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The Legend of Zelda: Twilight Princess
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About this item
- Combines the amazing new interface features of the Wii with the Zelda franchise
- Amazing new horseback combat system
- Attacks, moves, and even fishing, are controlled with the Wii Remote
- Link transforms into different creatures as part of his quest
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Product information
| ASIN | B000FQBPCQ |
|---|---|
| Release date | November 17, 2006 |
| Customer Reviews |
4.6 out of 5 stars |
| Best Sellers Rank | #6,455 in Video Games (See Top 100 in Video Games) #30 in Wii Games |
| Pricing | The strikethrough price is the List Price. Savings represents a discount off the List Price. |
| Product Dimensions | 7.75 x 5.5 x 0.75 inches; 6.35 Ounces |
| Type of item | Video Game |
| Rated | Teen |
| Item model number | 003226.002 |
| Is Discontinued By Manufacturer | Yes |
| Item Weight | 6.3 ounces |
| Manufacturer | Nintendo |
| Date First Available | January 12, 2007 |
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The Legend Of Zelda: Twilight Princess brings you back tot he land of Hyrule, as you uncover the mystery behind its plunge into darkness. Link, a young man raised as a wrangler in a rural village, is ordered by the mayor to attend the Hyrule Summit. He sets off, oblivious to the dark fate that has descended upon the kingdom. When he enters the Twilight Realm that has covered Hyrule, he transforms into a wolf and is captured. A mysterious figure helps him break free, and with the aid of her magic, they set off to free the land from the shadows. Link must explore the vast land of Hyrule and As he does, he'll have to enlist the aid of friendly folk, solve puzzles and battle his way through dangerous dungeons. In the Twilight Realm, he'll have to use his wolf abilities and Midna's magic to bring light to the land. Revisit classic and new characters - Link, Zelda, Midna and many others
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When an evil darkness enshrouds the land of Hyrule, a young farm boy named Link must awaken the hero and the animal within. When Link travels to the Twilight Realm, he transforms into a wolf and must scour the land with the help of a mysterious girl named Midna. Besides his trusty sword and shield, Link will use his bow and arrows by aiming with the Wii Remote controller, fight while on horseback and use a wealth of other items, both new and old.
The most epic Zelda ever launches with the Wii.
Link roams an entirely new land of Hyrule. View larger.
Take control of your trusty horse as you travel from quest to quest. View larger.
Link must solve a number of challenging puzzles to progress to boss battles. View larger.
Fishing with the Wii Remote is a fun and worthwhile diversion. View larger.
Link's journeys, reinvented
Hailed by many as the best Zelda game since 1998's Ocarina of Time, Twilight Princess thrusts players into a troubled world ravaged by a dangerous magic. Sporting a new, more realistic visual style than the previous Zelda title, Link looks much more like an adult than in previous installments and fits well into an environment that provides Zelda fans with a much more gritty and grim environment to explore. The entirety of the quest fits this darker mood, as both Link and NPC's alike share the same concern for the changes about in Hyrule.
More than just a spiritual successor to previous Zelda installments, Twilight Princess offers players a new way of controlling Link through dungeons, forests, towns, and the bizarre Twilight Realm: precise weapon controls with the Wii remote! Players can use the remote to control Links' weapons including the sword, arrows, and boomerang. This new control scheme allows for much faster and more accurate control than on previous Nintendo hardware. For example, waving the remote in the air will result in Link performing the same move with the sword. To fire off on arrow, players "pull back" on a virtual controller string as the Wii remote's speaker lets players know that the projectile is ready for release. It all works incredibly well and adds to the title's immersion and style- you feel more in the center of the action than in previous Zelda games.
As impressive as the new control scheme is, the scope and size of the new land of the Hyrule is equally as impressive- truly the Wii's first epic adventure. Beautifully crafted and four years in the making, the land players travel through is vast and diverse as the dungeons and monsters that lie within. As players collect triforce pieces from the distant sections of the continent, they will get to know many different villages and foes. Thankfully, Link will be able to move over long stretches of land faster thanks to "Epona," your faithful horse. Epona also helps Link become a more effective fighter, as a number of powerful and impressive sword strikes can be launched while galloping through fields of enemies.
