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The Legend of Zelda: Breath of the Wild: The Complete Official Guide Collector's Edition Hardcover – March 3, 2017
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Top Customer Reviews
One complaint. On pages 165, 166 and 167 they were printedwrong or something. Pp 166&167 are almost black with ink, it's not readable at all
I started the game as soon as the guide was delivered. For me, I love to play J/RPGs, and love even more to get as close to 100% as possible. Unfortunately, I just don't have the time or patience to venture on my own without a guide. So, for most single-player games I get, I always search for the corresponding guide.
I haven't played a game this in-depth in a couple of years, so I'm not sure how guides these days are laid out. That said, the main things I look for in a guide are ease of navigability if side quests, etc., are located in the back; pictures explaining difficult sections; and detailed maps. This guide has it all. Just like the game itself, this guide wastes little time going over the basics and jumps straight into the walk-through. There are, of course, some primers on the basics of the game (items, aspects of game play, combat, horse training, etc.).
Some of my favorite guides are the Pokemon ones, and that's only because it's fairly straightforward if you use just the maps, which I do. I like to spend little time reading the guide and more time playing the game, so most of the time I just look at the map, see where the items/trainers are, and get them. Sometimes I'll read texts on gym trainers, puzzles, or other more difficult portions of the game. That's what I like to do in a guide. While I love sites like GameFAQs, I use it only when a published guide isn't available.
Some of the guides I've hated were a handful of the older Final Fantasy and Kingdom Hearts guides; I felt they contained way, way too much fluff. Fluff is distracting, and a good guide should have you playing the game more than looking at the guide.
Thankfully, this guide has very little fluff. It's still there, but it's trimmed.
Overall, I've found the guide to be extremely well organized thus far. I'm not done with the game, and I'm not done with the guide, but I feel I've used it well enough to give it a review and rating. It does very little to spoil events in the game. In the past, I would read guides that detailed occurrences in cut-scenes. Here, the guide simply reads "after the cut-scene, you get the next main quest...," then it will proceed to guide you in the next main quest.
One of the grips I've found so far is that side quests are given at the beginning of each "chapter." While I get why they did that, it would've been better to list them at the end of each chapter, as more of a summary of things to do by that point in the game. I just found out last night there is a ton of side quests I've missed because of this, and I've since bookmarked them as missions to do in the immediate future.
That said, it does tell you on which page exactly to find details to complete each side quest and shrine, which I love. Usually I can figure it out by the quick sentence or two it gives you at the beginning of each chapter, but if I'm particularly stuck at a shrine or whatnot I can read what page to find more helpful information. There's very little text necessary to read, which highlights my point above in how I feel a guide should have you read less of the book and play more of the game. It's a hefty guide, but know that it's a hefty game, so the writers decided to let you into the world more than into their guide.
As for ease of navigability, I never found myself too lost. It's very easy to follow with each task accompanied by a general picture. I do wish they can pinpoint locations better when they're not on a map, but they do their best by placing actual lines or circles in white to show exactly where you need to go in the picture. A portion of the map is given before each chapter, so you're never completely lost. Of course, a large, double-sided poster is included with the entire map, so you've got that as well.
The sides of all the pages have main sections and sub-sections in bold so that you always know which section of the book you're in. I oddly found that the walk-through didn't take up most of the book, as is usually the case. Instead, side quests and shrines took up the majority, which is great! Shows you how much there is to do in this wonderful game.
The only part I had to look up online, however, was horse taming. They don't tell you in the guide if you require certain stamina for different horses, which I ended up finding out you do.
That said, this book is essential. I got the hardcover version because of the beautiful artwork on the front and the fact that I'm a sucker for hardcover editions. This guide is written by Piggyback, who is one of my favorite publishers. While I always appreciated Prima's Zelda guides, Piggyback always does a much more tremendous work in my eyes, so I was super ecstatic when I found out they were doing the Breath of the Wild guide. I wish they would've kept the save cover format as Prima, though, and offered the Hylian crest on the front in a new single color. I know there's a very limited edition that does, but that was long gone before I had the chance to order it. A shame that version was done in a more limited number than in previous Prima editions.
Some of the tips and tricks are high level and I would have liked to have seen more but since the level of detail that could be provided is infinite I can't fault at all. As an example, the horse archery mini-game that rewards the Knight's bridle/saddle suggests you use a bow with quick shot which is helpful but could have also mentioned using bomb arrows or multishot bows as well. The item compendium has all items listed with pictures but on some of the armor it merely notes that it's "unlocked with corresponding Amiibo". Again, would have been nice to have just a little extra detail and know which Amiibo.
More than worth it at retail but the fact that I was able to buy it when Amazon ran it for $24 was well worth it.