This is the kind of book that makes you relax as you read the first page.You say to yourself, "Aah, I'm in the hands of a good writer."The beginning may remind you a little of The Hobbit when one of the main characters, Haytham, enters an underground labyrinth of caves and finds something magical - not a ring this time but a coin. The coin is the erstwhile home of an imp, cursed by the Goddess to live in it until it is found and he completes a hundred years of service to the finder.
But Haytham and the imp, Kaspir, are only two of the many characters in this book that balances several different story lines. Each of the story lines involves someone dealing with a supernatural being of one kind or another. And each character learns the same lesson: You have to be careful what you wish for.
As you would expect, Gillaspy ties the story lines together in the end, and the grand finale is as spectacular as you could hope for. You'll enjoy this book.
--Caroline McCullagh, Reviewer, "The Mensa Bulletin," Feb16, 2016
Magic is real in the world of Gillaspy's latest novel. Inspired by Arabian and Persian lore, he writes about an other worldly place called Kolahvar, where a metal smith finds a magical coin, a peasant becomes a mage, and a princess is kidnapped. In this tale of adventure--complete with kingdoms, battles, and deception, every character learns one thing: Be careful what you wish for.
--Danielle Lopez and Clara Wang reviewers, "Alcalde" (Texas Exes magazine) July/August 2016
This book is going to be an RPG-player's worst nightmare, as the basic premise of "magic" is that you have to ask a supernatural being for an effect, and that entity is free to interpret it and twist it however they'd like. This will inspire sadistic DM's around the world. LOL
The book itself was good - good story, nice progression. The characterization of the magical beings was believable. All in all, a strong tale well told.
--Karl Muller on GoodReads
From the Back Cover
Come, fill your cup and listen to my tale
About a world long lost beyond the Veil;
Where three moons rise and rush across the sky,
And lives are ruled by bronze, and horse, and sail.
A world where magic beasts, both great and small,
Bring woe to him on whom their wrath befall;
Though neither sword nor spear can do them harm,
Those bound to talisman are held in thrall.
My story starts: a lowly blacksmith finds
A talisman; a coin; the imp it binds;
Discarded by the Goddess long ago;
Not Jann or demon--one of lesser kinds.
While from a city, men ride forth to war
Before the walls between the rivers' shore,
And Jann or Demon bets upon the end,
And tallies those who fall to rise no more.