About the Product
- Helpful interactive map functionality that players can draw notes on the using the stylus that allows players to quickly mark spots in the game world for later exploration, or to note them as already explored.
- A whole new adventure in the Legend of Zelda series set in the years following the events of The Legend of Zelda: Phantom Hourglass.
- Links new AI ally, The Phantom (from the previous game in the series), whose bulk and immunities to dangerous elements like fire and magma, make him valuable in combat and in subterranean lava-filled levels.
- New propulsion and problem-solving game mechanics through Link's new in-game train which he uses as transport, and must be maneuvered and utilized to deal with obstacles.
- New in-game items and weapons like the Whirlwind, which Link uses to move items and overturn enemies, a whip, useful both in combat and in platforming, as well as his train's cannon, which can shoot bombs into the distance.
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Top Customer Reviews
Luckily, Spirit Tracks removes this problem, because every time you go back to the "Spirit Tower", you have to solve a different level(or floor) of the tower.
There is no button control scheme, but the stylus controls work fine.
Graphics are REALLY nice. Your jaw will drop when you see some of the bosses.
Train rides are a bit monotonous, especially when you have to travel all over the place.
Puzzles are entertaining as always, and Spirit Tacks is "different" because you have a Phantom helper at some points in the game.
Overall, an enjoyable way to kill, say, 20-30 hours. Also, there are new weapons in this game; certainly an improvement. I am absolutely sure this game will sell like hotcakes for the holiday season.
Note: If your planning on this as a gift, your target audience should be 10+. Some puzzles are fairly challenging, make sure to take note of that.
When I put Spirit Tracks in my DS I was actually surprised on how good the game was. So I'll split everything up.
The stylus movements are a bit more refined so it seems to read it easier than Phantom Hourglass, you don't find yourself stopping when you get too close to the edge of the screen. It's also a bit easier to roll, this can be a problem or can be an advantage for you.
Items: There are the usual items, the sword, the bow and arrow, boomerang, and bombs. Then new items are the Whip and Fan. The whip is very easy to use, the fan can be a pain at first since you have to blow into the microphone but it becomes second nature after awhile. Your new main item is the Spirit Flute, it's great for them to add in the DS Microphone but if your DS is old, it can be an issue picking up when your blowing into it or not, but other than that the new items are a great addition to the series.
Not much to say, they are the same as Phantom Hourglass, maybe a tad better.
Now this is where this game shines over Phantom Hourglass, The train can be a bit tedious after awhile, but there are a very shortcuts to help along. A new feature is the control of a second character, this only comes into play in the Tower of Spirits, Zelda is able to take control a Phantom when you have 3 Tears of Light. This makes some puzzles very interesting and can be very entertaining when you see a large suit of armor cowering over a little mouse. Other than that Zelda takes the role of a helping character, such as Navi or Ceila.Read more ›
Link, the engineer - "Geez, the Zelda idea well is sure running dry, huh?" was my first thought upon seeing the trailers a few months before the release date. Turns out that I enjoy the train elements more than I expected. The designers give you plenty of stuff to do while traveling, and you encounter a growing cast of enemies as the game progresses. And when there's nothing else to do, it's always fun to try your stylus-equipped hand at creating slow and dramatic cinematic camera sweeps of our favorite green-clad hero on his way to save Hyrule. Towards the end of the game, the use of the train figures in more significantly, even including a sort of Pac-Man-on-steroids bit of gameplay. While being able to travel only where the titular Spirit Tracks lay on the overworld map makes traveling a bit more efficient, it does kind of take away from the free roaming exploration aspect of the series. While I imagine some people will hate the train, I think it's a nice change of pace (though I'm already itching to get Link's two feet back on the ground).
Zelda, the Phantom puppeteer - Again, this idea turned out to be better executed than I expected. While controlling Zelda is a little cumbersome at first, it ends up adding a nice gameplay element. Though nothing revolutionary, the Link-Zelda partnership allows the designers to add some creative puzzles and action sequences. There are a variety of different Phantoms this time around so that helps keep things fresh. The use of Zelda is generally confined to the Tower of Spirits, so you won't be dealing with this during the normal temples. All in all, I highly approve of how they worked this into the game.Read more ›
Another thing vastly improved from Phantom Hourglass is the transportation. Instead of a boring ship, there's now a train. It adds some skill since there are other trains on the track as well. Although, it is a bit weird that Link is an engineer, but I digress.
The music is simply fantastic. I loved the Ocarina in OOT and MM, and was disappointed that PH didn't have an instrument. Well my friends, the Spirit Flute functions just like the Ocarina! Even after you play, it goes to a cut-scene of Link playing with the harmony, just like MM! At first, I thought using the DS microphone would be insanely stupid and gimmicky. But after using it, I am singing a different tune (pun not intended.) The on-board mic is incredibly accurate, and it doesn't look as weird in public as I thought it would.
You will not be disappointed with this game. I mean come on, it's a Zelda game, which means instant purchase for us Zelda nerds. It's no OOT, but then again, what game is? Maybe if Nintendo put more effort into awesome games instead of the shovelware of lately, then we would see another OOT; Wii Zelda not withstanding, but I digress again.
Most Recent Customer Reviews
Now the game is good but omg what were they thinking?
Oh nvm they were not
The later temples & bosses are the worst
The worst puzzles and longest & unbeatable... Read more
Better than Phantom Hourglass. Epic ending. Fantastic soundtrack and implementation of DS features. Read morePublished 1 month ago by Amazon Customer
Spirit Tracks is a great game held back by a terrible, terrible travel mechanic.
The dungeons in this game are often some of the most enjoyable of any Zelda game. Read more
Arrived on time Thank you very much i love The legend of Zelda series & I havnt played this one yet! Excited! ^_^Published 3 months ago by Amazon Customer
LoZ: Spirit Tracks was a real let down. Which is kind of new for me for a zelda game. I felt like this game was thought up and then in a effort for it to sell better, made it a... Read morePublished 3 months ago by Grey Johnson
This is one of my husband's favorite Zelda games, and he has always been a huge fan of the series. It has great puzzles, a cute art style, and the train gives it a different... Read morePublished 4 months ago by JustSoYouKnow