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Fluxx Martian Fluxx

4.6 out of 5 stars 27 customer reviews

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  • 2 to 5 player game
  • 5 to 30 minute game
  • Science fiction theme
  • Ever changing card game
  • Abduct cows
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Product Description

Product Description

It's a Martian Invasion-themed version of Fluxx! Just as Zombie Fluxx draws on all those classic Zombie movies for inspiration, Martian Fluxx is about all those great alien invasion stories going back to the original, the War of the Worlds. Some of the Keepers you'll find in the Martian Fluxx: Mars, the Mothership, the Flying Saucer, the Tripod, the City, the Cow, the Ray Gun, the Space Suit, and the Tentacle. The Tentacle? I hear you asking. How is that a good thing? All those other things sound like great Keepers but what's good about a tentacle? Well, they're great if you're a Martian... which is what we are in this game! In Martian Fluxx, the players are invaders from Mars, and the Creepers are those pesky Pathetic Humans who are always getting in our way, keeping us from winning. Cows of course are Keepers because for Humans and Martians alike, they're good eating. There are actually two Cow Keepers in the game; if you have them both you can win with the Goal "Two All-Beef Earthlings." The idea of making us the Martians came about as I realized the Martians are the ones who get all the cool stuff! Other cool Keepers you'll find include the Abduction Chamber (which you can hide your Pathetic Humans in), the Space Modulator and the Mind-Control Transmitter. And yes, you can use that Ray Gun to vaporize Pathetic Humans. (The Germs Creeper however is harder to get rid of...)

From the Manufacturer

It's a Martian Invasion-themed version of Fluxx. Just as Zombie Fluxx draws on all those classic Zombie movies for inspiration, Martian Fluxx is about all those great alien invasion stories going back to the original, the War of the Worlds. Some of the Keepers you'll find in the Martian Fluxx: Mars, the Mothership, the Flying Saucer, the Tripod, the City, the Cow, the Ray Gun, the Space Suit, and the Tentacle. The Tentacle? I hear you asking. How is that a good thing? All those other things sound like great Keepers but what's good about a tentacle? Well, they're great if you're a Martian... which is what we are in this game. In Martian Fluxx, the players are invaders from Mars, and the Creepers are those pesky Pathetic Humans who are always getting in our way, keeping us from winning. Cows of course are Keepers because for Humans and Martians alike, they're good eating. There are actually two Cow Keepers in the game; if you have them both you can win with the Goal "Two All-Beef Earthlings." The idea of making us the Martians came about as I realized the Martians are the ones who get all the cool stuff. Other cool Keepers you'll find include the Abduction Chamber (which you can hide your Pathetic Humans in), the Space Modulator and the Mind-Control Transmitter. And yes, you can use that Ray Gun to vaporize Pathetic Humans. (The Germs Creeper however is harder to get rid of...).

Product Information

Product Dimensions 4.9 x 3.7 x 1.2 inches
Item Weight 1.6 ounces
Shipping Weight 1.6 ounces
Domestic Shipping Currently, item can be shipped only within the U.S. and to APO/FPO addresses. For APO/FPO shipments, please check with the manufacturer regarding warranty and support issues.
International Shipping This item is not eligible for international shipping. Learn More
ASIN 1929780753
Item model number 038LOO
Manufacturer recommended age 8 years and up
Best Sellers Rank #354,539 in Toys & Games (See Top 100 in Toys & Games)
#3,896 in Toys & Games > Games > Card Games
Customer Reviews
4.6 out of 5 stars 27 customer reviews

