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About the product
- Combines the amazing new interface features of the Wii with the Zelda franchise
- Amazing new horseback combat system
- Attacks, moves, and even fishing, are controlled with the Wii Remote
- Link transforms into different creatures as part of his quest
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The Legend of Zelda: Twilight Princess
When an evil darkness enshrouds the land of Hyrule, a young farm boy named Link must awaken the hero and the animal within. When Link travels to the Twilight Realm, he transforms into a wolf and must scour the land with the help of a mysterious girl named Midna. Besides his trusty sword and shield, Link will use his bow and arrows by aiming with the Wii Remote controller, fight while on horseback and use a wealth of other items, both new and old.
The most epic Zelda ever launches with the Wii.
Link roams an entirely new land of Hyrule. View larger.
Take control of your trusty horse as you travel from quest to quest. View larger.
Link must solve a number of challenging puzzles to progress to boss battles. View larger.
Fishing with the Wii Remote is a fun and worthwhile diversion. View larger.
Link's journeys, reinvented
Hailed by many as the best Zelda game since 1998's Ocarina of Time, Twilight Princess thrusts players into a troubled world ravaged by a dangerous magic. Sporting a new, more realistic visual style than the previous Zelda title, Link looks much more like an adult than in previous installments and fits well into an environment that provides Zelda fans with a much more gritty and grim environment to explore. The entirety of the quest fits this darker mood, as both Link and NPC's alike share the same concern for the changes about in Hyrule.
More than just a spiritual successor to previous Zelda installments, Twilight Princess offers players a new way of controlling Link through dungeons, forests, towns, and the bizarre Twilight Realm: precise weapon controls with the Wii remote! Players can use the remote to control Links' weapons including the sword, arrows, and boomerang. This new control scheme allows for much faster and more accurate control than on previous Nintendo hardware. For example, waving the remote in the air will result in Link performing the same move with the sword. To fire off on arrow, players "pull back" on a virtual controller string as the Wii remote's speaker lets players know that the projectile is ready for release. It all works incredibly well and adds to the title's immersion and style- you feel more in the center of the action than in previous Zelda games.
As impressive as the new control scheme is, the scope and size of the new land of the Hyrule is equally as impressive- truly the Wii's first epic adventure. Beautifully crafted and four years in the making, the land players travel through is vast and diverse as the dungeons and monsters that lie within. As players collect triforce pieces from the distant sections of the continent, they will get to know many different villages and foes. Thankfully, Link will be able to move over long stretches of land faster thanks to "Epona," your faithful horse. Epona also helps Link become a more effective fighter, as a number of powerful and impressive sword strikes can be launched while galloping through fields of enemies.
The Twilight Realm awaits
Like most games in the Zelda franchise, Link begins his adventure with little more than the clothes he has on an an inkling that something has gone awry. After an initial trip to the Twilight Realm, in which Link appears as a wolf, a friendly shadow dweller named Midna will meet up with players and give helpful advice on gameplay. Fortunately for players, this virtual assistant spells out ways to be a more effective adventurer in and out of the shadow world. Early stages of the game have Link spending a lot of time in the Twilight Realm, and outdoor areas of Hyrule, attempting to clear areas of the strange darkness that has seemingly fallen over every village, forest, and field. As the story progresses, players will learn the cause of the shadows, and what they must to do vanquish them for good.
Link once again finds himself in a number of classic Zelda-esque puzzle scenarios in which he must light torches to unlock doors, raise and lower water levels, and fight enemies to collect keys and open chests for valuable rupees. A number of the dungeons present unique puzzle challenges that rely on the player's ability to hone their Wii remote's control, such as an air castle in the sky that can only be accessed by an extremely accurate grappling hook toss.
In general, Twilight Princess is more challenging than the average Zelda game, with a number of boss battles having protracted hit sequences with little support potions about, and even less warning. Still, there's never been an adventure experience such as this, wherein players can literally charge at a dungeon boss with their fists and punch the air to defeat an enormous foe. As the finest Zelda experience in almost ten years and the game fans have been waiting for, Twilight Princess will delight young and old gamers alike.
