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Lords of Waterdeep: Scoundrels of Skullport Expansion Board Game
|Price:||$29.84 & FREE Shipping. Details|
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- For 2-6 Players
- 60 minute playing time
- Scoundrels of Skull port adds brand new content for owners of the Lords of Water deep. It is not one, but two, complete expansions, the sprawling dungeon of Under mountain and the criminal haven of Skull port.
- Adds a 6th player to the game.
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Scoundrels of Skull port adds TWO new expansions to the Lords of Water deep board game -- Under mountain and Skull port -- inspired by the vast dungeon and criminal haven under Water deep. Players can choose to include one or both expansions in a Lords of Water deep game. The expansions also allow the addition of a sixth player. The Skull port expansion adds a new resource to the game: Corruption. The Under mountain expansion features bigger quests and more ways to get adventures. Scoundrels of Skull port also includes new Lords, new Buildings, and set-up materials for a sixth player.
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This item Lords of Waterdeep: Scoundrels of Skullport Expansion Board Game
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|Are Batteries Required||No||No||No||No||No||No|
|Item Dimensions||2.15 x 11.1 x 14.1 in||3 x 12 x 12 in||12.2 x 3.15 x 12.2 in||0.4 x 11.81 x 14.57 in||3.93 x 8.66 x 10.63 in||3.6 x 8.8 x 12.4 in|
|Item Weight||1.01 lbs||3.91 lbs||4 lbs||7 lbs||4 lbs||4.94 lbs|
Top Customer Reviews
So why did I get the expansion? I mainly got this because I wanted to add in the option to play with a 6th player. When my sister and her sons come over to play, we're sometimes in the 6 player range and it's unfortunate to make anyone sit out. Scoundrels of Skullport adds a 6th player as well as two new modules to the game. You are required (per the rules) to use at least one module any time you are playing with 6 players. If you're playing with new players, this is easily done by using the Undermountain module. It adds 3 new buildings to assign your agent to without adding a ton of extra complexity. There are new buildings, Lord cards, quests, and intrigue cards - but you can simply tack on the extra board and forego all of those. If you want to use the cards/buildings that come with Undermountain, there will be nothing unfamiliar. It introduces no new complexities other than some quests which require a ton of "resources" for a huge payoff in VP. This may seem overpowered - but the sheer fact that you're doing those quests means you'll be doing less overall quests. It really does balance out just as well as the big 25 point quests balanced in the base game.
If you want to add complexity to your game, add the Skullport module. It introduces a new resource - Corruption. It, too, comes with new cards and a couple of new boards to sit beside the main board. I haven't played with this one yet, but definitely think it will add fun dynamics for when we want a slightly heavier 2-3p game. I won't introduce it to new players until they've played the base game a few times, but at that point I think it could work with 5-6p too.
This expansion is actually two separate expansions (Skullport and Undermountain) boxed into one. It adds in a 6th player option for the core by adding in the Gray Hands faction (with all necessary wooden pieces) as well as additional wooden pieces for the other 5 factions that come in the core game to allow for up to six players. It includes the location boards for Skullport and Undermountain, as well as new Lord cards, quest cards, and intrigue cards for both of the expansions that can either be used with the core game individually or together. Included are rules to allow for a longer version of the game (essentially adding in an extra agent meeple at the start of the game). With the Skullport expansion there is also the introduction of the corruption track - a high reward but potentially high penalty system for obtaining resources in the game.
The expansion adds even more high stakes with not only the addition of the corruption track, but also the addition of 40 point quest cards, further solidifying for the core game that the winner is never really known until final scoring is had at the end of the 8th round. In our gaming sessions, we've had a player win by turning in two 40 point quests over the last two turns, and only winning by a few points.
The have only been two complaints from our gaming group in regards to this expansion. 1) there is a new lord in each expansion that scores by completing missions ONLY from that expansion, and the luck of the draw may not be in your favor when utilizing both expansions with the core set. 2) the physical box, by virtue of not having a big gaming board in it like the core game, will often have its pieces strewn about even with the plastic tray insert.
Other than that, it's a great expansion, and we almost always (like 99% of the time) always use both expansions with the core game when we play.
Most Recent Customer Reviews
Wife and I really like the base game. These expansions add all kinds of new strategies without hosing up the balance. Perfect addition.