Ah yes, the "Zelda Cycle" is as reliable as the passing of the seasons. What is the "Zelda Cycle" you might ask? It's a pattern that takes place over roughly a decade wherein a new Zelda game is released to universal critical and community praise, then scrutinized, then bashed, then loathed and hated as "the black sheep" of the series, then reevaluated and slowly accepted again, until the final step wherein it is viewed as a beloved cult classic. For a long time, admitting you liked
Twilight Princess
was a statement you had to qualify and justify to others (right now it's
Skyward Sword's
turn on the hobbling wheel, judging by internet comments anyway). Not now though, because we've finally gotten to the point in the Zelda cycle where Twilight Princess is now rightly viewed as a high quality classic. The same thing happened to
The Wind Waker
as well, which is now universally loved, and rightly so (As you can see by my review on that page, Wind Waker is my favorite entry in the Zelda series, which is my favorite game series of all time). For the record, I've loved Twilight Princess since I first played it roughly a decade ago, and my love for it has only grown each time I've played it since (which is about 5 or 6 times with a couple completionist runs in there, and I've played both the Gamecube and Wii versions). It has always been one of my favorite Zelda games. Now that everybody is generally on board in liking the game, it is the perfect time to release an HD remaster. Everyone loved Wind Waker HD, and I'm happy to say that Twilight Princess received the same stellar treatment here. Given that I've had so much experience with the original, I feel I can give a fair assessment of this remake. However, I must warn you, if you don't like long reviews, you may wish to stop reading now. I want to be fair and thorough to the game. You've been warned.
*For those already familiar with the original Twilight Princess and want to know only about this HD remake/remaster, skip the next three paragraph mini review*
After experimenting quite a bit with
Majora's Mask
and Wind Waker, Nintendo listened to all the feedback from fans and took TP back to 3-D Zelda roots by essentially revisiting the formula of Ocarina of Time closely. They abandoned the cel shaded Toon style of WW, and went with a gritty, high fantasy graphic novel look, like OoT but grown up. They abandoned the Great Sea and Termina and returned to the grand fields and regions of Hyrule, and made the game world way bigger than any Zelda game ever before it. They went back to a more classical Zelda thematic theme of duality, both in the story and in gameplay. In every way, TP feels like a true, faithful sequel to OoT, just much bigger and more refined. As a matter of fact,Twilight Princess is arguably the most refined, expansive, and encyclopedic classical 3-D Zelda entry ever. If you love Ocarina of Time, then Twilight Princess should be your bread and butter. It took the damn-near perfect formula from OoT, and sharpened it to an almost blinding gleam. TP is classic Zelda, plain and simple, but It wasn't just a retread of OoT. TP is also incredibly unique in the series. Hyrule is gigantic here, so the game's emphasis on horse riding and the genuine improvements and expansion on that mechanic, including horseback combat, is thrilling and enjoyable. No game has Epona ever been more important. It expanded on and refined the combat to the point where I'd say it's the best swordplay in the series. The game's dungeons, their unique items, and boss fights are some of the best in the series, and that's a great thing as there are more dungeons in TP than any other 3-D Zelda game (which was nice given that people complained about the comparatively templeless WW). There were some really unique mechanics employed here as well, and yes, that includes Wolf Link. Love it or hate it, the wolf segments of the game did lend itself to good storytelling and variety in gameplay, in my opinion. Later portions of the game, where you can transform between Normal and Wolf Link at will, really embrace a great level of complexity that I enjoy greatly.
Twilight Princess is also, by far, the darkest entry in the main series (even more so than MM at times, which is hard to believe). It has a story that is filled to the brim with lovable, unique, and compelling characters who are all written and developed superbly. Midna, your main companion in the game, is by far the best companion character in the entire series (my wife and I named our Rat Terrier in her honor). This version of Hyrule and its various regions feels lived in and ancient. The world building is exceptionally well done. Each race and town all feel like a living, integral part of this world. I love the game's take on classic villains, but TP also featured a genuinely chilling and unnerving new villain with a very nice twist that I appreciate more every time I play the game. Aside from a slow opening, the game had excellent pace where no task felt like padding or a waste of time (*CoughSkywardSwordcough*) and there are tons of unique places to explore. The visuals are beautiful, with a gritty high fantasy take on classical Zelda themes. The peaceful, isolated serenity of the snowy region, or the sunset soaked bloom lighting of the Twilight Realm alone are worthy of mention when it comes to the game's timeless visual splendor. In some ways, even the original TP looks better than ever Skyward Sword, a much newer game.The soundtrack too reflected the more mature, nuanced, and complex world that Hyrule offered. It is probably my favorite soundtrack in a Zelda game, as it does such a wonderful job creating atmosphere and deepening the impact of the story.
