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About the product
- Explore the wilds of Hyrule any way you like - Climb up towers and mountain peaks in search of new destinations, then set your own path to get there and plunge into the wilderness. Along the way, you'll battle towering enemies, hunt wild beasts and gather ingredients for the food and elixirs you'll need to sustain you on your journey
- More than 100 Shrines of Trials to discover and explore - Shrines dot the landscape, waiting to be discovered in any order you want. Search for them in various ways, and solve a variety of puzzles inside. Work your way through the traps and devices inside to earn special items and other rewards that will help you on your adventure
- Be prepared and properly equipped - With an entire world waiting to be explored, you'll need a variety of outfits and gear to reach every corner. You may need to bundle up with warmer clothes or change into something better suited to the desert heat. Some clothing even has special effects that, for example, can make you faster and stealthier
- Battling enemies requires strategy - The world is inhabited with enemies of all shapes and sizes. Each one has its own attack method and weaponry, so you must think quickly and develop the right strategies to defeat them
- amiibo compatibility - Tap the Wolf Link amiibo (sold separately) to make Wolf Link appear in game. Wolf Link will attack enemies on his own and help you find items you're searching for. We will also introduce new The Legend of Zelda: Breath of the Wild series of amiibo at E3 this year
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From the Manufacturer
- Wii U GamePad
- Wii U Pro Controller
The Legend of Zelda Breath of the Wild
This game is compatible with amiibo.
The Wolf Link amiibo from Twilight Princess HD, the Zelda 30th Anniversary series amiibo, and The Legend of Zelda: Breath of the Wild series amiibo are all compatible with this game.
- Tap the Wolf Link amiibo (sold separately) to make Wolf Link appear in the game. Wolf Link will attack enemies on his own and help you find items you're searching for.
- Tap a Zelda 30th Anniversary series amiibo to receive helpful in-game items or even a treasure chest!
- Use any other compatible amiibo accessory to get random in-game items, like plants, fish and meat.
Platform: Wii U
Release Date: Mar 03, 2017
No. of Players: 1 player
Category: Adventure, Action, RPG
Step into a world of discovery, exploration, and adventure in The Legend of Zelda: Breath of the Wild, a boundary-breaking new game in the acclaimed series. Travel across vast fields, through forests, and to mountain peaks as you discover what has become of the kingdom of Hyrule in this stunning Open-Air Adventure. Now on the Nintendo Switch console, your journey is freer and more open than ever. Take your system anywhere, and adventure as Link any way you like.
- Discover a world as never before seen: by making your own path, choices, and consequences
- Ingenuity is the key to survival: find multiple solutions to tons of dynamic puzzles
- Surprises hide around every corner: scavenge weapons, armor, plants, animals, and more
- Live off the land: find weapons and armor, cook food, and brew elixirs
- Utilize special technology: the in-game Sheikah Slate controls objects and enemies in fun ways
- Gear up: many weapons and armor have unique stats, resistances, effects, and durability
- Shrines offer hundreds of clever challenges even veterans won’t see coming
- Compatible amiibo include the Wolf Link amiibo figure, figures from the Legend of Zelda 30th Anniversary amiibo series, and figures from The Legend of Zelda: Breath of the Wild amiibo series. Each one will offer Link in-game items that may just come in handy.
Top Customer Reviews
I'm trying hard to not write an entire article on how I feel about the game (plus I hate spoilers), so without getting into too much detail, here are some Pros and Cons.
- Enemies drop materials and weapons that you can forage, not money and hearts. They can be sold for money or cooked into meals to restore hearts
- You can carry tons of food to eat whenever you want to replenish hearts and stamina (no more bottle limits)
- Autosave system is super convenient
- Easy to switch between active quests and destinations
- Shrines range in difficulty from too easy (for experience Zelda players) to truly challenging
- There is no "one right way" to do something...you can defeat enemy camps by rolling rocks of hills, throwing and detonating bombs from hiding, sniping with your bow, or doing an all in rush attack with a swords, clubs, and other weapons.. You can ride your horse, climb up mountains, or glide from location to location. Your goal in a shrine is simple...get to the sage at the end. It is up to you to figure out how. It is different than the normal dungeon formula of obtaining one item that changes the entire dungeon after that point that is then used to defeat the boss.
- Your horse can die
- Not as easy to place pins and stamps on map as I would have hoped (but it is still a neat feature)
- Only one account (unless you switch the active Nintendo Account/user from the menu, then it MIGHT work...I've heard it does, but it's a little hard to go back and forth)
- It was hard enough to come up with these three. I don't have any others.
Cons turned into Pros:
- Your weapons break quickly. I hated this before, but I love it now because it forces you to learn how to use lots of items and approach combat differently every time. The gameplay experience is much more full. You are forced to keep a variety of items and choose when you will use them or save them.
