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About the Product
- Only with the GBA cable included, this game can be played with multi-players. This four-player Zelda connectivity adventure combines gameplay on both the GameCube and Game Boy Advance for a mix of competitive and cooperative multiplayer fun. By hooking up GBAs to the GameCube, the action will move from the television screen (when players are on the overworld map), to the GBA screen (when entering houses and caves).
- Players work together to brave 24 challenges in eight levels in Hyrule Adventure (1-4 players, multiplayer only with GBAs) or compete in 10 frantic multiplayer versus battles (2-4 players, GBAs required). Takes place in similar environments as the SNES classic Link to the Past, but features updated character sprites, new special effects, and overall improved graphics.
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From the Manufacturer
When you enter a building or dive into a cave, your character switches from the TV to the Game Boy Advance. When you emerge, the frantic action shifts back to the big screen. To thwart Vaati's nefarious forces, you'll have to master new skills and techniques never before seen in the Legend of Zelda series.
- Up to four players can link their GBAs to the Nintendo GameCube to join a fun and frantic competition for Force Gems and special items while cooperating to move massive blocks, trigger switches, and slay mighty bosses.
- Explore eight massive worlds in the Hyrulean Adventure mode, or fight your friends in Shadow Battle mode until only one Link remains!
- A rich single-player mode allows you to assume control of all four Links and command their every move by seamlessly switching among battle formations.
- A high-resolution, top-down play perspective features dazzling visual effects like vivid colored lighting, silky-smooth water ripples, swirling smoke and stylized weather effects.
Four Swords Adventures seamlessly fuses many elements from past Zelda games into an all-new adventure. Zelda veterans will recognize items, characters and enemies from Zelda classics like Link's Awakening, A Link to the Past, The Wind Waker and more. This game really is a dream come true for any Zelda fan!
Top Customer Reviews
Everything so far has been a nice reminder of Zelda games past. The majority of the game reminds me of Link to the Past, but there's elements, items, and characters from all the games. You'll feel comfortable in no time at all.
I have one complaint, but as you can see I still gave it 5 stars! You CANNOT save any time you want. You only get the option to save after completing a level. Since the levels aren't terribly long, and health as well as life fairies are abundant, it's not too bad.
Definitely worth a look for any Zelda fan!
If you're familiar with the story of the Four Swords on the original GBA version that was with The Legend of Zelda A Link to the Past then you'll probably be familiar with the story in this. The game starts off with the wind sorcerer Vaati kidnapping Princess Zelda and the other six maidens that watch over his prison. Link decides to grab the Four Sword which divides him into four versions of himself. These four Links now have to go save the six maidens as well as Princess Zelda. While the story isn't as breathtaking or in-depth as other Zelda games it still has the scale of a good story.
The Legend of Zelda: Four Swords Adventures takes a different path from your basic Zelda quest. The game is divided into levels that each take 45-60 minutes to complete. The difference however, and I'm not to fond of it, is that you start every level with four hearts and your basic equipment. You find power-ups and heart-containers in each level but once you complete one level you lose it all. At the start of the next level you go through it all again.
If you remember, the original Four Swords on GBA stressed multiplayer. This one doesn't. In fact, whether you play it on Multiplayer or not makes no difference in the flow of a level. This game more stresses cooperation with your fellow Links. Most puzzles require all four Links to do his part. The Links might have to stand on four switches at once, or push a large block. On single player mode you'll be the classic forest green Link leading all the others through the levels.
But where the game shines is its connectivity bonuses. Most Gamecube games connectivity are used to unlock secrets, this one however is different. Every time you enter a bulding, cave or some sort of subdungeon or go through a moon gate the action changes from your TV to your GBA screen. This takes a moment to get used to but after a while its as easy as finding the buttons on your controller.
The good news is that you do not HAVE to link up with your GBA to unlock with The Four Swords Adventure has to offer. In fact, the GBA only heightens the experience.
The graphics for this game can sometimes be appealing but you have to wonder sometimes. Most of the graphics are a mix between the original Four Swords on GBA and Gamecube graphics. It's almost like putting in the original Four Swords on a Gameboy Player. Sometimes the graphics disappoint, especially if you didn't like the cel-shaded look for the Wind Waker.
The Sound is classic Zelda music. In fact, throughout Four Swords there isn't a single tune you haven't heard in one of the past Zelda games. Most of the tunes are taken from the Windwaker. Most tunes you've heard in previous versions before. The music is great but be warned that none of it is really new. The theme is the same and you still here the same notes when you unlock a secret that you've been hearing since the first Zelda game.
The Four Swords Adventure is actually a pretty pleasing Zelda game. Though it is by far the most different of the series it couldn't hurt to by it, link up with a couple of friends and play. The game is good but not quite as Legendary as the previous games.
However, it's for multiple players that ultimately Zelda: Four Swords really shines, and in that capacity it's a real breakthrough for integrating the GC with the GBA. A hilarious and innocent world, and an absolute blast to play with someone else -- that's really where the fun is.
Four Swords is creative, challenging and very cute to boot -- worth a purchase, too, as the gameplay even for one player is dozens of hours, with a host of additional games and multiplayer options offering potentially dozens of additional gameplay hours as well. It's good clean fun for all ages, and any gamers with a sense of fun -- kids and adults alike -- will adore it.
I have not always been a Zelda fan, but I am.
This game absolutely does NOT, I repeat, NOT, suck. This is quality innovativity on Nintendo's part, and puts the GBA-GCN connectivity feature to good use.
On this game, there are 8 worlds to explore, each with its own surprises and twists.
This game's storyline is classic, as is involves (as usual) Princess Zelda and a guy named Ganon[dorf].
However, anyone who downs this game because it is 2D, or because you need a GBA to play multiplayer are not thinking.
This game is pure fun, Zelda fan or not. It is a must-have for any longtime fan of the series, because it has lots of nostalgic moments *tear*.
The reason this game REQUIRES a GBA for multiplayer is simply because there is no room on the TV for each character to have their own screen...and I don't know anyone with four TVs in their rooms. The second reason would be, of course, to make good use of that GBA-GCN cable that came with the game.
Now, my final suggestion: For all dissenters and/or Zelda fans, buy the game. It's great fun by yourself, and with friends. If you still don't like the game, maybe Zelda isn't meant for you. Haha. Have a nice day.