Added all together and TP offers a complex and refined adventure. Its expansive take on classical Zelda elements make it the most refined, encyclopedic 3-D Zelda game to date, and the new and unique visual, thematic, and mechanical additions it made also makes it one of the most unique 3-D Zelda games. Those two statements may seem mutually exclusive, but TP somehow simultaneously pulls them off flawlessly. It certainly is not objectively perfect, but this HD remaster goes to some length to refine and improve the game, which I feel it succeeds at pretty well. Let's talk about that now.
*Review of the HD treatment Twilight Princess received*
By far the biggest and most noticeable improvement in Wind Waker HD was its visual upgrade. The vastly improved lighting and shading effects, the color range and vibrancy expansion, the much higher resolution, the completely redrawn textures, and more, all made Wind Waker look brand new and beautiful enough to stand tall against anything on the Wii-U's admittedly more powerful console competitors. This version of Twilight Princess received the exact same treatment as WWHD, but the upgrades are a bit more subtle. To be sure, this is by far the most beautiful version of TP, and it looks substantially better than the famously muddled Gamecube original (and yes, this is the GC version being remastered). Looking across Hyrule field in the early hours, with the warm sunlight penetrating the cold fog of night, looks stunning, as does walking around the Ordon Woods with gorgeous sun beams filtering through the trees and striking its serene sacred spring. The warm sunsetlike light of the Twilight Realm, which were always my favorite looking parts of the original, look absolutely gorgeous and radiant in this version, complete with its awesome particle effects. The texture upgrades also makes a HUGE difference in improving TP's visuals. Even something as simple as a wall texture, or the textures on characters themselves really improve the experience. What most people don't seem to realize is that in both WWHD AND TPHD, no work was done to upgrade any geometry or the character models themselves. It is only because of the timeless cel shaded look that emphasized color and style over realism that WWHD looked brand new again. Any time a game puts more emphasis on more realistic looking graphics over stylistic graphics, it will age more and quickly. That is the case here. So, in terms of the visual remastering, TP can be a bit of a mixed bag at times. All the improvements are wonderful, but it seems strange to see all that contrasted by almost completely unaltered Gamecube character models. Thankfully, even though TP went for a more realistic look, it is ultimately a Zelda game, which makes TP have its own distinctive stylized visual language even if it is through a more gritty lense. I also have to say I'm very happy we got the canonical Gamecube version of the game where Link is left-handed, the Gerudo desert and Lake Hylia is to the west, and Death Mountain is to the East. It's the little things which makes a Zelda nerd like me happy.
As with WWHD, there are also tons of subtle improvements to the game itself. A lot of people's biggest complaints about the original were its sometimes slow pacing, and a lot of these fixes help remedy that. Remember the somewhat slow and tedious quests to find the Tears of Light? Those have been quickened considerably, cutting the tears of each region from 16 to a dozen or so. This definitely helps the pacing along a lot. Hunting Poes is much less tedious due to an all-new Poe Radar Lantern item specifically made to make tracking those troublesome creepy Wraith monster dolls easier. They added a button on the touchscreen to make transforming between normal Link and Wolf Link much quicker and easier. If you open a chest with Ruppees in it, they no longer go back into the chest if your wallet is full, AND wallet capacity has been increased by default to accommodate this change, thank goodness. Other, more subtle improvements, such as speeding up climbing and swimming, also adds up a lot. Controls overall have been refined to feel smoother and more responsive. Stuff like this is all over the game, and is greatly welcome. Also, if you felt the original TP was too easy, well you're in luck, as the more difficult Hero Mode is available right off the bat. Overall, with all these tweaks, additions, and refinements, as well as the upgrades in presentation, this is the best version of TP by a lot.
