The Legend of Zelda: The Wind Waker HD
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About this item
- The Legend of Zelda: The Wind Waker HD features 1080p visuals that will immerse players in the game like never before.
- With the Wii U GamePad controller, it s easy to manage your inventory and view maps.
- Players will enjoy cruising the open sea with a new Swift Sail, bringing them to their next destination and action-packed adventure that much faster.
- Once players receive the Tingle Bottle item, they can connect with others by posting comments to Miiverse.
- If the television is already in use, this game can been played off-TV on the Wii U GamePad.
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Product information
| ASIN | B002I0GF72 |
|---|---|
| Release date | October 4, 2013 |
| Customer Reviews |
4.7 out of 5 stars |
| Best Sellers Rank | #16,876 in Video Games (See Top 100 in Video Games) #70 in Wii U Games |
| Pricing | The strikethrough price is the List Price. Savings represents a discount off the List Price. |
| Product Dimensions | 5.32 x 0.57 x 7.49 inches; 4 Ounces |
| Type of item | Video Game |
| Rated | Everyone |
| Item model number | WUPPBCZE |
| Is Discontinued By Manufacturer | No |
| Item Weight | 4 ounces |
| Manufacturer | Nintendo |
| Date First Available | September 24, 2013 |
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Product Description
Product Description
The Legend of Zelda: The Wind Waker makes its glorious return on the Wii U console with gorgeous HD graphics and enhanced game features. In this timeless classic with a unique and colorful art style, you will guide Link as he sets out on the massive Great Sea to find his kidnapped sister. Sail the seas in search of lost islands, fight fearsome enemies, take on mighty bosses and seek out the legendary Triforce.
From the Manufacturer
The Legend of Zelda: The Wind Waker makes its glorious return on the Wii U console with gorgeous HD graphics and enhanced game features. In this timeless classic with a unique and colorful art style, you will guide Link as he sets out on the massive Great Sea to find his kidnapped sister. Sail the seas in search of lost islands, fight fearsome enemies, take on mighty bosses, and seek out the legendary Triforce.
In this definitive version on the Wii U console, you can experience the game in gorgeous 1080p graphics, manage your inventory and view maps on the Wii U GamePad controller, and even choose to take on a more challenging difficulty level. With the new Tingle Bottle feature, you can connect with others over Miiverse*—comments or screenshots posted on Miiverse can wash up on the shores or in other locations of other players' games. And if the TV is already in use, you don’t have to worry—you can play the game right on the Wii U GamePad.
Key Features
- Play the definitive version of this timeless classic on the Wii U console, now with stunning HD graphics and new game features.
- Guide Link as he sets out on the massive Great Sea to find his kidnapped sister.
- Sail the seas in search of lost islands, fight fearsome enemies, and take on mighty bosses.
- Discover Miiverse messages that wash up in various locations—it’s like finding a message in a bottle.*
- Take on a more challenging difficulty level.
- Manage your inventory and view maps on the Wii U GamePad controller.
* Broadband Internet access required
Fearsome bosses challenge Link through the entire questview larger Navigate the Great Sea in search of adventure
view larger New Difficulty Level adds to replay-ability
view larger Master the winds as you sail the seas
view larger Crisp HD graphics bring Link’s adventures to life, only on Wii U
view larger
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But the pointless backtracking and tedium of travel sends this to near bottom of the pack for me as far as Zelda games go. For instance, there's a part near the end of the game (no spoilers, I promise) where you're asked to sail to the edge of the map to enter a dungeon. Fine. But when you get there, there's no way to get on the island. Talking to the map fish (this game is ridiculous, I know) reveals that you have to go to another location halfway across the world to get the item you need to land on the island. So you go to that location, and hopefully you chanced into getting the item you need to get on THAT island, since it's not a dungeon reward and there's no indication that you should get it before then. Well, let's assume you got it. You get your item and head back to the dungeon location, and great, now you can get on the island. Except that you can't open the door to the dungeon until you go to ANOTHER location clear across the map (but frustratingly close to where you get the item) in order to pick up the person you need to let you into the dungeon. That's three separate visits just to get into this one dang dungeon.
Thankfully, the Wii U remake has added some things to make travel faster. The swift sail you can win both speeds up your boat and automatically changes the wind direction when you're sailing. This helps since, while I'm glad the warp points exist, they're often one or two map squares from where you need to be. But in true Zelda fashion, there's very little indication that the swift sail exists. I heard about it from one of the map fish, again...but there are 49 of them, and talking to them all is extremely tedious, especially if you don't have the swift sail.
In fact, a lot of this game kind of weaponizes tedium for no other reason than to make the game longer and more annoying. 95% of the platforms in the game are either: a millimeter too high for Link to climb up, so you have to walk around for a bit to find the exact spot he can climb; or, just high enough so that Link does have to climb up, which takes way too long and involves constant repetition of Link's struggling grunts. Why are there so few changes in elevation that can simply be walked up? And the fact that the same sound cue is used for every enemy within sight of Link becomes pretty annoying after about an hour. Finally, there's a guy in your home town where you practice your sword skills in order to receive rewards. Minor spoiler, one of the rewards is a piece of heart, which is awesome. However, that requires you to hit him THREE HUNDRED times with your sword before he can hit you three times. And since you can only get about six hits on him before having to retreat and re-approach, this would take approximately forever to do. Why 300? That's an insane amount of time to ask a player to do a mundane task. Actually, it might be 500. I don't know, I was bored to tears after about 120 hits.