4.6 out of 5 stars

Warranty & Support

Product Warranty: For warranty information about this product, please click here

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Customer Reviews

Top Customer Reviews

By Stuart E. Brinkley on July 19, 2010
Format: Toy
This is a good version of flux. It really captures the essence of humanity's pop culture sense of mars and martians and makes for a fun version of flux. Beyond the original flux, there are new cards called "Creepers" that complicate and change some of the strategy for winning. Additionally, the "Keeper" cards sometimes have special functions in the game that spice things up. A great combination with Zombie Flux (yup, two decks at the same time with the right number of people is quite fun).
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My family and I are slowly working our way through all of the Fluxx variations. We started with Zombie, and have since tried Star, Regular/Original, "Monster" (a Halloween special), and now Martian. Martian is probably our second favorite, with lots of Creeper cards and unique types of Goals: not all goals are "get these 2 Keepers," some require Creepers or more than 2 things. There are also some clever rules for Keepers, like being able to actually hide Creeper cards under certain Keepers, etc. However, we still find Star Fluxx to be the best. It has tons of rules assigned to Keepers to make them more than just "collectibles," a crazy amount of Action cards to keep the game interesting, and Surprise cards which no other version (that we've found) has. If you can only try one Fluxx game, make it Star Fluxx. If you'd like to try two, Martian Fluxx should be the second one.
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I guess I'm a Fluxx Traditionalist. I have several variants/expansions and I just can't get behind the creepers. I'm getting ahead of myself though.

For those of you who are not familiar with the Fluxx concept, I have to tell you a little about the game. It is very well named because the rule and the objective is always changing. You start by drawing a card and playing a card. You or one of your opponents might play a card that changes so that you have to draw 2 cards or play 3. It can get a little out of hand- sometimes literally. You have to to have cards played in front of you that match the current goal in order to win. It is impossible to ever know who is winning the game. It just kind of happens suddenly.

It's in the genre i like to call "screw your neighbor" games. Don't ever play it with someone who takes things personally. Things can get pretty mean and tense quickly. It's also very funny. As long as you keep your sense of humor, this is a terrific game.

Any of these expansion sets can be played on their own or in combination with the original Fluxx game and/or other expansions. It can get out of control. Sometimes that's fun. Each additional set add to the complexity of the game- and usually the time it takes to play it.

This expansion is pretty fun when played on it's own. The concept is that you are playing the martians who are looking to take over the world, or at least eat a few humans. The combinations are a little cheesy and quite funny. Your nemesis, of course, is the human race. Creepers come in the form of humans who, for some reason, want to stop your quest for global domination. These creepers usually prevent you from winning and occasionally make it so everyone loses.
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Format: Toy
I actually got this version of Fluxx before playing regular Fluxx. I had it recommended to me by someone at the local game store here and decided I'd pick it up. It really is a very good game, and I personally don't agree with the other reviewer in their opinion of it being more complicated than normal Fluxx. There are a few rule cards that in my opinion can make it a lot harder in normal Fluxx. Not to say it isn't fun, I still love both versions and consider both to be 5 star games, and are my favorite card games to play. If you want a game that will make you laugh, think a little bit, and will most likely never be the same game twice, definitely pick this up!!
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Format: Toy
Fluxx is a gnomic, a game you define as you play it. At the start there is no goal and you simply draw a card and play a card. That changes fast as cards are played that define new rules and goals.

The conceit for this deck is that the players are Martians invading Earth. Goals are themed accordingly, drawing on Hollywood, Ed Wood and popular knowledge. I find them hysterically funny.

There are Action cards that are pretty much the same in all Fluxx variants. The keepers (cards that enable you to achieve goals) are stuff like cows and ray guns and Martian teleporter booths - again side splitting in context and can be combined to form a number of clever visual puns in the goal cards. The creepers (cards you must play and that usually prevent you from winning but not always in this variant) are mostly Pathetic Humans, but there are also the dreaded Germs and Army cards. Again, in context, they make for an amusing and nifty mechanism as well as offering a neat win possibility.

Special for this deck is the Martian Tech, a subset of the Keepers that allow all sorts of nifty things to be done by the owning player.

Fluxx is a short-term tactical game in which the win is almost always a lucky spur-of-the-moment thing, and the play value can be diminished because of that, but for a quick game with no real limits on numbers of players (I've had as many as 9 at the table in one game) it can't be beat.

Martian Fluxx is in my opinion the best of breed.
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