The gamepad is used pretty much the same way it was in WWHD. The touch screen is put to excellent use as a way to quickly and efficiently look at the map, manage inventory, and other things like the new Wolf/Normal Link button I mentioned earlier. It all goes a long way to making the game experience more seamless. By far my favorite gamepad feature here is the gyroscopic controls. Aiming things like your bow, boomerang, slingshot, etc, all feels so good with the gyroscopic controls. Of course, if you hate the gamepad and would rather have a more traditional control experience, you can use the Wii-U Pro Controller, which is a nice option for gamers to have. There's also Amiibo support by default. If you were lucky enough to get a Wolf Link/Midna Amiibo, then you can have access to a "cave of trials" type arena where you play as Wolf Link, and which has its own rewards for completing it. Other Zelda themed Amiibos do unique things once per day. Ganandorf's amiibo makes Link take more damage, Link replenishes your arrows, and Zelda/Sheik replenishes hearts, etc. Not a groundbreaking feature by any stretch, but a nice, superfluous inclusion.
As much as I like Twilight Princess HD, it's not all perfect. While some of the pacing has received substantial improvement, by far the biggest complaint that people had about the original in this area was the game's incredibly slow opening 2-3 hours. For the record, I've always liked the game's opening, as I feel it does a good job at world-building and setting the darker, more mature tone of the game. I can understand why others dislike it though, and it's mystifying to me that Nintendo did nothing to speed this portion of the game up when they improved other areas people didn't like for being slow. I mean, seriously? One of my biggest gripes about WWHD is that the soundtrack itself didn't really get much love, and it's the same situation here. Can you imagine how awesome it would be to hear at least SOME of TP's fantastic, atmospheric soundtrack with full orchestration? It'd be great, right? Well, tough. All we get is some simple. often barely perceptible remastering, which is a bummer. As I said earlier, the character models stick out like a sore thumb a bit. I'm not saying Nintendo needed to pull a full-blown Ocarina of Time 3D remake, but it would've gone a long way visually if they had at least made new character models for the game. Nintendo themselves have said these HD Wii-U remasters are quick and easy to make. They couldn't update Link or Midna's model in the past two and a half years? Not onl that, but, like WWHD, the framerate is locked at 30 fps. I generally don't care about framerate as long as its stable and the game is good, and so I have no problem with 30 fps here, but I'll mention it because I know some do care about that. Another gripe I have is that you cannot play the Wii version of the game by default, and there's no motion control option. For those unaware, the Wii version of TP was mirrored with every location flipped and with a right-handed Link. If you want to play the mirrored version, you can only do so in Hero Mode. The default adventure is always the Gamecube version. Astonishingly, there's no Wii mode where you can use motion controls if you want. This seems like a massive omission that would've been easy to include given that all the work to implement motion control WAS ALREADY DONE FOR THE WII VERSION. Bummer.
In my opinion, few HD remaster/remakes have been as worthwhile as the ones Nintendo has done for the Zelda series. TPHD makes many genuinely excellent improvements on a game that I genuinely used to think had little room for improvement. I may be a weirdo for this, but I've always felt the original TP deserved to stand alongside OoT,
Link's Awakening
, and Wind Waker HD (which fixed the flawed original) as relatively flawless Zelda games. TP has grown on me over the years. Every time I've played the original (which is about 5-6 times), my love for it has grown. This HD remaster has only solidified its place in my top 3 Zelda games of all time list. It took a ten year old game, improved it immensely, and made me realize just how timeless it really is. It's still a great game even when compared to brand new releases today. If you are one of those who didn't like TP for whatever reason, this version gives compelling reason to come around and enjoy it. If you're a die hard Zelda fan, this is a no-brainer. It's the definitive version of an underappreciated, underrated cult classic and one that deserves a place of honor in Zelda's fabled 25+ year history. Hopefully now it will get the recognition and love it has always deserved. My recommendation: Buy it, prepare yourself for a true high fantasy adventure, and accept your fate as the Hero of Light chosen by the gods.
Share
Other Sellers on Amazon
Added
Not added
$299.99
+ $15.40 shipping
+ $15.40 shipping
Sold by: bestexp
Sold by: bestexp
(7199 ratings)
97% positive over last 12 months
97% positive over last 12 months
Only 1 left in stock - order soon.
Shipping rates and Return policy Have one to sell?
-
-
-
-
-
-
2 VIDEOS -
-
The Legend of Zelda: Twilight Princess HD - Wii U
Platform : Nintendo Wii U |
Rated: Teen
| Price: | $298.99
&
FREE Returns
Return this item for free
How to return the item?
|
Enhance your purchase
About this item
- To restore light to the world, team up with the mysterious creature Midna and embrace the darkness to transform into a divine wolf.
