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The Legend of Zelda: Breath of the Wild - Wii U
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- Explore the wilds of Hyrule any way you like Climb up towers and mountain peaks in search of new destinations, then set your own path to get there and plunge into the wilderness. Along the way, you'll battle towering enemies, hunt wild beasts and gather ingredients for the food and elixirs you'll need to sustain you on your journey
- More than 100 Shrines of Trials to discover and explore Shrines dot the landscape, waiting to be discovered in any order you want. Search for them in various ways, and solve a variety of puzzles inside. Work your way through the traps and devices inside to earn special items and other rewards that will help you on your adventure
- Be prepared and properly equipped With an entire world waiting to be explored, you'll need a variety of outfits and gear to reach every corner. You may need to bundle up with warmer clothes or change into something better suited to the desert heat. Some clothing even has special effects that, for example, can make you faster and stealthier
- Battling enemies requires strategy The world is inhabited with enemies of all shapes and sizes. Each one has its own attack method and weaponry, so you must think quickly and develop the right strategies to defeat them
- amiibo compatibility Tap the Wolf Link amiibo (sold separately) to make Wolf Link appear in game. Wolf Link will attack enemies on his own and help you find items you're searching for. We will also introduce new The Legend of Zelda: Breath of the Wild series of amiibo at E3 this year
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Step into a world of discovery, exploration, and adventure in The Legend of Zelda: Breath of the Wild, a boundary-breaking new game in the acclaimed series. Travel across vast fields, through forests, and to mountain peaks as you discover what has become of the kingdom of Hyrule in this stunning Open-Air Adventure. Now on the Nintendo Switch console, your journey is freer and more open than ever. Take your system anywhere, and adventure as Link any way you like.
- Discover a world as never before seen: by making your own path, choices, and consequences
- Ingenuity is the key to survival: find multiple solutions to tons of dynamic puzzles
- Surprises hide around every corner: scavenge weapons, armor, plants, animals, and more
- Live off the land: find weapons and armor, cook food, and brew elixirs
- Utilize special technology: the in-game Sheikah Slate controls objects and enemies in fun ways
- Gear up: many weapons and armor have unique stats, resistances, effects, and durability
- Shrines offer hundreds of clever challenges even veterans won’t see coming
- Compatible amiibo include the Wolf Link amiibo figure, figures from the Legend of Zelda 30th Anniversary amiibo series, and figures from The Legend of Zelda: Breath of the Wild amiibo series. Each one will offer Link in-game items that may just come in handy.Battery: no battery used
From the manufacturer
Game of the Year, Best Action Adventure, Best Game Direction
The Game Awards 2017
Best of Show, Best Console Game, Best Action/Adventure Game
E3 2016 Game Critics Award
2017 Nintendo. The Legend of Zelda, Wii U, and Nintendo Switch are trademarks of Nintendo.
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Top reviews from the United States
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I'm trying hard to not write an entire article on how I feel about the game (plus I hate spoilers), so without getting into too much detail, here are some Pros and Cons.
- Enemies drop materials and weapons that you can forage, not money and hearts. They can be sold for money or cooked into meals to restore hearts
- You can carry tons of food to eat whenever you want to replenish hearts and stamina (no more bottle limits)
- Autosave system is super convenient
- Easy to switch between active quests and destinations
- Shrines range in difficulty from too easy (for experience Zelda players) to truly challenging
- There is no "one right way" to do something...you can defeat enemy camps by rolling rocks of hills, throwing and detonating bombs from hiding, sniping with your bow, or doing an all in rush attack with a swords, clubs, and other weapons.. You can ride your horse, climb up mountains, or glide from location to location. Your goal in a shrine is simple...get to the sage at the end. It is up to you to figure out how. It is different than the normal dungeon formula of obtaining one item that changes the entire dungeon after that point that is then used to defeat the boss.
- Your horse can die
- Not as easy to place pins and stamps on map as I would have hoped (but it is still a neat feature)
- Only one account (unless you switch the active Nintendo Account/user from the menu, then it MIGHT work...I've heard it does, but it's a little hard to go back and forth)
- It was hard enough to come up with these three. I don't have any others.
Cons turned into Pros:
- Your weapons break quickly. I hated this before, but I love it now because it forces you to learn how to use lots of items and approach combat differently every time. The gameplay experience is much more full. You are forced to keep a variety of items and choose when you will use them or save them.
- No easy way to know what you can make with combined materials. It has now become fun foraging for items and trying out new things, and I have a general feel of what can make what now, but it was frustrating before just trying random things and getting lots of "dubious dishes" that were not good for eating. Tip, don't combine insects and lizards with food materials or monster parts with food. Insects and lizards should be combined with monsters for elixirs. Also, don't combine materials with different secondary effects because they will cancel each other out.
- Controls and button layout. It felt cumbersome at first but, once you get the hang of it it is pretty easy.
For a long time Zelda fan, it is obvious that this game has totally changed the series. It isn't as linear and the story doesn't push you along, but it still feels like a Zelda game, and I would argue that it feels more like a Zelda game than any others before it have. Ocarina of Time was once my favorite game of all time, but it has been bumped down the list with this game.