- No easy way to know what you can make with combined materials. It has now become fun foraging for items and trying out new things, and I have a general feel of what can make what now, but it was frustrating before just trying random things and getting lots of "dubious dishes" that were not good for eating. Tip, don't combine insects and lizards with food materials or monster parts with food. Insects and lizards should be combined with monsters for elixirs. Also, don't combine materials with different secondary effects because they will cancel each other out.
- Controls and button layout. It felt cumbersome at first but, once you get the hang of it it is pretty easy.
For a long time Zelda fan, it is obvious that this game has totally changed the series. It isn't as linear and the story doesn't push you along, but it still feels like a Zelda game, and I would argue that it feels more like a Zelda game than any others before it have. Ocarina of Time was once my favorite game of all time, but it has been bumped down the list with this game.
I feel like this game can be enjoyed by people of all ages. Younger kids won't find the game too difficult or scary, and parents won't find the violence graphic or disturbing. The difficulty of the game scales by region and with your character, so all skill levels will be able to enjoy the game, and those who aren't up for the very difficult parts can still enjoy the foraging, crafting, and survival portions of the game. There really is something for everyone in this game, and if you can get your hands on it, you won't be putting it down anytime soon.
The core experience is the same just some technical issues that doesn't make it the definitive version of the game like:
-Slightly lower resolution
-Slower loading. Dying can result in 5-10second loading screen which is maybe half of that or less on the Switch version
-Lower Audio Quality
-Requires a mandatory 3gb install
Wished the Wii U version have duel screen/gamepad compatibility (like in Wind Waker HD, Twilight Princess HD) to make it stand out from the Switch version, but it doesn't which is very disappointing. Overall if you can deal with the loading times for the most part, you are essentially getting the same experience.
Now onto the Review:
Like how 'Zelda Link Between Worlds' harken back to 'Zelda Link to the Past' in the 2D games, Zelda Breath of the Wild goes back to the open world design of the original Legend of Zelda (although technically not a 3D game).
The game is very open world. You can just rush though and go to your main objective, but there's a lot of side quests and detours along the way to detract you from saving the world. Also without upgrades along the way it's a very hard game to beat, unless you're a very skilled gamer. So for those who like more linear games and do not like to exploring or crafting then this game may be a bit off putting.
This game has a lot of resource management involved in terms of stamina, weapon/inventory management, weather and health.
Weapons are breakable in this game so you are not able to hold onto an attack item or shield for the duration of the game. Crafting is involved for some weapons. Items are easy to come by, but will not be the same for every play session, so a great conversation piece when comparing experiences with your friends. The weapon variety is amazing, even if you break a weapon, you are able to obtain another one from a fallen enemy making a enemy defeat a satisfying victory. Not everything is expendable as there are some permanent upgrades you gain in your adventure
Inventory management is a bit troublesome especially if you're used to the gamepad screen in Wind Waker HD or Twilight Princess HD and you have to scroll through menus instead of a simple blind press(if you know where the weapon/item is), but is is manageable
Enemies in the game do a lot of damage. You have to get used to the battle animations of most enemies. It's not Dark Souls hard, but some trail and error is required especially if you go against enemies that does high damage. The checkpoint system is forgivable though.
The world is very massive and you can go anywhere in the world with no invisible walls. There's also mini dungeons or shines sprinkled through the mass landscape so there's a lot to do. There's a sense of wonder and discovery as you learn as you go instead of the game hand holding you through it
The 4 main dungeons does not have keys like in past Zelda games, instead you have to manipulate your surroundings to progress which is a nice change in the series and feels more life like/realistic
Overall very good game if you're the explorer type and like to learn game mechanics as you go.
- A huge open world to explore, and lots of great mechanics for exploration
- Interesting battle machanics introduced, including "bullet-time" attacks
- The graphics and scenery are amazing and artistic
- Great Amiibo support
- There are so many ways to tackle most problems in the game, you'll find yourself trying all sorts of crazy things. The game really rewards you for thinking outside the box.
- Weapons break too easily
- Rainfall effects climbing too much
- Cooking is tedious, yet one of the core mechanics of the game
- Amiibo support is great, but can get tedious if you have a lot of figures
- Smash Bros Link Amiibo will only give you Epona ONCE, and if you don't stable her, you lose her permanently
- Inventory management is tedious. The omission of touchscreen support on the controller is definitely regrettable.
- The amount of weapons, shields, bows, etc... you can get quickly fills your inventory, and the only way to expand it is via a completley unguided hunt sidequest to find these little plant guys and get seeds to turn in. (Think gold skultulas in Ocarina of Time.)