- Fight through labyrinthine dungeons, survive puzzling traps, and meet a cast of characters you'll never forget in this legendary Zelda adventure.
Try a virtual family staycation for less
Amazon Explore Browse now
Frequently bought together

- +
- +
Total price:
To see our price, add these items to your cart.
Some of these items ship sooner than the others.
Choose items to buy together.
Product information
| ASIN | B017W1771Y |
|---|---|
| Release date | March 4, 2016 |
| Customer Reviews |
4.7 out of 5 stars |
| Best Sellers Rank | #13,813 in Video Games (See Top 100 in Video Games) #50 in Wii U Games |
| Pricing | The strikethrough price is the List Price. Savings represents a discount off the List Price. |
| Product Dimensions | 3.5 x 5.7 x 8 inches; 9.6 Ounces |
| Binding | Video Game |
| Rated | Teen |
| Item model number | WUPRAZAE |
| Is Discontinued By Manufacturer | No |
| Item Weight | 9.6 ounces |
| Manufacturer | Nintendo |
| Date First Available | November 11, 2015 |
Warranty & Support
Product Warranty: For warranty information about this product, please click here. [PDF 13 KB]
Feedback
Product guides and documents
Product Description
A dark force, shrouded in twilight, has invaded the vast land of Hyrule.
WARNING:
CHOKING HAZARD -- Small parts. Not for children under 3 yrs.
Videos
Page 1 of 1Start OverPage 1 of 1
Videos for this product

1:31
Click to play video
The Legend of Zelda: Twilight Princess HD - Wii U
Merchant Video
Videos for this product

3:15
Click to play video
Zelda - Twilight Princess HD game review (for Wii U)
VINGIN
Customer reviews
4.7 out of 5 stars
4.7 out of 5
1,348 global ratings
How customer reviews and ratings work
Customer Reviews, including Product Star Ratings help customers to learn more about the product and decide whether it is the right product for them.
To calculate the overall star rating and percentage breakdown by star, we don’t use a simple average. Instead, our system considers things like how recent a review is and if the reviewer bought the item on Amazon. It also analyzed reviews to verify trustworthiness.
Learn more how customers reviews work on Amazon
5.0 out of 5 stars
Greener on this side. List of changes
Reviewed in the United States on March 4, 2016
Instead of reviewing the core experience presented 10 years ago (2006 original release) I'll just going to give you the list of observable changes to the game:Visuals up first, there's a noticeable difference. The grass is greener, higher resolution, revamped textures, detailed changes in polygonal models/objects, and addition of lighting effects which makes the world look less of a drab and pops out more than the originalHero mode: enemies do twice the damage (4x if you use Ganondorf amiibo)In terms of link's hand placement: Gamecube version on Normal (left-handed), mirrored wii version on hero modeLoading times are a lot faster, maybe 1-2 secs faster for every screen transition. Which doesn't sound like much, but definitely adds upTreasure boxes remain open, once you open them.Custom miiverse stamps in hidden treasure chestsNew lantern item: Poe's lantern makes it easier to hunt down poes. You carry it around the world map and it glows whenever a poe is within close proximity. You still have to wait till night time (in game) to see themAmiibo support:Link and Toon Link restore arrowsZelda and Shiek: restore heartsGanandorf: 2x damageLink, Toon link, Zelda and Shiek is only 1 per day (resets at midnight everyday), while Ganandorf has unlimited use and can be toggled on or offWolf link amiibo (only available with retail limited edition version of game):Once you reach a certain point of the game, you can scan in the wolf link amiibo to access the Cave of Shadows where you battle a gauntlet of enemies level-by-level like the cave or ordeals, but you only play as wolf link.You are not able to go through all levels in your first go as there are level gates until you defeat the next dungeon boss in the main campaignGamepad Control:Option to play off screenGamepad allows for inventory screen/map displayEasily access items and equips, easily swap items in and out without having to pause the gameChange link to wolf form with a simple button press instead of talking to midna, which saves a second which will add up in the long runNew motion controls and aiming your weapon like in Wind Waker HDNote: you cannot play with wii remote and nunchuck, only optional pro controllerIn terms of presentation of the physical copy: I'm very impressed. The front of the box has a nice metallic glow to it and the box art is simply beautiful. I wish they included a poster of the box art so I can display it on my wall. The Wolf Link amiibo is also very detailed and has a nice weight to it compared to other amiibos I've ownedOverall surely the definitive version of the game. You'll play through the same game, but with better visuals, easier controls, and faster loading times.