I feel like this game can be enjoyed by people of all ages. Younger kids won't find the game too difficult or scary, and parents won't find the violence graphic or disturbing. The difficulty of the game scales by region and with your character, so all skill levels will be able to enjoy the game, and those who aren't up for the very difficult parts can still enjoy the foraging, crafting, and survival portions of the game. There really is something for everyone in this game, and if you can get your hands on it, you won't be putting it down anytime soon.
So before playing Breath of the Wild, I advise you to sit down and have a talk with your loved ones, your friends, and/or your pets. Explain to them (in barks of you have to) that you have just purchased one of the most engrossing, entertaining, and aesthetically pleasing games ever made and that they won't be seeing much of you over the next several weeks. If they do happen to see you, you won't look or smell very presentable.
And should they try to chat with you, please let them know that you will utter things pertaining to your quest, including, but not limited to: "Can't talk- I'm collaborating with a fish-man to try to gain control of an enormous, mechanical elephant," or "An old man asked me to bring him 55 purple mushrooms that only grow on cliffs in exchange for a diamond that he hid behind a stable," or "A parrot playing an accordion told me that I had to take off all of my clothes and stand on a glowing platform when the moon turns red."
Tell them no, you are not insane. And no, they cannot have any of what you've been smoking. Tell them that this is arguably the best Zelda game released to date and that it's more fun and addicting than a box of blueberry-cake donuts powdered in crack-cocaine.
So if you are on the fence about buying Breath of the Wild, just get off the fence and click buy. The only remorse you might have is the amount of free time that you'll be devoting to it. The only reason why I'm even writing this review right now is because my Wii U remote is recharging from over four hours of game-play. Really.
Pros and cons? Okay, if you're still reading my drabble or still undecided, I've got those too.
When they describe it as a vast, open-world Hyrule, they're not kidding. You've got a freaking continent to explore! Yes, there is a main quest, which involves Gannon-slaying and Zelda-rescuing, but if you just stick to the main quest, you're missing out on what is pretty much a work of art in video game form. Seriously.
"But I'm a serious gamer," you say, "I don't care about aesthetics. What does it have to offer besides pretty scenery and princess-rescuing?" Plenty. For one thing, there is no in-game hand-holding like Skyward Sword was accused of. No, you've gotta figure sh*t out on your own. You can talk to folks passing along the roads or folks in villages for tips and clues, but other than that, you've gotta use yer noggin. Most of the shrines are puzzles that you have to solve. And the 'divine beasts' (this game's answer to labyrinths) also require problem-solving skills to get through. It's challenging!
"But what about action? Will I get to blow anybody's head off?" Yes. Yes you will. The archery part of the game-play is intuitive and user-friendly. it is a pretty big improvement over Skyward Sword, in which you could potentially dislocate your shoulder pretending that your Wii 'nunchuck' was a bow-string. Targeting is also easy and intuitive, but it still requires skill to actually hit your target. Speaking of which…
Yes, this is a game that involves magic and 'ancient tech', but it stays pretty true to the laws of physics at the same time. So when you're trying to take out a sentry sniper-style, there is a good chance that you'll miss if the wind is blowing in the wrong direction. Or if you make the mistake of using a metal weapon in a thunderstorm, you will get zapped. And stuff catches on fire. Like, all the time. So there's enough 'realistic' stuff to make it feel immersive and intuitive.
Horses! You get to ride horses! And you get to name them. And you can use your bow and arrow or fight while on horseback. And the horses look and sound and act like real horses. Just don't ever ride 'em around a steep cliff… like I said, physics…
Freedom! You don't have to play it the same way everybody else does. There are multiple approaches to 'leveling-up' or to solving problems. There is no real order in which you have to do things. You're free to roam around Hyrule, taking on camps full of monsters if you want to, or avoiding those camps full of monsters altogether. It's up to you. Sometimes you'll wanna just go around gathering Hylian mushrooms. Other times, you'll wanna go in full-Rambo with flaming arrows, starting small brush fires and listening to the death-screams of your enemies. Your choice.
Overall variety of game-play. Part of it is exploring Hyrule. Another part of it is taking on monsters (that get progressively tougher as you level-up). Another part of it is cooking. Another part of it is problem-solving. Never a dull moment.
You cannot purchase or sell weapons in-game. I get it- it's called Breath of the Wild, so you find most of your gear in the wild. And the monsters drop some pretty sweet gear when you defeat them. But still- if you find a really awesome weapon and it breaks (as they tend to do), there's no shop that will fix it, nor can you simply purchase a new one. You have to either find something better in one of the shrines or you have to fight the same kind of monsters in hopes that one of them might drop it again. And your inventory gets overloaded, like, all the time! You'll fight tooth-and-nail or conquer an especially challenging shrine to gain access to a treasure chest, only to open it and get the 'your inventory is full' message. Then the chest sadly closes, and you have to ditch something else in your arsenal to obtain the new thing.
And it is kinda weird that in some towns, you'll come across a general store that sells fresh milk, goat butter, and 20 BOMB-ARROWS, even though they don't actually sell bows with which to launch said bomb-arrows. But that's just a minor gripe.
