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The Legend of Zelda: Ocarina of Time (w/ Master Quest)

Platform : GameCube
Rated: Everyone
4.7 out of 5 stars 130 customer reviews

Price: $100.63 & FREE Shipping. Details
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  • Play the original Legend of Zelda Ocarina of Time
  • Or the Master Quest edition with many bonus features
24 new from $86.99 118 used from $29.72 25 collectible from $24.99

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  • The Legend of Zelda: Ocarina of Time (w/ Master Quest)
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  • The Legend of Zelda: The Wind Waker
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  • Gamecube Memory Card 251
Total price: $218.60
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Product Description

2 Zelda games. Master Quest was only released on this venue.

Product Information

Customer Reviews
4.7 out of 5 stars 130 customer reviews

4.7 out of 5 stars
Best Sellers Rank #4,830 in videogames
#40 in Video Games > More Systems > GameCube > Games
Pricing The strikethrough price is the List Price. Savings represents a discount off the List Price.
Product Dimensions 7.5 x 5.4 x 0.6 inches
Media: Game

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Customer Reviews

Top Customer Reviews

To begin, I'd like to admit that I grew up on Zelda since the age of seven during the Christmas of '92 when I bought 'A Link to the Past' not too long after. I immediately became HOOKED!! When I was about nine, I gave the follow-up, 'Link's Awakening' a try (Yes, I've played BOTH the GB and GBC versions already now) and enjoyed it just as much. Finally, when 'Ocarina of Time' hit stores in '98, I was quite curious but a bit unsure if it would take away that good ol' classic feeling that I'd loved as a kid (I am a retro fan after all when it comes to gaming) so I decided to rent it for my N64. I wasn't in any way disappointed. Almost everything about the game resembled to that of the NES, SNES, & GBC originals, aside from the new and impressive 3D look.

The dungeons were fun and challenging, the puzzles were well thought out, and the bosses were simply SPECTACULAR! In addition, the controls were easy to master and you could practically do more than before. (With the 64-bit graphics, how could you go wrong?) But most of all, the musical score was one of the most beautifully composed works I'd ever heard and nearly brought a tear to my eye a couple times. I'd play the game for hours on end and never get tired of it. It's possibly THE greatest Zelda of all time and creator, Shigeru Miyamoto had truly outdone himself with this one. In 2003 when 'The Windwaker' was hitting U.S. shores for Gamecube, those who pre-ordered it would receive this awesome Bonus Disk. Fortunately, I was one of the many who could get it for free, and I must say that it's splendid to see the rebirth of a classic.

Despite some minor problems (e.g. the music may skip a little here and there) this is actually an excellent transfer straight from the N64 to the GC.
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For those of you who are like me, you've been replaying Ocarina every couple of years or so. In my book, this is the greatest game ever made. It is the only game I've ever played that keeps my attention for more than an hour (I'm not at all a "hardcore gamer"). So, when I heard about this Master Quest thing, I tried really hard to find one. Unfortunately, I could not initially locate one. But then, one day, a couple of months later, I ran across a used copy in a GameStop.

This game is amazing. For me, it's a blast having new dungeons to navigate, and it's also amazing to have the same story I loved going on. It's also a chance to redeem myself, I guess. When I first beat the original on N64, I used a strategy guide for all the dungeons. Now, I can try and beat the game without any sort of outside help. For me, this is a chance of a lifetime of sorts.

As corny as this sounds, Ocarina of Time has had an impact on my life. It really taught me to appreciate the artistic values of video games, and also shows that some of the best stories happen on a mini disc that cost me 20 dollars.

PS: I also love the rest of the Zelda games, with Wind Waker and Link's Awakening tying for second behind Ocarina. Can't wait until Twilight Princess!
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I first got into Zelda in the 8th grade, when a couple of friends introduced me to Majora's Mask. Shortly after that, my brother got Majora's Mask as a birthday gift. When I started playing that, I was instantly hooked. The game was so cool! But where is my mind? I am reviewing Ocarina of Time - Master Quest, not Majora's Mask.

This disc, as you already hav noticed, is two games in one. You can play the original and wonderful Ocarina of Time, emulated near-perfectly on the Gamecube, or you can take on the challenge of Master Quest, which is a revamped Ocarina of Time. Since I've already played Ocarina of Time, I'm going to review Master Quest.

Master Quest is not completely different from Ocarina of Time. The story and goals are still the same: You play as the young hero Link (you actually get to name yourself with a name other than Link) and fight to save Hyrule from the grip of the evil Ganondorf (one of the coolest bad dudes in Zelda history). It is not the adventure that is harder, but the dungeons, or temples, that are more challenging. However, some of the temples are easier in Master Quest, so you won't have a completely hard time. Let me say that I mostly enjoyed all of the dungeons and temples, as they were all challenging in a good way.

The gameplay was awesome, but there was one slight problem. It is a little harder to control Link with the Gamecube controller. By saying this, I mean it is harder to walk or aim properly with a 3rd person perspective weapon. This can make the game a little frustrating at times, which is why I gave the game a 4 out of 5 on the fun factor. But the game is still great.

The music...WOW. Kojo Kondo (did I spell that right?) did a wonderful score for the game. Every place in the game has fitting music.
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Being an avid "Zelda Gamer" since '93, I was very anxious to get Ocarina of Time when I saw an advertisement for it on TV. My parents ended up getting me the game for X'mass 1998, and I was totally amazed.

The first thing I noticed was that the graphics were amazing, never before had I ever seen anything like that before. It was almost like the entire Zelda Universe had come to life. Nintendo did an amazing job at working out the minor details which made the game soo much better.

The gameplay was revolutionary. OoT was one of the first games to introduce "Z" targeting to games, a very handy dandy feature that allowes players to target various objects, ranging from enemies, characters, or strategic objects. The button lay-out was very easy to learn and use efficiently all throughout the game.

In addtion to that, a player is allowed to wield a variety of weapons which all have different characteristics - the typical swords, hook shots, hunting bows, boomerangs ect. A person is also allowed to play an Ocarina, an instrument in which they must use to play important songs in the game, or just compose their own music for fun. One can also ride horses, go fishing, play archery/target practice games or simply walk around and enjoy the stunning and diverse scenery of the game

The greatest gameplay addtion to the game are the two worlds. Well, it's actually just one world, but there are two perspectives to it. One can explore Hyrule as a child or an adult. Through each perspective, the character might be able to encounter different enemies, meet new people, or access hidden areas. This not only adds replay value, but makes the game much more interesting.

The sound effects and music in the game were outstanding as well.
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