Reviewed in the United States on March 4, 2016
Images in this review
Top reviews
Top reviews from the United States
There was a problem filtering reviews right now. Please try again later.
Reviewed in the United States on March 4, 2016
Report abuse
80 people found this helpful
Helpful
Reviewed in the United States on January 11, 2017
As most probably know, The Legend of Zelda: Twilight Princess began life as a Gamecube game, but came so late in the system’s lifecycle that it was ported and released on Wii as well. The Wii version took the Gamecube version, literally mirrored the game world so that Link would be right handed instead of his normal left handed (one of the more bizarre things I’ve ever heard of in game development!), and then replaced the strong Gamecube controls with gimmicky at best and obnoxiously broken at worst so-called “motion” controls. Having to shake the controller around just to swing a sword is obnoxious-especially with a game that actually has a strong combat system which that distracts from-and other things were just plain broken.
I tried to play through the game on Wii twice, but ended up getting frustrated and quitting both times. An early part that requires fishing took me hours to get through on Wii-since what the game tells you to do has nothing at all to do with the actual motion required-and literally seconds on Wii U. Another on-rails shooter-esque section took me hours of attempts on Wii, and again, I got it on the first try on Wii U, with barely a second thought.
I’d heard from multiple people that the game was actually really good on Gamecube, and after getting to finally play it with (basically) the Gamecube’s controls, I think they were right.
At its best, Twilight Princess has absolutely top notch, best-there-is level design that’s clever and fun without being overly difficult for the sake of being difficult. That extends to most of the boss fights too, which are impressive looking, unique, and fun, but not hard for the sake of being hard as in a lot of games. The Wii U release also makes a few changes even from the Gamecube version, to be less annoying. There are a few sections of the game that force you to hunt down and kill insects-the Wii U release cuts the number you have to get from 16 to 12, which somehow makes it feel less like busywork. They’ve also increased the size of your wallet…though the money system in the game still seems bizarre, where there are a few times late in the game you need lots of money, but you’ll spend most of the early game just throwing away rupees (the game’s currency) because your wallet is full. But that’s a minor issue.
There are also some parts on horseback that are still very frustrating. A couple of sections where you have to fight on horseback, or fight and also defend a wagon, are still very annoying, and I think should have been removed or made massively easier. With both those sections and some others, it’s also not always clear what you need to do-though thankfully walkthroughs for the game from the Gamecube version are pretty much still useable for this version.
I also have to sort-of complain about how linear the game is. Zelda on the NES started out as really an “open world” type of game where you could explore all over the place, and do dungeons in any order-with the caveat that they might be much easier after you had particular gear. Since then the games have been getting more and more linear, and this feels like even a step past Ocarina of Time and Wind Waker in that regard.
Still, despite the rough edges in places, there’s a lot that works here-particularly the level design and bosses in dungneons.
Regarding the graphics… The original game was of course in SD, and ran at 30FPS on Gamecube and Wii. This version runs at 1080p. I read performance comparisons before playing it that talked about the game dropping frames in some sections-articles that made it sound like a big deal, making me think the developer should have stuck to 720p. In reality though, after playing it, I would never have noticed that it ever dropped below 30FPS. It always looked smooth to me, so I think they made the right choice.
Besides the resolution, tons (all?) of the textures (and 2D interface art) were redrawn at higher resolutions. That combined with other tweaks to lighting, shadows, etc. help the game look crisp and nice at 1080p. It’s still very dated looking…honestly, I thought it looked very dated in 2006. The art style still looks like a higher-polygon version of the N64’s Ocarina of Time, and even 10 years ago just couldn’t compare to its predecessor, Wind Waker (which I would still buy over this, if you’re only going to buy one of the two…it’s just a better game IMO).
So at worst, the game looks like a high resolution N64 game, though at best it’s fairly pretty in its new form. It doesn’t hurt that Link’s character model is fairly detailed, and the sword fighting still looks (and plays) pretty cool. If you compare it to a modern game like The Witcher 3, it’s a hilarious contrast, but on its own the visuals get the job done. It’s worth noting too that the higher resolution directly helps gameplay-I can’t count the number of times I was able to spot something in the distance, or just barely make out a VERY small textured area I was able to reach, which would have been invisible in SD.
