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About the product
- Your own Lightning - Upgrade Lightning's look, abilities and actions through hundreds of game-changing weapons and outfit combinations
- A constantly moving world - Nova Chrysalia moves to the beat of a relentless 24 hour clock resulting in a different journey for every player
- All new battle system - Master a completely overhauled battle system to control Lightning like never before by being able to block, dodge, and counter with precision
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The world of Gran Pulse is sinking into the sea and what remains is now called Nova Chrysalia. With only thirteen days remaining until the end of the world, Chaos reigns in a world that never ages. New life cannot be born. People need salvation. As Lightning, it is your mission to save as many souls as possible so that they may be brought to the new world. Along the journey, you will encounter familiar faces and engage new foes in all new lands. You must ultimately choose which souls to save and which to abandon and fully understand Lightning's true destiny. It all ends here.
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1) Time Management (Neutral)
I'm a type of FF players who likes a certain level of exploration and side quests, but I'm by no means someone who likes exploring every inch of the map and do every side quest there is. I usually do my own random exploration as well, but if I get stuck on a quest (whether it be main or side) for an extended period of time, I usually consult online strategy guides. Now everyone's been talking about the 13 in-game hour limit. My quick advice to people is that utilize some of the strategy guides. I know some people don't want to bother with side quests while some people hate relying on strategy guides. However, you've gotta optimize and learn to use the in game hours efficiently. The Chronostasis (a skill that lets you stop time temporarily) can be spammed to a certain extent, but if you end up doing too much random exploration, you might feel rushed with the main quests. I did a fair bit of exploration and finished the main quest on day 10. Personally, the time limit wasn't that big of an issue since I was a player who already utilized strategy guides a bit in the past FF franchise; however, I can see how certain players may be extremely turned off by it and I think they have every right to claim it potentially ruined their game experience
2) Battle System/Customization (Good)
I love the customization scheme in this game. You can practically make your character whatever you want. Lightning can be a battle mage, defensive debuffer, straight out glass cannon physical or magical, unkillable tank etc. So a player can equip Lighting with up to 3 active schema (or stance), and switch back and forth during the battle. There are supposedly more optimized schema that lets you beat the game easier, but by no means do you have to stick to that; although, you probably want to have a class or two who are capable of doing some magic stagger and a class that can do some stagger maintenance with strong physical attack. But once again, a player can battle things out however they want to.
3) Story/Character (Bad)
********Maybe a bit of spoiler, but not much**********
The story itself was just meh for me. But a certain aspect of FF 13 story just ruined it for me. If you've noticed from FF 13-1 and FF 13-2, the game is just filled with this idea of mankind's struggle against pre-destined Gods. That much is fine honestly. However, the reason other FF franchise stories were so darn memorable is not only because of the complex character interaction among the protagonists, but also the constant interaction between the protagonists and antagonists that builds up to the final boss. In FF 13-1, it was a battle vs the Falcie who were like demi-Gods. Yea the Falcie interacts with the main characters, but it was just a simple "Oh I'm a God commanding you to this and that", and the main characters going "Screw you". This similar sentiment unfortunately dominates the story of Lighting Returns, and this is why I'd rate FF 13-2 as the best out of the FF 13 trilogy in terms of character development (Yea it went a little overboard with the whole time travel shenanigans, but I thought Noel had the character depth that I usually expect of a typical FF franchise and that made the story a bit more enjoyable for me). Other main thing for me was that the interaction between Lightning and other recurring FF 13 characters in Lighting Returns was rather linear and shallow; it felt like they just came out for the sake of continuing the story rather than having some meaningful relationship.
I'd give the game 7 out of 10. It was structurally a well done game, but I felt like it was missing that "kick" or "soul" of a Final Fantasy game. I by all mean support innovative and new styling, but I thought the developers were missing a bit of depth. But if you are a fan of the series in general, it's a game worth playing.
Note: avoid this game if fetch quests and/or backtracking is a deal breaker for you. There are only 4 main areas to the game and though they offer a lot to do and good variety, you will retread a lot.
Enter LR. I didn't care for the non-party system at first, but it has grown on me. Battles are excellent, the customization is excellent, and I really like what they did with the battle system. A mix between the series' battle systems would make for an excellent new ATB going forward. But there is a lot to dislike about this game. The story has a great framework, but not great execution. Not at the end yet, but I've sunk 30 hours into the game and get frustrated a lot. The main stories are so separated from each other, and there is no interaction or really even an anknowledgement of other characters. Graphics are fine until you realize they are a downgrade from XIII. I like some of the ideas (ie, LAST ONES) but the execution is flawed. (They look no different.) Not enough enemy varieties either. The clock thing is unique. Kinda like it, but I also kinda hate it.
That said, the game is still pretty, the battle system is excellent, and the music is fantastic. Unfortunately, the meat of the package is just a little flawed. If you liked XIII and XIII-2, go ahead and pick this up.
Most recent customer reviews
I completely feel like both 13-2 and LR ruined the good memories of FF13 for me.Read more