Top customer reviews
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Anyway, great fun, loving all the movement I get in this game. It's beautiful, and the story is grand! The only Zelda game I never really had an affinity for really though was Majora's mask... although that's my own opinion and believe that there are many folks out there who actually loved that game. It's still fun though. This game though brings memories back for me of OOT in the way it really provides a story to get in to, some easy great gameplay, and pretty amazin' friggin' graphics. It's a game ya can really feel, just like other Zelda games. If ya can play this, do it, and I'm sure most of you have already gone and done it.
Come the release of the game, and I was shocked. Not by the greatness of the game, but how the Wii's controls didn't work as I expected. I thought it was the control itself--maybe it was faulty--but I learned that Link didn't have 1:1 movement. Heck, the Wii didn't have 1:1 precision. Still, that didn't deter me from playing and enjoying the game.
I had played only Ocarina and the original Zeldas beforehand, so when I started the game and got a good ways into it, I I realized it was very formulaic, but still kept the edge by having Link transform into a wolf, not to mention it was the "darkest" Zelda out there, giving Hyrule a shadowed theme and having the characters look more real than ever (as real as they can look).
The usual minigames were present, and the arsenal didn't feel entirely revolutionary. What was great, though, was fighting on Epona and utilizing wolf Link's abilities. The fights with wolf Link left me wanting to transform back to human, but it weren't entirely irritating. Midna is a great addition to the franchise, though she did, like Link's many female companions, become slightly annoying at times. The final fight was great, implementing a wide range of the installment's weaponry and the Wii's controls (considering it was an enhanced GameCube game), ended up being my favorite Zelda game--until Skyward Sword.
On to Wind Waker!
One of the key aspects I look for in a game is the diversity of environments. I like to be able to explore various regions, and maybe take a minute to stop at, say, the top of a mountain and gaze into the faraway lands. This game takes you through a series of different locations, each with its own unique environments. Places can be wild and wacky, serene and peaceful, or dangerous and deadly, but each place is almost always beautiful. The landscapes are stylized, tinged with fantasy, yet never losing their resemblance to the real world. The dungeons, castles, and temples are...wow, what can I say, the stuff of my wildest dreams! Some examples: you take a roller-coaster ride over dangerous quicksand pits, you walk upside down hanging precariously over a cave of monsters, you ride a sled at breaking speed across a winter wonderland.
The game controls are easy to learn, though there is something of a "tutorial" at the beginning of the game. After that, evil events unfold that wreak havoc upon the once peaceful land. Then, the rest of up to you, the hero! About combat: I liked swinging my sword with just a shake of the wrist. As you progress, you can uncover "hidden skills," some of which require more complicated maneuvers. You will also discover useful items to help you defeat your enemies--especially the bosses--in wild and sometimes hilarious ways (you'll know when you get there, I don't want to spoil everything for you). You will encounter some of the eeriest monsters, especially the ones from the World of Twilight. Some parts of the game may be creepy, but there's no blood since all the monsters just disappear into a puff of black smoke and embers.
The storyline is linear and straightforward. There's a map and instructions from various characters to tell you where to go. However, these instructions are seamlessly integrated into the game, so the game flow is natural. Some of the (non-enemy) characters are designed to be cartoony and adorable, especially the kids. While I prefer more serious gameplay, I find these little diversions to be cute.
The music and sound are good. Some of the monsters' sounds may get quite loud. Each location has its different song, which are very fitting for the game.
Sometimes I did get stuck, and in my impatience to advance to the next dungeon/location, I did consult some online guides. You may get lost or stuck every now and then, but overall, this game isn't that difficult. Midna, your companion, is happy to give you hints.
The whole game took me about 60 hours. Overall, a great buy, a great game.
4.10.17. I made my way to 16 (2/4) last night trying to enter the Sacred Grove. There is a terminal defect in the disc that prevents the platform from spinning just before getting to the howling stone. There are similar complaints in Google search. Reloading/cleaning (otherwise immaculate) disc is no help. Even though Z targeting will highlight yellow, throwing the boomerang will NOT spin the vanes. I have tried innumerable times in all sorts of combinations and followed the online "Y: Zelda faron woods platfrom feed." Nothing. Will need to buy another disc.