CHOKING HAZARD -- Small parts. Not for children under 3 yrs.
- Enter your model number to make sure this fits.
- For 1-5 players
- From the creator of Agricola and Bohnanza
- Tons of replay value
- Great for solitaire play
Customers Who Viewed This Item Also Viewed
From the Manufacturer
Top Customer Reviews
Le Havre is for 1-5 players, but I recommend you begin by playing with no more than 3. The game is much more difficult with 4-5 players and many find it taxing and even overwhelming. This is a positive note for Le Havre, however, as plenty of games support 4-5 players but few are best when you only have two other friends around interested in playing a game.
Le Havre is more complex than most traditional board games and many designer board games. This complexity comes in part from the large variety of options you have each turn. There are 8 (16) different resources you can produce and anywhere from 4-30 buildings you could activate with any given action. This can be overwhelming the first few times you play the game. However, more options can also mean more variety, more re-playability, more depth, more strategy. This is not always true, but I think it is with Le Havre.
In Le Havre there are many different ways to win the game. Sure, you win by accruing the most wealth. But this can be achieved by focusing on building profitable buildings, shipping valuable resources to other ports, or building the very lucrative upscale ships. From my experiences with Le Havre, none of the strategies offers a sure path to victory.
I highly recommend this game if its theme, mechanics, and complexity suit you. It is highly regarded by the board game community [...] (ranked in the TOP 10 board games of ALL TIME).Read more ›
The long of it. Each player's turn, they have the option of either collecting a resource OR using a building.
Resources gradually accumulate over the course of player turns. When a resource is collected by a player, it is then unavailable to other players until it begins to slowly accumulate again. Resources allow you to build buildings and ships or feed your people directly. There are eight different resources, all of which have an upgraded version.
Buildings are either constructed or purchased outright. Construction requires the right resource or combination of resources (and the use of one of the construction buildings). Each of the 33 standard buildings offers some different function: construct a ship/building, upgrade a resource, get cash via varying methods, etc. There are also 36 special buildings of which only 5 can appear in any given game. Much like the standard buildings, these have a variety of extra nifty functions.
Ships in the game serve two and a half functions. They are worth points themselves, they provide a certain base amount of food each full round (except for the luxury liner).Read more ›
Each player starts the game without any buildings or ships in their player area so each turn tends to move pretty fast. As you begin to expand and grow your port, more actions become available to you so the game does slow down a little bit. However, I don't find this to be a negative attribute because the tensity is still very high.
As each round ends you have a "harvest" phase much like the one in Agricola. If you've played Agricola, you might recall how crucial it is to have enough food to feed your workers at the end of a stage. Not feeding your workers in Agricola results in a begging card that reduces your final score by 3 points. This can really hurt your chances of winning especially since games of Agricola tend to have very low final scores. This, however, is not the case in Le Havre. If you don't have enough food or money to feed your workers in Le Havre, you receive a loan card which you can pay off later. Sometimes it can even be advantageous for a player to take a loan card rather than feed their workers during a harvest.
Aside from the gameplay, components are decent but nothing great. The resources are little cardboard chips that you flip over once they're upgraded. This can present an issue because resource pieces can be easily flipped over without realizing it. A simple fix for this issue would be to keep basic resources on one side of your player area and upgraded resources on the other.Read more ›
Most Recent Customer Reviews
This game was designed by the same designer of AGRICOLA, Uwe Rosenberg.
And it shows. This is nothing more than a worsened AGRICOLA kind of spin-off. Read more
I hated this game the first couple times I played it. Immensely frustrating, difficult to get anything done under the best of circumstances, and circumstances are usually not the... Read morePublished on November 29, 2013 by Rex Dart
Great economics board game and versatility of long and short version is a nice part for when you have only 2 hours to play. Read morePublished on August 10, 2013 by Buffalo86
To each his own, but this is my favorite game. It isn't as diverse as Agricola or Race for the Galaxy (with so many possible expansion decks of cards to rotate through each game)... Read morePublished on January 25, 2013 by Arthur W. Brown
Not for everyone, but a great board game to engage the mind and have fun in a group setting! Make it about relationships and engage people and family doing it. Read morePublished on October 20, 2012 by Donald Turos
I was surprised when I opened the box and I found an unexpected surprise inside: LE HAVRE LE GRAND HAMEAU EXPANSION. Read morePublished on October 7, 2012 by Karl Thorsson
LeHavre is a superb game (better than Agricola because there is more player interaction and no "lucky-card" advantage), and I would like to contradict some of the negative comments... Read morePublished on November 1, 2011 by Allen Sliwinski
I just bought this game so only have played it through once, but I loved it straight away. Lots of depth and options - and the good news is that none of those options are really... Read morePublished on November 30, 2010 by Karen Knoblaugh
Nice design, great attention to details, fun gameplay. For all those who like Agricola, Puerto Rico - recommended. Read morePublished on September 20, 2010 by Vanya Kashperuk