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Lone Wolf 21 - Voyage of the Moonstone Hardcover – January 1, 2015
by
Joe Dever
(Author),
Vincent Lazzarri
(Editor),
Stephanie Bohm Hauke Kock
(Illustrator)
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Joe Dever
(Author)
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Print length300 pages
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LanguageEnglish
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PublisherMantikore Verlag
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Publication dateJanuary 1, 2015
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ISBN-10393921261X
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ISBN-13978-3939212614
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Product details
- Publisher : Mantikore Verlag; Collector's Edition, Hardcover (January 1, 2015)
- Language : English
- Hardcover : 300 pages
- ISBN-10 : 393921261X
- ISBN-13 : 978-3939212614
- Item Weight : 1.01 pounds
-
Best Sellers Rank:
#5,608,531 in Books (See Top 100 in Books)
- Customer Reviews:
Customer reviews
3.9 out of 5 stars
3.9 out of 5
3 global ratings
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Top review from the United States
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Reviewed in the United States on July 28, 2011
The first of the "New Order" books means you start fresh as an entirely new character, unburdened with the baggage of the previous books and should be an opportunity to strip the series back to the basics, get rid of those ridiculously overpowered elements that made the Grand Master books so unbalanced, but unfortunately it seems that Dever never learnt from his mistakes and there's really no improvement here, so all the change really means is that you get a different set of wildly unbalanced abilities and equipment instead of the ones you're used to. If you're just dying for more of the same, go ahead, but honestly, if you got through the first 20 books, you're probably a bit sick of this by now, and if you haven't, I recommend going for some of the earlier ones, particularly the Magnakai series.
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Top reviews from other countries
ldxar1
5.0 out of 5 stars
A strong start to a new series
Reviewed in the United Kingdom on November 7, 2014Verified Purchase
The Lone Wolf interactive gamebooks are a series of solo, second-person adventures (similar to Fighting Fantasy and to a lesser extent Choose Your Own Adventure) in which the reader takes on the role of a Kai Lord, a kind of ranger-monk-ninja hybrid. Rather than being read sequentially like novels, the books direct the reader through different sections based on their choices, skills, or dice rolls. The first 20 books of the series use the same character - Lone Wolf himself - as the player character. The books 21-28 (originally to be 21-32) allow the player to create a new player character who is also a Kai Grand Master like Lone Wolf. The gamebooks are played at the Grand Master level, meaning that the (arguably overpowered) abilities of the last eight Lone Wolf gamebooks are once more available. Major changes include the availability of a Kai Weapon, four new (but rarely-used) disciplines, and the nerfing of the Healing/Curing skill. I feel the player-character ability level has been reset and standardised somewhat to make it fairer, after 18 books of trying to balance out the difficulty level with/without the Sommerswerd and Healing. Because of the Kai Weapons rules and the general lack of seriously overpowering Special Items, the New Order series never slips back into the kind of imbalance which torments the main series.
I enjoyed Voyage of the Moonstone more than most of the Grand Master series, for two reasons. Firstly, it gets back to the travel theme, taking the hero along the coastline of Northern Magnamund by various means, with encounters and problems along the way. In this, it's quite similar to books like Fire on the Water, Flight from the Dark, The Kingdoms of Terror and The Jungle of Horrors. In fact, most of the New Order series adopt this approach, in contrast to the dungeon crawls and plane-hopping which characterise the Grand Master books. Secondly, the difficulty level is about right - enough to make it a challenge to complete, but not enough to stop the reader getting through (this said, you will need high combat stats and certain skills to stand a good chance). There are also solid background story elements (including a quasi-romance), believable supporting characters, and a huge array of different scenarios - this feels like a really big book. It's immersive and interesting to play, although if I'd been writing this, I'd probably have used a lower-level Kai character and made more use of the new abilities, and also taken seriously the possibility that the new Kai might be a woman (or otherwise not a clone of Lone Wolf).
I enjoyed Voyage of the Moonstone more than most of the Grand Master series, for two reasons. Firstly, it gets back to the travel theme, taking the hero along the coastline of Northern Magnamund by various means, with encounters and problems along the way. In this, it's quite similar to books like Fire on the Water, Flight from the Dark, The Kingdoms of Terror and The Jungle of Horrors. In fact, most of the New Order series adopt this approach, in contrast to the dungeon crawls and plane-hopping which characterise the Grand Master books. Secondly, the difficulty level is about right - enough to make it a challenge to complete, but not enough to stop the reader getting through (this said, you will need high combat stats and certain skills to stand a good chance). There are also solid background story elements (including a quasi-romance), believable supporting characters, and a huge array of different scenarios - this feels like a really big book. It's immersive and interesting to play, although if I'd been writing this, I'd probably have used a lower-level Kai character and made more use of the new abilities, and also taken seriously the possibility that the new Kai might be a woman (or otherwise not a clone of Lone Wolf).
Amazon Customer
4.0 out of 5 stars
Great Find.
Reviewed in the United Kingdom on April 20, 2016Verified Purchase
Rare Book. Great Find.
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