The Twilight Realm awaits
Like most games in the Zelda franchise, Link begins his adventure with little more than the clothes he has on an an inkling that something has gone awry. After an initial trip to the Twilight Realm, in which Link appears as a wolf, a friendly shadow dweller named Midna will meet up with players and give helpful advice on gameplay. Fortunately for players, this virtual assistant spells out ways to be a more effective adventurer in and out of the shadow world. Early stages of the game have Link spending a lot of time in the Twilight Realm, and outdoor areas of Hyrule, attempting to clear areas of the strange darkness that has seemingly fallen over every village, forest, and field. As the story progresses, players will learn the cause of the shadows, and what they must to do vanquish them for good.
Puzzling puzzles
Link once again finds himself in a number of classic Zelda-esque puzzle scenarios in which he must light torches to unlock doors, raise and lower water levels, and fight enemies to collect keys and open chests for valuable rupees. A number of the dungeons present unique puzzle challenges that rely on the player's ability to hone their Wii remote's control, such as an air castle in the sky that can only be accessed by an extremely accurate grappling hook toss.
In general, Twilight Princess is more challenging than the average Zelda game, with a number of boss battles having protracted hit sequences with little support potions about, and even less warning. Still, there's never been an adventure experience such as this, wherein players can literally charge at a dungeon boss with their fists and punch the air to defeat an enormous foe. As the finest Zelda experience in almost ten years and the game fans have been waiting for, Twilight Princess will delight young and old gamers alike.
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It follows the story of Link as he ventures in and out of the Twilight realms to save Hyrule. He has been chosen by the Gods; the sign of the Triforce on his hand proves that. He is the only human that can travel between the Light world and the Twilight. When his friends are captured by the Twilight fiends of darkness, he goes after them to save them-- and turns in Wolf-Link, his Twilight form. After escaping the dungeons he was trapped in, Wolf-Link meets Zelda and she tells him what has happened to his world. From there, he is set on a quest to gain power equal to the Master of Twilight, so that he may restore light to Hyrule, and thus save the world.
I got it for my birthday a week ago and my opinion is that I am loving every second of it. Here's a quick overview:
Graphics: The graphics aren't bad, however due to what other game systems have, you may notice that they could be better. Just remember that the game is a few years old and that technology usually improves every three years. And guys, lets face it: if we cared about graphics we would have gotten a PS3.
The images are pretty smooth and there is a lot of detail put in to the background and characters. Like how Link's hand glows with the Triforce and his hair will blow in the wind. Of course, every now and then, you'll get the blocky straight lines that were meant to be a rounded edge, but I actually stopped really noticing after a few minutes of play.
I'd have to say that the worst thing about the game graphics is that Link's eyes and the eyes of the other characters seem very much 2D. Look at the below picture and tell me they don't look drawn in.
But honestly, from the pic, can you say that the graphics are unbearable? I got so caught up in the game, they no longer mattered to me. Yes, they could have been better, but they are good enough.
Game Controls:
One thing I hate in a game is when you have to go through very complex button combos to get certain attacks. In Twilight Princess, the attacks are easy to do and very fun. Swinging the Wiimote to the side will draw your sword and thrusting and swiping it will give you different attacks. You can lock onto a target with Z and as you go through the game, you learn simple combos to give you special moves, like the Finishing Move. Combat is fun and it's easy and it's also interesting to watch because some of Link's moves are just plain cool. For example, shaking the nunchuck will make Link spin a circle and attack all enemies that are near.
Also, the moves are taught to you by characters in the game and for once they are good teachers. They make sure you master the move before you can go on, which is helpful, though potentially frustrating. Something that made me smile was how cleverly Nintendo managed to disguise teachers. When you get your slingshot, the kids beg you to show off, which allows you to practice. And once you get your sword they ask you to do a demonstration, and say things like, "You can do a stab, right? Just hold down A and thrust forward! I bet you can do it!" which tells you how to do a move, but makes it seem like you aren't learning. I liked that.
