|Item Weight||4 ounces|
|Product Dimensions||1 x 3.8 x 4.9 inches|
|Item model number||001LOO-5-0|
|Item Package Quantity||1|
|Number Of Pieces||120|
|Included Components||100 cards, instructions|
|Warranty Description||No Warranty|
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Looney Labs Fluxx 5.0 Card Game
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|Item Dimensions||1 x 3.75 x 4.88 in||3.75 x 5 x 1 in||5 x 1 x 3.75 in||0.88 x 3.75 x 5.75 in||4.88 x 3.75 x 1 in||1.12 x 3.62 x 5 in|
The latest and greatest version of the card game with ever changing rules! Easier than ever with just the four classic card types that fans the world over have come to know and love. It starts out simple: draw one card and play one card - but New Rule cards quickly make things chaotic. Even the object of the game will often change as you play, as players swap out one Goal card for another. Can you achieve World Peace before someone changes the goal to Bread and Chocolate.
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What is Fluxx?
The game starts simply. On your turn, you Draw 1 card from the deck, and Play 1 card from your hand. What is the Goal of the game? Well that's the fun- the other Rules and Goals of the game are cards that you play! So on your turn you might play the Goal card "Milk and Cookies", which states that the player with the "Milk" and "Cookies" cards in play wins the game. But the next person might play "Chocolate Milk", which replaces the old Goal, so now you have to own "Milk" and "Chocolate" in order to win. The rules are always changing, so you have to pay attention. The game keeps going like this, playing new Rules and Goals, until someone has fulfilled a Goal card and wins the game. Anyone old enough to read can play and enjoy a game of Fluxx. And if all these rules get to be too much, there are cards like Rules Reset to get rid of rules and go back to the simple "Draw 1, Play 1" mechanic. It's frantic, fun, and stimulating.
What is Fluxx 5.0?
There have been a few versions of the base game, and more than anything what each version adds is improved rules- which are written directly on the cards as well as having a "Frequently Asked Questions" on the rules sheet. Each set also has improved art on the cards. A few cards are new in each version, but the major difference compared to Version 4 is the removal of "Creepers". Creepers are cards that prevent you from winning the game. Thematically, they work really well with some sets (Zombie Fluxx) but they aren't really appropriate for the base game. Removing them was a smart step, and people who enjoyed those cards can either purchase the old Version 4 or an expansion set that has those cards. For new players or returning players who need a new deck, Fluxx 5.0 is the best ever.
What's the Catch?
The only "bad" part about Fluxx is that it's not a very serious game. The winner is mostly decided by luck- it's entirely possible (although very rare) that you will begin the game with the right combination of cards to win on the first turn. So really, this is meant to be a fun table game just for some laughs, to be played in a few fairly quick rounds. Generally my group of friends will open the evening with a game of Fluxx to get everyone "warmed up" for other games.
This Sounds Complicated...
It's not! Honestly, one experienced player can get a table full of new players into a game in about two minutes. A group of people who have never seen the game before can probably get going in about five minutes- most rules are written on the cards, and there are plenty of clarifications as well as an example game on the rules sheet included in the box. Don't be intimidated!
Fluxx is a quirky, fun, chaotic, smart, card game. This is one of the very few games in the world that really deserves to market itself as making you smarter when you play it. Having to pay attention to the ever-changing rules and constantly adapt to new strategies as you draw new cards gives your brain a workout without ever being too challenging. The game is never much harder than a hand of Poker or Solitaire, and yet you'll soon find yourself amazed that you're negotiating a table covered in new Rules and ever-changing Goals. Fluxx has now become *the* introductory game among my friends, where if we're meeting someone who hasn't played board games with us before, we immediately start a game of Fluxx. Add it to your game night now.
If you can read and follow the most simple instructions on a card, you can have fun here. I've had 7-year olds (precocious, true) enjoy it, and I've had octogenarians enjoy it.
I had Flux 1.0 waaaaay back in the day, which it was being sold at Games People Play in Cambridge, MA (like the '80s). 5.0 is still the same fun game, just updated over the years with some new rules/cards.
It starts out with basic rules, you draw a card, you play a card... As the game progresses new rules are added and the laughter soon follows. Soon you will have rules like:
Poor bonus:if you have the least amount of cards in your hand draw an extra card
Party bonus: if you have the party card, draw an extra card
Then there are action cards. Action cards allow you to steal cards from your neighbor, trade in your hand, take an extra card etc
There are keepers: the cards you keep to win the game
There are creepers: the cards that keep you from winning the game (they can be eliminated for an easier version of the game)
And there are goal cards: these cards tell you which combination of keepers you need to keep in order to win (but don't get too stuck on these, because they constantly change!)
Confused? The best thing to do is play it once, read every card and just go for it. You'll understand after that.