody's cup of tea
I enjoyed it, as I started studying computers in the 1970s, and understand how early computers worked. If you have no knowledge of computer design from the early days, it is unlikely you will enjoy it. It covers the time from Pre Apollo to late Shuttle aka STS, and contains a lot of background on the missions.