Combat is fun and easy, and so is just moving around and doing stuff. If you walk up to something, A, your action button, will put a little message on the bottom of the screen that will tell you what you can do with the object/ person. So, say, if you walked up to speak to someone, it might say "Speak" and then you press and voila! Speech! Well, Link never talks, but... You get the idea.
The control pad on the Wiimote allows you to set specific items, which is super helpful, as opposed to scrolling through a long list to find what you need.
Gameplay: This game is great to play. It's full of quests and puzzles, but what makes it so fun is that everything is logical, so if you think for a second, you can solve anything the game puts forth. There lots of fun items and weapons that you can gather throughout the game that make a huge difference-- my advice:
Break every pot and jar, talk to everyone, use your wolf senses often, dig where ever you see shiny spots, and if something doesn't open/ won't come down, come back and try it later.
Anyways, the storyline is fun to follow. Sure, in the beginning, there are some mini quests you have to do, but they're really simple and exploring the town really comes in handy later on. Plus, if you just think for a moment and let the answers come to you, then those parts will be done in no time. If you don't like to think and logic and brains just aren't your deal, then this game definitely isn't for you.
One really nice part of the game are the maps, which are so easy to use and much better than I've had in some other games. They tell you where you came from and what direction you are going in. When you find the compass, the map you get by pressing 1 tells you where the bosses and treasure chests are. Quite nice.
Hearts are easy to get, they're all over the place. Which makes it kind of hard to die, but then, I'd rather it be easy to stay alive than die all the time and have the hassle of Game Over starting points and all that.
There is a guide you will meet in the game called Midna. She'll tell you thing along the way, so never forget to talk to her. She's really is a big help when you forget what your supposed to do. It's nice to be reminded once in a while.
One of the best parts of this game is that it has a great plot. Much better than shoot the zombies or steal that car. It's very easy to lose yourself and in Hyrule, and frankly, quite enjoyable to do so. Everything, from meeting Zelda for the first time to the cut scenes are exciting and I'm having so much fun playing.
Pros:
-The game is fun with a great plot
-Lots of thinking puzzles which make you feel smart when you get it
-Easy gameplay and combat moves
-Good teachers to tell you how to do complex stuff
-Graphics aren't too bad
-Huge map! So many places to go!
-Good music
-Monsters aren't always attacking you and you don't get whirled away into battle scenes (like Pokemon, or Kingdom Hearts)
Cons:
-Rumor has it, once you finish the game, you can't go back and explore
-Graphics could be better
-Players need to adjust screen brightness. This isn't really a con, but the dungeons will be way darker than they're supposed to, so try messing with your TV's brightness so you can see everything well.
-Dungeons and quests can be annoying if you don't like thinking.
Overall, I'd say this is a great game, totally worth the money and time. So far, I am completely satisfied with my purchase.
P.S: Make sure, if you buy online, that you get it for the correct system; I almost bought the Gamecube version. I think it's more fun on the Wii so that's my preference.
Ri's Rating:
QQQQQ/QQQQQ
5/5
The first half of the game also felt too easy. I never really felt any threat of dying. Well, I didn't do so good on the bridge joust at first (cough cough)fell off a few times, but aside from that, enemies were handled too easily by a simple wagging of the wii controller. Bosses looked epic and amazing, but when it takes them a million hits to knock you down 3 hearts, well, there's no impending threat and you can calmly figure out how to beat them. Not that it was hard to figure out.
Well, ok... that being said, the second half of the game got much better. You can finally explore a bit. Castle town opens up where you can finally mingle with the townsfolk. You can play some sidegames, go on some side quests. Now this is Zelda as I know it. Freedom to explore.
The game difficulty got better as well. Some enemies actually required some attack timing and finesse. And thank you for the Cave of Ordeals- a combat challenge at last- something I felt was sorely lacking in Ocarina and Majora's Mask (haven't played Wind Waker yet). But I still wished that enemy attacks took off more of your health. It just doesn't feel threatening when some badazz looking enemy smacks you, and you lose only 1/2 a heart. I remember the good ol days of the original Zelda when some baddies took off like 4 hearts. Now that's what'll make you sweat. In a good way. Cause that's what really motivates you to find heart containers, find bottles, and buy potions. I rarely bought any potions in this game. My bottles usually carried lantern oil. Now that's a travesty.
