Top positive review
3 people found this helpful
5.0 out of 5 starsFantastic game (With caveats for 2 player)
ByJohn Mon April 26, 2017
This game is insanely fun. I will say that it is better for 3-5 people than for two because the math works differently. For example, on a building wherein you get a bonus as the owner, if the tile gives the opponent two clerics and the owner one, it essentially gives the owner and the individual using the building a free cleric. In a multiple person game, that gives the building owner an advantage. For example, if the building is used 4 times and the opponents evenly use the building, in a 3 player game, the two opponents will get what is essentially two free turns total each and the owner of the building gets the advantage, as he/she gets 4 free turns (because of the extra clerics). In a two player game, the opponent and the owner both get 4 free turns worth of clerics.
Similarly, the economics of intrigue cards changes in a two player. In a normal game, a card that forces all opponents to discard a cleric at their tavern will give the original player an advantage. They used one turn to set every other player back a turn (as clerics take one turn to grab). But in a two player game, using that card sets one player back one turn for the cost of using a turn. Sure, you get the extra action afterwards, but with the disincentive to building buildings mentioned above in 2 player, that extra turn really is not worth much. Essentially, you learn quickly that about half of the game's math does not work well for 2 player. Still fun in 2 player if you recognize this handicap and work to play around it, but less fun on a frequent basis.