I never opened my Wolf Link amibo, because I like the packaging too much, but it looks pretty cool.
So yeah, if you want more Zelda and haven’t played this yet, go for it-though there are better games to start with if this is your first. In particular, try Wind Waker (Gamecube or the enhanced Wii U version), Occarina of Time (3DS, Gamecube, or the original N64 version), or the probably the first 3 games on NES and SNES. If you played the Gamecube version through, you probably don’t really “need” this. If you played the Wii version and like me gave up in frustration, then this will fix MOST of those issues, and worth a playthrough.
I tried to play through the game on Wii twice, but ended up getting frustrated and quitting both times. An early part that requires fishing took me hours to get through on Wii-since what the game tells you to do has nothing at all to do with the actual motion required-and literally seconds on Wii U. Another on-rails shooter-esque section took me hours of attempts on Wii, and again, I got it on the first try on Wii U, with barely a second thought.
I’d heard from multiple people that the game was actually really good on Gamecube, and after getting to finally play it with (basically) the Gamecube’s controls, I think they were right.
At its best, Twilight Princess has absolutely top notch, best-there-is level design that’s clever and fun without being overly difficult for the sake of being difficult. That extends to most of the boss fights too, which are impressive looking, unique, and fun, but not hard for the sake of being hard as in a lot of games. The Wii U release also makes a few changes even from the Gamecube version, to be less annoying. There are a few sections of the game that force you to hunt down and kill insects-the Wii U release cuts the number you have to get from 16 to 12, which somehow makes it feel less like busywork. They’ve also increased the size of your wallet…though the money system in the game still seems bizarre, where there are a few times late in the game you need lots of money, but you’ll spend most of the early game just throwing away rupees (the game’s currency) because your wallet is full. But that’s a minor issue.
There are also some parts on horseback that are still very frustrating. A couple of sections where you have to fight on horseback, or fight and also defend a wagon, are still very annoying, and I think should have been removed or made massively easier. With both those sections and some others, it’s also not always clear what you need to do-though thankfully walkthroughs for the game from the Gamecube version are pretty much still useable for this version.
I also have to sort-of complain about how linear the game is. Zelda on the NES started out as really an “open world” type of game where you could explore all over the place, and do dungeons in any order-with the caveat that they might be much easier after you had particular gear. Since then the games have been getting more and more linear, and this feels like even a step past Ocarina of Time and Wind Waker in that regard.
Still, despite the rough edges in places, there’s a lot that works here-particularly the level design and bosses in dungneons.
Regarding the graphics… The original game was of course in SD, and ran at 30FPS on Gamecube and Wii. This version runs at 1080p. I read performance comparisons before playing it that talked about the game dropping frames in some sections-articles that made it sound like a big deal, making me think the developer should have stuck to 720p. In reality though, after playing it, I would never have noticed that it ever dropped below 30FPS. It always looked smooth to me, so I think they made the right choice.
Besides the resolution, tons (all?) of the textures (and 2D interface art) were redrawn at higher resolutions. That combined with other tweaks to lighting, shadows, etc. help the game look crisp and nice at 1080p. It’s still very dated looking…honestly, I thought it looked very dated in 2006. The art style still looks like a higher-polygon version of the N64’s Ocarina of Time, and even 10 years ago just couldn’t compare to its predecessor, Wind Waker (which I would still buy over this, if you’re only going to buy one of the two…it’s just a better game IMO).
So at worst, the game looks like a high resolution N64 game, though at best it’s fairly pretty in its new form. It doesn’t hurt that Link’s character model is fairly detailed, and the sword fighting still looks (and plays) pretty cool. If you compare it to a modern game like The Witcher 3, it’s a hilarious contrast, but on its own the visuals get the job done. It’s worth noting too that the higher resolution directly helps gameplay-I can’t count the number of times I was able to spot something in the distance, or just barely make out a VERY small textured area I was able to reach, which would have been invisible in SD.
I never opened my Wolf Link amibo, because I like the packaging too much, but it looks pretty cool.
