Other Sellers on Amazon
+ Free Shipping
+ Free Shipping
+ Free Shipping
Lords of Waterdeep: A Dungeons & Dragons Board Game
- Enter your model number to make sure this fits.
- An exciting Euro-style board game set in Waterdeep, the greatest city and jewel of the Forgotten Realms
- This immersive game casts players as Lords of Waterdeep who hire adventurers to complete quests
- Game play: 1 hour
- Perfect for 2 to 5 players
Frequently bought together
Customers who bought this item also bought
Customers also shopped for
CHOKING HAZARD -- Small parts. Not for children under 3 yrs.
Have a question?
Find answers in product info, Q&As, reviews
Please make sure that you are posting in the form of a question.
Waterdeep, the City of Splendors--the most resplendent jewel in the Forgotten Realms, and a den of political intrigue and shady back-alley dealings. In this game, the players are powerful lords vying for control of this great city. Its treasures and resources are ripe for the taking, and that which cannot be gained through trickery and negotiation must be taken by force!
Lords of Waterdeep is a Euro-style board game for 2-5 players.
5 card stock player mats
121 Intrigue, Quest, and Role cards
130 wooden cubes, pawns, and score pieces
Wooden player markers
Card stock tiles and tokens representing buildings, gold coins, and victory points
From the Manufacturer
Waterdeep, the City of Splendors—the most resplendent jewel in the Forgotten Realms, and a den of political intrigue and shady back-alley dealings. In this game, the players are powerful lords vying for control of this great city. Its treasures and resources are ripe for the taking, and that which cannot be gained through trickery and negotiation must be taken by force. Lords of Waterdeep is a strategy board game for 2-5 players. You take on the role of one of the masked Lords of Waterdeep, secret rulers of the city. Through your agents, you recruit adventurers to go on quests on your behalf, earning rewards and increasing your influence over the city. Expand the city by purchasing new buildings that open up new actions on the board, and hinder—or help—the other lords by playing Intrigue cards to enact your carefully laid plans.
Legal DisclaimerWARNING! WARNING! CHOKING HAZARD -- Small parts. Not for children under 3 yrs of age. ****************************************** Manufacturer recommends this product for children that are 12 years of age and up. ******************************************
Compare with similar items
Scythe Board Game
Dungeons & Dragons: The Legend of Drizzt Board Game
|Shipping||FREE Shipping||FREE Shipping||FREE Shipping||FREE Shipping||FREE Shipping||FREE Shipping|
|Are Batteries Required||No||No||No||No||No||No|
|Item Dimensions||11.12 x 14.12 x 2.88 in||8.75 x 6.5 x 2.75 in||9.5 x 11.62 x 3 in||4 x 11.81 x 14.57 in||12.25 x 12.25 x 4.75 in||12.2 x 3.15 x 12.2 in|
|Item Weight||3.67 lbs||2.01 lbs||2 lbs||7 lbs||6.6 lbs||1 lb|
Top customer reviews
There was a problem filtering reviews right now. Please try again later.
My boyfriend and his friends are really into board games, and I've now played a ton as well, so feel more adept to comment here. This is honestly my favorite game. It takes about 90-120 minutes to play, and even if someone is doing really poorly, there is still the chance they can come back and win. I love that there is strategy, creativity, you can work with or against people, and while you're all working for points, you all have your own specific goals. I can't say enough amazing things about it. We first played it when I hadn't played a lot of board games and I loved it, and we now own it along with 100 other board games and I still love it!
My only suggestion is to get the expansion pack. It is worth every penny because of the extra things that it offers, and it can completely change many aspects of how you play!
Similarly, the economics of intrigue cards changes in a two player. In a normal game, a card that forces all opponents to discard a cleric at their tavern will give the original player an advantage. They used one turn to set every other player back a turn (as clerics take one turn to grab). But in a two player game, using that card sets one player back one turn for the cost of using a turn. Sure, you get the extra action afterwards, but with the disincentive to building buildings mentioned above in 2 player, that extra turn really is not worth much. Essentially, you learn quickly that about half of the game's math does not work well for 2 player. Still fun in 2 player if you recognize this handicap and work to play around it, but less fun on a frequent basis.
For me personally, the worst part of some games is just learning the rules and all the bickering, noses in rulebooks, and foiled strategies due to misunderstood rules (maybe its just us and the people we play with lol). Once learned its fine but that initial phase can be painful. THIS GAME HAD NONE OF THAT. Short and concise well written rules! I think we ended up having one question during the game and we quickly found our answer as opposed to the, "but what does that mean?", "it doesn't really say" vague kind of rules we've encountered in the past.
This is also a nice game for those averse to conflict, take that type of mechanics, or those just in the mood for a more peaceful game. There are a few "mean" intrigue cards that make a person focus on completing a new mission before they can get back to their own other than that it's a low to zero conflict game. And while it is a worker placement game where you might get blocked from a location you want, there is usually plenty of other options to go especially when people start building new locations. In my opinion its really a game of who succeeded best as opposed to smashing your opponents.
One of our top favorite games at the moment.
the only downside is only 5 people can play, but with the expansion pack that increases to 6.