Other Sellers on Amazon
+ Free Shipping
+ Free Shipping
+ Free Shipping
Lords of Waterdeep: A Dungeons & Dragons Board Game
- Enter your model number to make sure this fits.
- An exciting Euro-style board game set in Waterdeep, the greatest city and jewel of the Forgotten Realms
- This immersive game casts players as Lords of Waterdeep who hire adventurers to complete quests
- Game play: 1 hour
- Perfect for 2 to 5 players
Frequently bought together
Customers who bought this item also bought
CHOKING HAZARD -- Small parts. Not for children under 3 yrs.
Waterdeep, the City of Splendors--the most resplendent jewel in the Forgotten Realms, and a den of political intrigue and shady back-alley dealings. In this game, the players are powerful lords vying for control of this great city. Its treasures and resources are ripe for the taking, and that which cannot be gained through trickery and negotiation must be taken by force!
Lords of Waterdeep is a Euro-style board game for 2-5 players.
5 card stock player mats
121 Intrigue, Quest, and Role cards
130 wooden cubes, pawns, and score pieces
Wooden player markers
Card stock tiles and tokens representing buildings, gold coins, and victory points
From the Manufacturer
Waterdeep, the City of Splendors—the most resplendent jewel in the Forgotten Realms, and a den of political intrigue and shady back-alley dealings. In this game, the players are powerful lords vying for control of this great city. Its treasures and resources are ripe for the taking, and that which cannot be gained through trickery and negotiation must be taken by force. Lords of Waterdeep is a strategy board game for 2-5 players. You take on the role of one of the masked Lords of Waterdeep, secret rulers of the city. Through your agents, you recruit adventurers to go on quests on your behalf, earning rewards and increasing your influence over the city. Expand the city by purchasing new buildings that open up new actions on the board, and hinder—or help—the other lords by playing Intrigue cards to enact your carefully laid plans.
Compare to similar items
This item Lords of Waterdeep: A Dungeons & Dragons Board Game
|Shipping||FREE Shipping||FREE Shipping||FREE Shipping||FREE Shipping||FREE Shipping||FREE Shipping|
|Sold By||Amazon.com||Amazon.com||Chuthiaar stores||Amazon.com||Amazon.com||Amazon.com|
|Are Batteries Required||No||No||No||No||No||No|
|Item Dimensions||11.12 x 14.12 x 2.88 in||2.36 x 8.46 x 10.82 in||3.2 x 10.5 x 10.5 in||9.5 x 11.62 x 3 in||11.75 x 11.75 x 3 in||2.15 x 11.1 x 14.1 in|
|Item Weight||3.67 lbs||1.79 lbs||2.87 lbs||2 lbs||2.8 lbs||2.26 lbs|
Top customer reviews
The game is centered on sending out agent meeples to collect resources to finish quests and obtain victory points or build buildings (which further help in obtaining new resources or victory points). Once your agent is on a particular location, you block out everyone else from being able to land on that location. All players active quests are public knowledge, with the only hidden items being who your particular lord is (and conversely, what secret ability you have to score additional points at the end of the game) and what intrigue cards you have in your hand. On the way, you play intrigue cards to hinder or help other players, but mainly to benefit yourself. The game is always eight rounds, and the faction with the most victory points at the end of the 8th round is crowned the new Lord of Waterdeep.
This is a great game to initiate people into board gaming, especially competitive personality types (like athletes and athletic trainers), because it has some pretty simple mechanics, and the thematic elements are integrated well, but won't bog down anyone who isn't into fantasy or D&D elements. The core game is itself fun, but we almost always play the game with the expansion.
*Complexity: 4/5 out of 10.
*Strategy to Luck Ratio: Pretty evenly mixed. No one is out for the count if they played the first few rounds and fell behind in scoring. There are several 25 point quests in the core game, and several 40 point quests in the expansion, that have always proved, in our gaming sessions, that no one knows who will win until the last round is played and final scoring has occurred.
*Art and theme: Pretty well integrated.
*Physical Box: Probably one of the best uses of item management that doesn't involve thousands of plastic baggies or the use of a third party inventory cardboard/plastic tray system.
Also, the game uses, like most games, cardboard tokens to represent coins. Do not underestimate the use of metal coins if you can find them.
4 stars because I wish the game was a little more interactive between players. For example if you could trade resources you collect, like settlers, it could add an interesting dynamic to the game.
If you're just excited by the general theme and interested in a different gaming experience this could be the one for you.
Should you find the mechanic of the game enjoyable, you may want to venture further into the worker placement genre.
Note that I am the only one in the family that grew up on D&D styled IP. My wife typically hates fantasy and sci-fi type stuff, but she was able to pick this up w/o any problems. She doesn't really read the card or pay attention to the art and most wants 'orange guys or purple guys' as opposed to warriors or mages. Fans of the game will appreciate some quest names like Domesticate Owlbears.
Since we're a casual boardgame family we don't play with mandatory quests or practice resource denial strategies so it's more like a resource 'race' (like ticket to ride) so it's less intense towards the end of the game and easier to have runaway leaders, but due to the lord bonuses and just general randomness of which lord you get, quests, and buildings that are available, it's maintained it's replayability for us and since there's an expansion out, I don't see this game hitting the cupboard anytime soon.
We've taught this game to multiple friends with varying levels of boardgame experience (usually little to none or some settlers experience) and it has always been easy for them to pick up and often they'll want to play again after we finish.
We recommend playing with 3 people as 4 people matches take really long. There are limited rounds, which is good, but adding a fouth person increases the number of turns and agents quite a bit b/c there's also more competition over spots b/c you can only build a single building per round w/o intrigue cards or special spots.