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Level Design for Games: Creating Compelling Game Experiences PAP/CDR Edition

4.3 4.3 out of 5 stars 22 ratings

Describes the level designer's role in the entire game development process.

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Product details

  • Publisher ‏ : ‎ New Riders Pub; PAP/CDR edition (January 1, 2006)
  • Language ‏ : ‎ English
  • Paperback ‏ : ‎ 339 pages
  • ISBN-10 ‏ : ‎ 0321375971
  • ISBN-13 ‏ : ‎ 978-0321375971
  • Item Weight ‏ : ‎ 1.35 pounds
  • Dimensions ‏ : ‎ 7.25 x 1 x 8.75 inches
  • Customer Reviews:
    4.3 4.3 out of 5 stars 22 ratings

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Phil Co
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Customer reviews

4.3 out of 5 stars
22 global ratings

Top reviews from the United States

Reviewed in the United States on May 20, 2006
This is an excellent book. It is straightforward and delivers very useful information. This book is devoid of the fluff, generalizations and pseudo-intellectual chatter so many books in the game development/design genre contain. This author speaks from experience, which is evident from his bio, but more so from the flow and genuine voice of his writing. I am particularly cynically and harsh on books in this genre so I didn't write this review lightly.
26 people found this helpful
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Reviewed in the United States on April 22, 2009
As an experienced game developer, I found "Level Design for Games" to be a refreshing change, focusing as it does on real world level documentation, from brainstorming, to paper maps, to prototyping and final development. The processes provided are very similar to what you find in professional game development, with an eye to asset reuse and testing designs as early on as possible.

It's not perfect however, the text has a few inaccuracies, and some of the content has dated. The last third of the book is very focused on Unreal, so skip it if you're using another engine, but everything else is applicable to level design in general.

Regardless, I believe there to be no better introduction to level design, go buy it if you're interested in making level design your career, or if you're going to be involved in the level design process in any way (system designers, environment artists and producers take note).
3 people found this helpful
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Reviewed in the United States on December 25, 2012
If you are interested in becoming a game designer... here's your text book, more like your bible. The layout is well done, the information is reasonably up to date (just a little behind the times) and full of ideas and suggestion in assignment format to really get you thinking like a designer. I recommend this one highly.
Reviewed in the United States on November 17, 2013
Older book but very knowledgeable on the subject. There are lots of clear explanations and example images. I have bought several books on the same subject much newer and more expensive and this book trumps them all.
One person found this helpful
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Reviewed in the United States on December 13, 2012
I was expecting a high level of thinking for puzzles and level designs from this book. Instead it took the reader through game production as a whole to highlight where level design fit in to all of it, touching on common sense level design.He also emphasizes the basics of the artist process, purpose in design, reference material, and the general to specific strategy. The last half of the book Co takes readers through the actual building of levels in the unreal engine, in essence writing an unreal engine tutorial of sorts. Making the books actually topic - A basic overview on game production and an Unreal Engine tutorial. Level design is an important field of study for games and I wished this book could have focused on that. I would recommend this book to beginners of game production that will be using the unreal engine, but for everyone else seeking the topic, which is the title of this book, look else where.
10 people found this helpful
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Reviewed in the United States on February 28, 2015
It's an okay book. Haven't looked too far into it yet, but quality okay!
Reviewed in the United States on August 24, 2008
The book is practical and easy to read. It is clear that this book is written by somebody with experience from the games industry. Inside the book you will find several useful level diagrams and design examples to help you improve the way you work with, think about and document your level designs. The book is very focused which means that even though it is relatively short, it probably has more (relevant) content than other books which mix in a lot of other subjects (at the expense of level design). If you are a games design student you should read this book.
3 people found this helpful
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Top reviews from other countries

Amazon Customer
5.0 out of 5 stars arrived on time! same condition as described!
Reviewed in Canada on January 17, 2017
arrived on time ! same condition as described ! a+++
Simon Mann
2.0 out of 5 stars Outdated now
Reviewed in the United Kingdom on June 25, 2016
Quite out of date now as Level Design has moved on tremendously. It also suffers from the problem of being very specific to a single tool-set and it is really more of an introduction to the old versions of Unreal engine than an actual book about improving level design.
Frédéric Carpentier
4.0 out of 5 stars Four Stars
Reviewed in Canada on December 8, 2014
A good book and a good tutorial for beginner technical level designer.