So yeah, if you want more Zelda and haven’t played this yet, go for it-though there are better games to start with if this is your first. In particular, try Wind Waker (Gamecube or the enhanced Wii U version), Occarina of Time (3DS, Gamecube, or the original N64 version), or the probably the first 3 games on NES and SNES. If you played the Gamecube version through, you probably don’t really “need” this. If you played the Wii version and like me gave up in frustration, then this will fix MOST of those issues, and worth a playthrough.
Top reviews from other countries
#Jasshtag
5.0 out of 5 stars
Una gran remasterizacion de un gran juego.
Reviewed in Mexico on April 22, 2016
Twilight Princess un juego que debutó originalmente en Nintendo Gamecube y Wii hace ya 10 años, regresa con una remasterizacion HD a Wii U, aunque visualmente no hubo un gran avance visual, este si tuvo grandes cambios, tales como correr a una resolución nativa Full HD 1080p, así como el redibujado de la mayor parte de las texturas, así como un modo heroe de inicio para poder tener una experiencia de juego más desafiante (y ni se diga si lo combinas con el amiibo de Ganondorf). Aunque para muchos los cambios no sean suficientes, honestamente pienso que esta remasterizacion va más enfocada a aquellos que quieran revivir Twilight Princess en una nueva resolucion, tanto para aquellos que jamás hayan tenido la oportunidad de jugarlo, tal vez si tienes alguna de las dos versiones originales, esta versión no sea para ti.
Luv2Shop
5.0 out of 5 stars
Beautiful Graphics!
Reviewed in Canada on March 4, 2016
This is an absolutely gorgeous remake of Twilight Princess. It really uses the WiiU technology and brings a great game back to life on the latest console. If you have played this game before on the Wii then you won't be dissappointed to play it again in HD. It will be like playing a brand new game. If you have never played Twilight Princess in the past then this is your chance. You will be stunned by the beautiful graphics and game handling. The amiibo adds to the game and I will not spoil its function by writing about it here. Use it and discover for yourself. All I can say is that it is a wondrful game through and through.
3 people found this helpful
Report abuse
Jorge Eduardo Garcia
5.0 out of 5 stars
Jorge Eduardo Garcia
Reviewed in Mexico on December 25, 2016
En el pasado había tenido uno que otro problema por el embalaje de ciertos e mpaques. Ya que llegaban maltratados. Pero en ésta ocasión debo decir que el envío llegó perfectamente bien. Estaba protegido totalmente, y el empaque llegó sin un sólo rasguño. Yo colecciono los artículos en su empaque, y realmente agradezco esto.
El paquete incluye, en una caja muy bonita edición especial, el juego Twilight Princess HD, y el codiciado Amiibo de Wolf Link y Midna. Todo un tesoro para fans de la serie. Yo tengo el juego en GameCube, Wii, y versión digital en Wii U. Aún así, por el precio y valor coleccionable, lo volví a comprar.
El paquete incluye, en una caja muy bonita edición especial, el juego Twilight Princess HD, y el codiciado Amiibo de Wolf Link y Midna. Todo un tesoro para fans de la serie. Yo tengo el juego en GameCube, Wii, y versión digital en Wii U. Aún así, por el precio y valor coleccionable, lo volví a comprar.
Sam West
5.0 out of 5 stars
Great game, Looks incredibly nice with a Great looking amiibo!
Reviewed in Canada on December 31, 2016
I didnt give twilight princess much of a thought when it was on the wii as the motion controls ruined it for me. I went back to it with this HD version and I regret not playing it before. It is immensely fun, reminds me of my time playing the classics like ocarina of time, a bunch of collectables to find, a world to explore, interesting characters to meet, an interesting story and the ability to play as a wolf which shockingly works pretty well. I recommend highly to anyone who likes a nice adventure game. The amiibo quality was also very nice.
One person found this helpful
Report abuse
Wula
5.0 out of 5 stars
Very nice remaster and nice to see it on my HDTV ...
Reviewed in Canada on May 28, 2016
Very nice remaster and nice to see it on my HDTV without all the jaggies. Some effects are gone. But I don't most players will notice unless they are paying very close attention as the sharpness really makes it pop. Instead of having a blurry bloom effect across everything. If you haven't played Twilight Princess. This is the version to get. If you have played it. You might want to skip it. But if you are a huge Zelda fan like myself and enjoyed/loved Twilight Princess before. Then this is a good fun romp through memory lane with a couple things to help make it a challenge this time around.