No shield-bash! Aww… I liked bashing stuff with my shield. But on the plus-side, you can actually surf on your shield, which is kinda fun.
Dare I say that one thing Skyward Sword did better was the sword-play aspect. With the Wii remote and the nunchuck, it felt as though you really were swinging a weapon in Skyward Sword. For the most part, Breath of the Wild makes less use of motion-control. Yes, you do have to tilt your controller to aim your arrows or to glide with the parasail or to solve certain shrine-puzzles, but for the most part, to attack you just press the Y button. And yeah, there are combos and tricks, but I just miss feeling as though I'm actually swinging the Master Sword.
Piggyback's guide to this game is a smart investment. It's remarkably spoiler-free and it comes with a map of Hyrule, which is a handy thing to have before you've unlocked the in-game map for each region.
As of writing this, I have freed all four of the divine beasts and found the Master Sword. But I have yet to defeat Calamity Gannon. Trying to level-up first.
This game is a HUGE investment of your free time! I cannot stress that enough. Your only regret might be looking back on all of the hours you spent playing it and saying, "Gee, I could've written a novel," or "I could have painted a masterpiece," or "I could have searched the neighborhood for that lost tortoise I read about on nextdoor.com". But if you spend enough time playing Breath of the Wild, you will enjoy it.
In conclusion: It's expansive and engrossing and a lot of fun. If you're into Legend of Zelda games, this one is the best that I have played thus far. When the original NES Legend of Zelda, with its gold cartridge was released, I was maybe 11 or 12 years old and the graphics were 8-bit but it managed to capture my imagination. Looking at how far gaming has advanced since the 80's, I can honestly say that Breath of the Wild is everything I originally saw in those 8-bit pixels and more.
- A huge open world to explore, and lots of great mechanics for exploration
- Interesting battle machanics introduced, including "bullet-time" attacks
- The graphics and scenery are amazing and artistic
- Great Amiibo support
- There are so many ways to tackle most problems in the game, you'll find yourself trying all sorts of crazy things. The game really rewards you for thinking outside the box.
- Weapons break too easily
- Rainfall effects climbing too much
- Cooking is tedious, yet one of the core mechanics of the game
- Amiibo support is great, but can get tedious if you have a lot of figures
- Smash Bros Link Amiibo will only give you Epona ONCE, and if you don't stable her, you lose her permanently
- Inventory management is tedious. The omission of touchscreen support on the controller is definitely regrettable.
- The amount of weapons, shields, bows, etc... you can get quickly fills your inventory, and the only way to expand it is via a completley unguided hunt sidequest to find these little plant guys and get seeds to turn in. (Think gold skultulas in Ocarina of Time.)
Top reviews from other countries
Las mazmorras dejan mucho que desear, pero en un mundo tan basto, siento que seria mucho que pedir, si mejoran eso en la siguiente entrega entonces si nos enfrentaríamos a un nuevo contendiente para "Juego de todos los tiempos", pero no lo duden así como esta, le da clases a muchos juegos del genero.
Breath of the Wild es un juego hermoso que empuja la Wii U a sus limites, y a causa de esto hay varias áreas del juego en que hay relentizaciones, ciertas áreas abiertas y pueblos, no es para alarmarse, pero vale la pena saberlo.
Y cuidado al jugar por que el tiempo vuela cuando juegas esto, una maravilla. Este juego se debe tener si o si para Wii U o Switch.
The world is more interactive and diverse than it ever has been in the past, and it demands you to be more thoughtful and calculated in your approach. No longer can you just storm through swinging your sword and hope for the best. There are baddies that will kill you in one swoop, environments that will freeze and kill you, and weaponry and shields that will break with wear as you have no way to maintain them. Also, the map is enormous. If you played Elder Scrolls: Skyrim, Zelda: Breath of The Wild is significantly larger.
If you miss the traditional DIY adventure of the original Zelda series, I think you will thoroughly this game. I am.
Ahora este juego se lo compre a mi novia que es super fan, y debo decir que yo tambien me volvi fan de este,al principio me costo trabajo adaptarme a los controles,pero se aprende rapido,el mundo se siente enorme y vivo, es dificil que al perderte no encuentres algo que hacer o alguien con quien pelear,para esta reseña llevo aproximadamente unas 30 horas de juego,casi todas las torres, un monton de templos y parece que no he avanzado nada en la historia,distrayendome con todas las misiones secundarias que hay,que de hecho son divertidas y no solo una tarea mas.
Tengo entendido que de la version del switch a la del WIIU solo hay diferencias de performance y graficos,puedo confirmar esto ultimo pues tiene unos bajones de FRAMES muy cañones cuando entro a pueblos y hay mucha actividad en la pantalla,es el unico problema que he tenido.
Muy recomendable juego,nadamas el pensar que existe una version portatil y superior de este "Blows my mind" ahora me encantaria comprar el switch y poder tener este juego en todos lados,pero tendria que perder todo mi progreso...la verdad no me importaria tanto,este juego tiene tantas formas diferentes de completar las misiones que volverlo a empezar no seria una molestia.