That said, the combat in this one is pretty good, and a big improvement over Ocarina and Majora's Mask. And the constant interruption from your fairy/demon/sword companion, who tells you pointless things you already know, or just makes annoying noises ("HEY LISTEN! WATCH OUT! LOOK!"), is largely absent from this one. You do have an interrupting companion (your boat...it makes more sense later on), but it generally leaves you alone.
So yeah, if you don't value your time all that much and are willing to be bounced around a largely empty map, there's fun to be had. It is a Zelda game after all, so you'll find some fun puzzles, good boss fights, interesting items. But just be warned that this game is pretty dang annoying. 3.5 stars.
Well, rather than just bumping up the resolution for an undoubted GameCube classic, Nintendo has re-visited the flooded version of Hyrule and made some very minor but very smart tweaks to a great game. It's funny, as I played this title for the first time in 2010 (it was in my backlog since 2003, yikes....) I thought that an HD remake would be quite a feat for such a wonderful and vibrant looking game. Obviously Nintendo thought the same. While I won't go into the particulars of the game itself, as reviews have existed for it since 2003, I'll take a brief look at what is new:
RESOLUTION: Wind Waker now runs at 1080p, 60 frames per second, and has never looked better. The game is absolutely gorgeous and its once controversial art style has really worked to its benefit to keep it timeless looking. The lighting system has been redone and its better than ever, in my opinion. The sun cascades down on characters in a way that looks quite realistic, even for a cartoon-like game, and dungeons are appropriately gloomy. Beautiful.
SAILING: The bane of the original Wind Waker was the constant need to reposition the wind in order to sail the vast ocean world of Hyrule. It was a pain and could become quite annoying. Nintendo has fixed that with the introduction of the swift sail, which can be obtained at the auction house. Once equipped, sailing is smooth and effortless...as it should have been all along. Sure, it defies logic but it great enhances the gameplay. Plus, this is Zelda! Nothing wrong with a magical sail....
FETCH QUEST: Another gripe of the original Wind Waker was a nasty fetch quest involving maps, tons of rupees, and the Triforce. This has been greatly streamlined allowing one to go after all the Triforce shards immediately circumventing the procurement of about 3000 rupees and the associated maps plus Tingle's involvement.
One feature I am not crazy about in this new iteration of the Wind Waker is the Tingle Bottle, which replaces the Tingle Tuner feature of the GCN original which needed a Game Boy Advance linked to the system. To be frank, the Tingle Bottle is just in-game Miiverse functionality. And rather than tips and hints, ala ZombiU or Demon's Souls, players are free to type or write at their leisure. As a result, the majority of Tingle Bottles are merely spam and self portraits of Link. Useless. I wish that either Nintendo would have copied the ZombiU and Demon's Souls in-game tip system or reintroduced the Tingle Tuner using the gamepad sans GBA. Oh well, it really doesn't detract from the experience, it's just...there.
All in all, fantastic re-release. This is the way it SHOULD be done and I am looking forward to other HD re-releases from the Big N. (Please, please, please Super Mario Sunshine! Please!)
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Pros:
- HD resolution and smooth framerate (mostly)
- Shortened repetative actions (using any wind waker song more than once becomes instant)
- Controls feel more natural (Better mapping)
- Faster sailing
- Revamped soundtrack sounds better than ever!
- Hero mode adds difficulty and replayability
- Easier locations for certain items, mainly triforce pieces
- Cheaper than most games (I consider this a big plus since I buy many games)
Cons:
- Frame rate sometimes dips when there is alot happening on screen.
Overall this is a great game whether you have never played it before or have played the original many times like myself! Its definitely shelf worthy for any Wii U owner because anyone can play it and have fun. If you buy this game also consider the guide founf here: http://www.amazon.ca/Legend-Zelda-Waker-Prima-Official/dp/0804161356/ref=tmm_pap_title_0?ie=UTF8&qid=1392061716&sr=8-1-fkmr1
I kept wondering "what did they change?" "is it going to be the same?" "is it better?"
IT'S GREAT! My favourite thing is that they took the items board and put it (and the map) on the controller screen, it makes it much easier to change Items. The only flaw, is the aiming, you either have to use the camera stick (located about the buttons you need to use, so annoying) or move your controller to aim before you shoot (arrows, boomerang, bombs, etc.) and it doesn't always respond well. That's literally the ONLY problem.
If you have never played this game before DO IT! it's so much fun.
Lots of puzzles to solve and plenty of actions, there are side adventures as well to keep busy and it’s not so hard you have to cheat and look online for tips. They do have a special stone in the game that will give you tips in game which is nice 👍
Reviewed in Canada 🇨🇦 on April 18, 2018
















