Trade in. Get paid. Go shopping.
Ship it to us for free.
We are unable to process your trade-in order.
About the product
- Combines the amazing new interface features of the Wii with the Zelda franchise
- Amazing new horseback combat system
- Attacks, moves, and even fishing, are controlled with the Wii Remote
- Link transforms into different creatures as part of his quest
Frequently bought together
Customers who bought this item also bought
Customers who viewed this item also viewed
Have a question?
Find answers in product info, Q&As, reviews
The Legend of Zelda: Twilight Princess Wii
When an evil darkness enshrouds the land of Hyrule, a young farm boy named Link must awaken the hero and the animal within. When Link travels to the Twilight Realm, he transforms into a wolf and must scour the land with the help of a mysterious girl named Midna. Besides his trusty sword and shield, Link will use his bow and arrows by aiming with the Wii Remote controller, fight while on horseback and use a wealth of other items, both new and old.
The most epic Zelda ever launches with the Wii.
Link roams an entirely new land of Hyrule. View larger.
Take control of your trusty horse as you travel from quest to quest. View larger.
Link must solve a number of challenging puzzles to progress to boss battles. View larger.
Fishing with the Wii Remote is a fun and worthwhile diversion. View larger.
Link's journeys, reinvented
Hailed by many as the best Zelda game since 1998's Ocarina of Time, Twilight Princess thrusts players into a troubled world ravaged by a dangerous magic. Sporting a new, more realistic visual style than the previous Zelda title, Link looks much more like an adult than in previous installments and fits well into an environment that provides Zelda fans with a much more gritty and grim environment to explore. The entirety of the quest fits this darker mood, as both Link and NPC's alike share the same concern for the changes about in Hyrule.
More than just a spiritual successor to previous Zelda installments, Twilight Princess offers players a new way of controlling Link through dungeons, forests, towns, and the bizarre Twilight Realm: precise weapon controls with the Wii remote! Players can use the remote to control Links' weapons including the sword, arrows, and boomerang. This new control scheme allows for much faster and more accurate control than on previous Nintendo hardware. For example, waving the remote in the air will result in Link performing the same move with the sword. To fire off on arrow, players "pull back" on a virtual controller string as the Wii remote's speaker lets players know that the projectile is ready for release. It all works incredibly well and adds to the title's immersion and style- you feel more in the center of the action than in previous Zelda games.
As impressive as the new control scheme is, the scope and size of the new land of the Hyrule is equally as impressive- truly the Wii's first epic adventure. Beautifully crafted and four years in the making, the land players travel through is vast and diverse as the dungeons and monsters that lie within. As players collect triforce pieces from the distant sections of the continent, they will get to know many different villages and foes. Thankfully, Link will be able to move over long stretches of land faster thanks to "Epona," your faithful horse. Epona also helps Link become a more effective fighter, as a number of powerful and impressive sword strikes can be launched while galloping through fields of enemies.
The Twilight Realm awaits
Like most games in the Zelda franchise, Link begins his adventure with little more than the clothes he has on an an inkling that something has gone awry. After an initial trip to the Twilight Realm, in which Link appears as a wolf, a friendly shadow dweller named Midna will meet up with players and give helpful advice on gameplay. Fortunately for players, this virtual assistant spells out ways to be a more effective adventurer in and out of the shadow world. Early stages of the game have Link spending a lot of time in the Twilight Realm, and outdoor areas of Hyrule, attempting to clear areas of the strange darkness that has seemingly fallen over every village, forest, and field. As the story progresses, players will learn the cause of the shadows, and what they must to do vanquish them for good.
Link once again finds himself in a number of classic Zelda-esque puzzle scenarios in which he must light torches to unlock doors, raise and lower water levels, and fight enemies to collect keys and open chests for valuable rupees. A number of the dungeons present unique puzzle challenges that rely on the player's ability to hone their Wii remote's control, such as an air castle in the sky that can only be accessed by an extremely accurate grappling hook toss.
In general, Twilight Princess is more challenging than the average Zelda game, with a number of boss battles having protracted hit sequences with little support potions about, and even less warning. Still, there's never been an adventure experience such as this, wherein players can literally charge at a dungeon boss with their fists and punch the air to defeat an enormous foe. As the finest Zelda experience in almost ten years and the game fans have been waiting for, Twilight Princess will delight young and old gamers alike.
595 customer reviews
Review this product
Showing 1-3 of 595 reviews
There was a problem filtering reviews right now. Please try again later.
Anyway, great fun, loving all the movement I get in this game. It's beautiful, and the story is grand! The only Zelda game I never really had an affinity for really though was Majora's mask... although that's my own opinion and believe that there are many folks out there who actually loved that game. It's still fun though. This game though brings memories back for me of OOT in the way it really provides a story to get in to, some easy great gameplay, and pretty amazin' friggin' graphics. It's a game ya can really feel, just like other Zelda games. If ya can play this, do it, and I'm sure most of you have already gone and done it.
4.10.17. I made my way to 16 (2/4) last night trying to enter the Sacred Grove. There is a terminal defect in the disc that prevents the platform from spinning just before getting to the howling stone. There are similar complaints in Google search. Reloading/cleaning (otherwise immaculate) disc is no help. Even though Z targeting will highlight yellow, throwing the boomerang will NOT spin the vanes. I have tried innumerable times in all sorts of combinations and followed the online "Y: Zelda faron woods platfrom feed." Nothing. Will need to buy another disc.
To be honest, the first day I got this game I played for 13.5 hours and I don't regret a minute. I regret I needed to stop because the human body isn't meant for that hahaha. Utterly a beautiful game, writing, environment and action sequences. It's different from ocarina of time, but you just get the feeling that this game pays tribute to it's predecessor, ie the first dungeon is forest, then fire, water etc.
And yet, there are so many differences. Hyrule is bigger and far more expansive. There's a sense of a dark world which reminded me of A link to the past(the greatest snes game of all time fyi). The biggest change is the addition of the wolf. Early on link gains these powers similar to the power of the deku scrub in Majoras Mask (amazing game). In traditional Zelda fashion these powers open up new doors to new places. Gone is Navi/tael from the n64 days and enter Midna. Cocky yet caring imp who aids you in your journey. She helps you understand your new powers and puts you on the path to save the kingdom; similar ideology but writing does it no justice as to how you two work together.
Ok so new Zelda that means one thing....new toys! And I am happy to report Link just got the 007 treatment for new toys. The new clawshot(s) just make the hookshot feel foolish, that's all I can say.
Gamecube/vs wii version. I had this originally on gamecube and the controller combo felt perfect. The wii holds up but starts off a little sluggish because I wasn't used to motion control. But I really feel that it isn't gimmicky at all like some people thought; this is a game that works well with motion control. It involves you with Link more and who wouldn't want to be in that action???
Bottom Line: Twilight Princess is just an amazing game from start to finish. The world is fleshed out beautifully, the combat is tighter than it's ever been, the toys are great and good ole' Zelda side questing that we love is alive and well. Gamecube or wii is really preferential, I liked them both. If your really familar with motion control then give the wii one a shot, but if your not into it the game itself will treat you right on gamecube.
side note: the dungeons are backwards on the wii vs the gamecube. No real difference, just really neat!