I did however really enjoy the 2nd half of this game. I actually quit playing during the first half- put it away for months- but then decided I had to force myself to finish it. But thankfully, I found myself liking it more and more.
I would have initially given this 2-3 stars, but it redeemed itself in the end to get 4.
Graphics were awesome. Doesn't feel outdated at all, even playing it in 2011. In my opinion, grpahics don't need to get any better than this. It's all about the gameplay from here.
Controls were ok. I hated the fact that when Link has his sword sheathed, you have to waggle to get the sword out, and then waggle again to swing. So if you switch to using your secondary item, like a bow or hookshot, Link automatically sheathes his sword. I don't know how many times I rolled when I meant to do a jump strike. And the nunchuck analog felt a bit wanky. Sometimes I had a hard time positioning Link right to just open a treasure chest or grab that fallen rupy instead of circling around it.
The item menu sucked. Why have everything in a big circle with things moving around all the time once you get a new item. I like knowing where my stuff is in a visually friendly format that's easy to navigate.
Ok, I feel like I just keep going back to the negative stuff so I'm going to end my review here. Good thing, too, because I have alot more complaints believe me.
Overall 4 stars. Good game, but not up to Zelda standards.
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Es gibt viele bekannte Kleinigkeiten, wie mit Hühnern zu fliegen, aber auch (für mich) vollkommen neue Sachen, wie die großen Spielteile die als Wolf verbracht werden.
Es ist lange her, dass ich zuletzt einen Zelda-Titel gespielt habe, aber ich bin sehr froh es einmal wieder getan zu haben. Es gibt so viele liebevolle Details, allein schon das Pferd und das Reiten bieten so viele Möglichkeiten, dass ich schon damit Stunden verbringen könnte. Man kann von unterschiedlichen Seiten auf das Pferd drauf, das hat unterschiedliche auswirkungen, die verschiedenen Gangarten sind alle toll und realistisch umgesetzt. So verhält es sich mit fast allem in dem Spiel.
Allgemein ist Zelda wohl nicht für die Kleinsten geeignet und manchmal ist es schwirig zu verstehen, wo man als nächstes hin muss bzw. was es da zu tun gibt. Wenn nichts mehr hilft hilft hier das Internet, ich musste schon ca. 2 Mal suchen wie es weiter geht.
Davon abgesehen ist das Spiel aber nicht sehr schwer und vor allem nicht zu schwer. Es ist (im Gegensatz zu anderen Spielen) nicht nötig ständig zu speichern, weil man sowieso nicht richtig sterben kann. Verliert man, dann taucht man einfach in der Nähe der Stelle wieder auf, wo man verloren hat.
Speichern:
* Man muss zwar nicht ständig speichern, solte es aber doch immer Mal wieder tun. Einmal ist mir das Spiel abgestürzt und das war wirklich ein Drama! ;)
* Nach dem Laden taucht man meistens nicht da wieder auf, wo man gespeichert hat, insbesondere das Hottehüh befindet sich auch gerne ganz wo anders als geplant.
* Im Dungeon speichern bringt nichts, da man nach dem Laden am Eingang des Dungeons ist. Um das zu vermeiden kann man mit der Tante aus dem Dungeon raus, da speichern und mit ihrer Hilfe (ab dem 2. Dungeon) an die Stelle zurück an der man den Dungeon verlassen hat.
Wie erwähnt: Die UK-Version ist mit der deutschen Version identisch. Mir persönlich gefällt die englische Version sprachlich aber besser. Dummerweise kann man das nur umstellen, wenn man die Sprache der Wii im Menü ändert.
Fazit:
Hammer Spiel, mit nicht zu viel und nicht zu wenig action und nicht zu schwer. Kaufen! :D
Tout est parfait!
Funciona excelente, pase horas jugando









