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About the product
- Your own Lightning - Upgrade Lightning's look, abilities and actions through hundreds of game-changing weapons and outfit combinations
- A constantly moving world - Nova Chrysalia moves to the beat of a relentless 24 hour clock resulting in a different journey for every player
- All new battle system - Master a completely overhauled battle system to control Lightning like never before by being able to block, dodge, and counter with precision
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The world of Gran Pulse is sinking into the sea and what remains is now called Nova Chrysalia. With only thirteen days remaining until the end of the world, Chaos reigns in a world that never ages. New life cannot be born. People need salvation. As Lightning, it is your mission to save as many souls as possible so that they may be brought to the new world. Along the journey, you will encounter familiar faces and engage new foes in all new lands. You must ultimately choose which souls to save and which to abandon and fully understand Lightning's true destiny. It all ends here.
Top customer reviews
Anyway, besides all that the game is okay. "Saving souls" is equivalent to "completing quests," and those quests tend to be of the 'collect 20 bear asses' type or 'talk to this person over there' type for some reason, past the main quests. The combat feels like a mix of novel and dull, and the outfits are poorly balanced. The game world is very open which is cool, but it sort of gives it an MMO-esque feel to the overworld. An MMO with a relatively tiny map, that is. The plot didn't do much for me, I think Lightning just isn't a compelling personality/character to follow (Hope even less so) and the whole thing kind of felt like an excuse plot, if well-crafted. The audio and visuals are top-notch; it looks fantastic and sounds great, with really good music.
It seems like they put a fair bit of effort into the new game+ experience, to the point where I feel like it kind of detriments the base game. Certain (stronger and exclusive) drops from enemies can only be dropped on Hard difficulty, which is only unlocked after beating the game. I would have very much liked to avail myself of those drops the first time through; by the time I beat the game I didn't particularly feel up for round two. And the game also gives you an option to wuss out of the final boss and get a new game+ anyway, though.
Also re: difficulty, I don't think the game is really all that hard. What might give the illusion of difficulty is that some of the enemies are just waaay too hard to challenge earlier on, and they will spawn with the rest of them as usual. However, I think this is a pretty cool way of handling difficulty + player progression in an open world; since you can easily avoid the stronger enemies (and the strong ones are almost always the 'big scary looking ones') you can explore freely from the start, yet as you gain power you can return later to kill the enemies you couldn't face before. And since you gain stats not from enemies but from quest completion, grinding enemies is really only a thing when you're trying to get drops for a quest or are trying to extinct-ify a species (which is a thing you can do).
Overall, it held my interest and has merit. I think FFXIII-2 was much better than this game, though. This one feels more in league with FFXIII.
This entry resolves many of the lingering questions/confusion primarily introduced by XIII-2. Snow's character returns to his tough yet loveable self. Fang and Vanille receive their own arcs. Hope and Sahz play their respective roles. Noel and other characters make their mark as well. The dialogue is spot on and reminiscent of the earlier/better final fantasy games.
This game focuses primarily on story missions and outfitting lightning with the proper attack styles and garments. The learning curve is easy to overcome and the game itself is a beauty to look at.
As a person who wasnt too fond of FFXIII and absolutely hated the ending of XIII-2, I found this game to serve as a perfect way to end the series and end on the highest note possible. The replay value is high and the amount of effort put into the game really shows. Definitely recommend
Battle System- Button mashing may get you by in some of the early fights, but the deeper you get into the game, the less effective that will become. The battle system really does revolve around Lightning. Your reflexes and timing must be fast and accurate if your going to overcome certain enemies in the game. Killing enemies in later days will provide better rewards.
Exploration: Yep you won't be exploring just for the sake of it. You need to kill enemies for better abilities and complete quests in order to obtain new gear and stat points.
Flexible Storyline: What I mean by this is that one player will have a different experience with the game in comparison to another player all based on when they do each portion of the storyline. As the days progress in the game, enemies will become harder.
EX:So player A did a portion of a storyline early on, it may turn out very easy. While if player B was to do the same portion toward the end of the storyline, their experience may turn out to be very difficult.
Hard Mode: Only in hard mode can you fully experience the game. Cerain items are only available in this mode.
Time clock: For me this wasn't an issue. I had to start over after hitting about the 33-35 hour mark in the game. Time management is very important in this game. Unless your using a strategy guide of some sort, you will more then likely fail in your first play through. What is nice is the New Game+ option which pretty much allows you to start over with all your gear and items from the previous play through. Only Key items and quests have to be obtained/completed again. Also on the maps you can use "markers" to highlight key locations rather that be tied in with an item or npc to cut down on search time on following play throughs. There is an EP ability that you gain in the storyline that will allow you to stop time for a certain duration of time. This should be used frequently but also wisely. I am putting this as a neutral since this will be a turn off to certain players.
Story: Some people will like the storyline while others won't. I personally like the storyline since I am getting to see how Lighting handles certain topics/situations and even given some back story to this character at times.
Lip Syncing- I don't know if anybody else had this issue, but I did. For a 2014 game this shouldn't be acceptable, even if it occured just a few times.
Environments- Although the game is the most open of the triology, the environments just aren't as breath taking as the ones in the original Final Fantasy 13 game. The graphics on the environments is a step down.
Adornments and some garbs- The adornments are just for pure look. I wish they wasn't incorporated into the game and focus went elsewhere. Some garbs are just pure "slutty". I understand the DEVS wanted to give the player the option to dress Claire as they want, but certain garbs just make me sick, even if they are functional.