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Life Line - PlayStation 2

3.8 out of 5 stars 19 customer reviews
Rated: Mature
Metascore: 61 / 100
$ 48 95
$ 12 99
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Platform: PlayStation2
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About the Product

  • While at a party at a space hotel, an alien invasion happens. The only survivors are yourself and a hotel worker named Rio. You've managed to hook into the hotel's surveillance and communications systems -- you'll use them to guide Rio to safety.
  • In this all voice-activated adventure game, you'll control Rio by communicating with her - Tell her where to explore, how to solve puzzles and how to fight the aliens
  • Talk Rio through getting past obstacles and collecting necessary equipment, and lead her away from danger
  • Unique voice-recognition technology - Rio responds to over 5,000 and 100,000 phrases
  • Compatible with any USB headset

Frequently Bought Together

  • Life Line - PlayStation 2
  • +
  • Logitech USB Vantage Headset for PlayStation 2 and PlayStation3
Total price: $75.95
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Product Description

Product Description

Using only a microphone headset peripheral, set out on a heart-pounding epic in a futuristic space station hotel rocked by a massive attack. The world's first game to replace the handheld controller with voice activated commands.

From the Manufacturer

Put down the controller and speak up! In the first-ever voice activated action-adventure game, players will work together with the main character Rio by verbally guiding her through this heart-pounding adventure. Compatible with any USB headset peripheral, LifeLine's unprecedented technology features voice-recognition of over 5,000 words and 100,000 phrases such as "Shoot!", "Run!" and "Dodge and reload!"


  • Revolutionary gameplay experience!
  • Incredible voice recognition system allows you to communicate with Rio
  • Guide Rio through intense battles and an amazing adventure
  • Compatible with any USB headset

Product Information

Release date March 2, 2004
Customer Reviews
3.8 out of 5 stars 19 customer reviews

3.8 out of 5 stars
Best Sellers Rank #26,089 in videogames
#208 in Video Games > More Systems > PlayStation 2 > Accessories
#559 in Video Games > More Systems > PlayStation 2 > Games
#1,112 in Video Games > Accessories > More Systems
Pricing The strikethrough price is the List Price. Savings represents a discount off the List Price.
Product Dimensions 7.5 x 5.3 x 0.6 inches
Media: Video Game
Domestic Shipping This item is also available for shipping to select countries outside the U.S.
International Shipping This item can be shipped to select countries outside of the U.S. Learn More

Warranty & Support

Product Warranty: For warranty information about this product, please click here


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Customer Questions & Answers

Customer Reviews

Top Customer Reviews

By A Customer on March 5, 2004
Ok, I won't say this game is absolutely good or absolutely bad. It is just that the voice recognition is not that profound. What you say has to be right on for Rio to check it. For example I came across a table and asked her to check the papers. All she said was,"there are lots of paper which one?" It had to be broken down to words like newspaper or report for her to react. Getting her to do things is not that easy. Some objects look like something else. A newspaper may look like a monitor. A telephone may look like a can of spray. I found that to get her to look at a computer monitor I had to say "PC"
The combat system is much easier but Rio won't do anything on her own. She won't turn around on her own to face an enemy which I thought was funny because she talks back to you like your stupid but she is the one who has to be talked through everything. the game can be fun but the vocabulary is not that indebth. There are many words for an object but rio really only recognizes one or two words. This game is like playing sharades.
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Lifeline is a voice controlled video game for the PS2. You help a waitress investigate a space station, killing aliens and rescuing guests.
For most Playstation 2 users, this is the first time they'll need to buy a microphone/headset. While many XBox games (especially XBox Live) use a microphone extensively, few PS2 games have taken this step.
On first glance this seems a REALLY cool idea. You "are" a male in the game. But as a guest trapped in a monitor room, you are really "controlling" a woman, telling her what to shoot, where to check and what to do. The female character is spunky and alert, handling her gun with ease and bantering with the people she meets along the way.
The graphics are reasonably well done - the Honeymoon Suite has floor to ceiling windows that give you a nice view of earth, the rooms have an elegant, posh hotel look. There aren't rich details as in many current XBox games, but you do get a sense that you're in a space-hotel of the future.
The sounds that exist have attention to detail. As you walk across various surfaces, your footsteps change. However, usually you are just walking through an empty space-hotel so there aren't many ambient sounds, which is a shame.
But when you actually start to PLAY the game, you realize immediately the huge limitations of the voice recognition software. Your entire interface with the game is the way you speak. They begin with a tutorial which is maddening. All they say is "Good" (or "excellent") if you say the word properly, or "BAD!" if you don't say it well. They don't tell you HOW you missed - too loud? Too soft? Too high? Too low? Too fast? Too slow?
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Life Line is the first game played entirely by speaking to the character via usb headsets. Does that mean you don't need a controller to play? Nope--you need a controller to know WHAT you can say.
The graphics are pretty good. Nothing flashy, but quite good. Pretty realistic backgrounds. Objects are detailed.
There is almost no sound going through the game. No music during walking around, and some minimal music during a battle. The music is unimportant--it's good sometimes to have it quiet to hear what the main character (Rio) is saying.
The voice recognition technology is the part we're most interested in, and at the same time, is the worst part of the game. Simply put--the recognition doesn't work!!!!!
About 8 out of 10 times, your voice WILL be heard incorrectly in the game. I said "Look at the papers on the table," and the girl responds, "Leave the room? Ok." Now, what I want to know is, WHERE DID SHE HEAR ME SAY THE WORD "ROOM?"
The game is a constant struggle. Luckily, your controller can help you say certain phrases by listing what she can understand. Oh, while talking, you must hold down the circle button. Quite lame.
Navigating through rooms is hard because of the constant misunderstandings. You say "Go to Room A." She understands it as "Go to the locker." You say "Go to the locker." She heard "Leave the room." I'm not making this up, people--this game has a serious flaw!
If you think my review is false, rent the game and find out. If you think you have the most clear voice and precise pronunciation ever, try the game. You'll be surprised by how much the character CAN'T understand you.
Thank god I only paid 29.99 for the game instead of the 39.99 MSRP. That's the only good thing I can say about the game.
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One of the first things you'll notice is the complaint that Rio will not listen to you very well. Sadly, voice technology is not perfect. I've also noticed that how well she understands you deteriorates the longer you run the game. I've had trouble telling her to do things, turned off the game, ate lunch, then went back to have her understanding me again. I don't know what causes this, but the game may eat up a large amount of RAM.

The extra bits in the game are interesting, like asking her to do... "things" with you. "Let's get out of here first, Casanova." Or you can tell her to bark like a dog, and she'll do it. This comes from the movie Coming to America. We all got a kick out of that. She'll also eat candy when you find it, sometimes.

Your commands also have to be precise, as the little words in between will often harm gameplay as the game goes on. While you can say "Go to the savepoint," she seems to understand better if you just say "savepoint."

Besides all this, the game is rather interesting. You'll want to find a FAQ or walkthrough to help you out, though, because it will get very frustrating when you don't know what something is. These are good for the minigames too. Keywords are important to find, which are on bits of paper throughout the game, because they allow you to do new things. This includes new commands in combat.

All in all, you need to be able to keep a level head, and know how to turn off the game and walk away when you get frustrated. Anyone who owns a phone with voice tags knows that if you've been saying things one way, then say it differently one time, then it won't respond.
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