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Game Level Design (Charles River Media Game Development) 1st Edition

3.0 out of 5 stars 2 customer reviews
ISBN-13: 978-1584503699
ISBN-10: 1584503696
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Editorial Reviews

From the Author

Ed Byrne (Kirkland, WA) is currently lead designer at Zipper Interactive in Redmond, WA. He has also worked as a level designer for Amaze Entertainment and for prominent games such as Harry Potter and the Prisoner of Azkaban, Harry Potter and the Chamber of Secrets, and Ubisoft’s Splinter Cell.

About the Author

Ed Byrne (Kirkland, WA) is currently a level designer at Amaze Entertainment, and has worked as a level designer for prominent games such as Harry Potter and the Prisoner of Azkaban, Harry Potter and the Chamber of Secrets, and Ubi Soft's Splinter Cell.
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Product Details

  • Series: Charles River Media Game Development
  • Paperback: 368 pages
  • Publisher: Charles River Media; 1 edition (December 21, 2004)
  • Language: English
  • ISBN-10: 1584503696
  • ISBN-13: 978-1584503699
  • Product Dimensions: 9.3 x 7.4 x 1 inches
  • Shipping Weight: 1.1 pounds
  • Average Customer Review: 3.0 out of 5 stars  See all reviews (2 customer reviews)
  • Amazon Best Sellers Rank: #1,662,239 in Books (See Top 100 in Books)

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Format: Paperback Verified Purchase
This book offers a solid foundation for the planning stages and a good overview of the implementation stages of level design. Good for those who are looking for general strategies for level creation and wanting to get up to speed on terminology/workflow for this type of work. It's all fairly theoretical with only one chapter on actual nuts and bolts level design, where you make a single room in the Unreal editor. If you're wanting something covering more specifics for a given level editor (like 'how do you create water?' or 'how do you make displacements') you should probably look for something more in a technical bible or a video tutorial series for the tool in question.
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Format: Paperback Verified Purchase
Meh... <<< As defined by the Simpsons. Good thing it's out of print!

a few more words to meet the requirement like the fact that it's behind in the times and doesn't properly convey modern game design let alone level design in the best way possible not that everything is outdated but a good majority of it is and no I won't use punctuation because I don't care about this portion I shouldn't be required to give a full indepth review of an outdated book that doesn't bother to give me decent information screw you amazon!
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