Lost Cities - The Card Game
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- Two explorers embark on research journeys to remote corners of the world
- Explore Himalayan mountains, the Central American rainforest, the Egyptian desert, a mysterious volcano, and the bottom of the sea
- The expedition routes take shape and the explorers earn points
- The explorer with the highest score after three rounds of expeditions wins
- The lost cities hold many unseen mysteries!
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From the manufacturer
About KOSMOS Games
KOSMOS games build social skills, stimulate logical and strategic thinking, promote visual-spatial and math skills, cultivate physical coordination and manual dexterity, encourage family time, and inspire fair-mindedness, confidence, and honorable attitudes. German engineered and beautifully made, these games become enduring family favorites and game night classics. For all these reasons, Kosmos games have earned worldwide acclaim.
Lost Cities: The Original Card Game
Who will discover the ancient civilizations?
Two explorers embark on research journeys to remote corners of the world: the Himalayan mountains, the Central American rainforest, the Egyptian desert, a mysterious volcano, and the bottom of the sea. As the cards are played, the expedition routes take shape and the explorers earn points. The most daring adventurers make bets on the success of their expeditions. The explorer with the highest score after three rounds of expeditions wins. The rules of the game are simple, but beware: The lost cities hold many unseen mysteries!
- For 2 players
- Ages 10 and up
- Play Time: 30 minutes
About the Author
Reiner Knizia, born in 1957, lives in Windsor, Great Britain. He holds a PhD in Mathematics and has published numerous games in Germany and abroad. Among his greatest achievements are the German awards 'Deutscher Spiele Preis' (obtained in 1993 and 1998) and 'Spiel des Jahres 2008' (the latter for 'Keltis,' a game based on 'Lost Cities'). Reiner Knizia specializes in games whose simple rules give players much freedom of choice.
What's in the box?
- 1 Game Board
- 45 Expedition cards (values indicated on the cards: 2-10, in five colors)
- 15 Wager cards (3 of each color)
- 1 Rule booklet
The Game Board
The game board depicts five routes upon which players strive to form expeditions throughout the course of the game. The routes lead to remote and mysterious corners around the world: the Himalayan mountains, the Central American rainforest, the Egyptian desert, a mysterious volcano, and the bottom of the sea.
The Game Components
Each player starts with 8 cards distributed at random. The remaining cards are placed in a draw pile beside the board. During each turn, a player must either place a card on one of his or her expedition columns, or discard a card face up on the board. Discarding a card allows the other player to snatch it up on his or her next turn!
Card tactics are key to winning this strategy game for two players! Be ready to take chances and test your luck!
The rules of the game are very simple, but don't get the wrong impression! There is much more to Lost Cities than it might seem at first glance.
The full-color illustrated manual provides a detailed explanation of how to score the game, including hints on when you should or shouldn't use a wager card.
Lost Cities: The Board Game
Fans looking for a 4-player version will also enjoy the board game version of Lost Cities.
Who will discover the ancient civilizations? Two explorers embark on research journeys to remote corners of the world: the Himalayan mountains, the Central American rainforest, the Egyptian desert, a mysterious volcano, and the bottom of the sea. As the cards are played, the expedition routes take shape and the explorers earn points. The most daring adventurers make bets on the success of their expeditions. The explorer with the highest score after three rounds of expeditions wins. The rules of the game are simple, but beware: The lost cities hold many unseen mysteries!.
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|Item Dimensions||7.9 x 7.9 x 1.8 in||4.25 x 1.25 x 6.25 in||8.5 x 6.25 x 2 in||1.4 x 4.6 x 6.4 in||3.75 x 4.88 x 1 in||7 x 4.2 x 2 in|
Top customer reviews
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The cards have a good quality feel and the game box is sturdy. The graphics are nice, but personally I don't feel they add much to the game.
We've owned it about 2 months now and now keep a running score. The game doesn't come with score cards or tally sheets, but a quick search on the internet brought up several printable versions. Since the game only consists of cards and a playing board, there is plenty of room to store a pencil and small paper in the plastic insert or larger pieces of paper under the plastic insert. (We chose to keep score digitally in a spreadsheet.)
The product description includes accurate pictures of the box, playing board, and cards. I've taken a couple photos of the inside in case anyone is interested in how it fits together on the inside. Hope this review helps.
Note, the game cards themselves are a bit flimsy. My wife spilled her coffee on the cards and, in spite of wiping them off nearly immediately, a number of them were ruined. We actually had to purchase another game to get the cards, and I also bought a set of sleeves that were designed to fit the game. I considered taking a star off for quality, but I really didn't want to take away from the game itself.
The theme is pretty irrelevant, but it's nice they tried, I guess. There are five different colors of cards, one for each of the numbers 1-10, as well as 3 bet cards for each that multiply your scores. Each player takes turns placing a card either in a column in front of them to earn points, or into a discard pile, always of the corresponding color, then they draw a card from the deck or from one of the discard piles. The cost of starting a column is 20 points. Each card you lay down in a column must correspond to that column, and must increase in value (ie. 2, 4, 7, 9, 10). After the last card is drawn, the round immediately ends and you add up your points. With each column, you add up the numerical values of the cards you place (with my previous example of 2, 4, 7, 9, 10, that column would equal 32 points), then you subtract the 20 points it costs you for starting a column of that color (so then that column is worth 12 points). You do that for each color column you've placed cards for, add it all together, and then that is your total for that round (you play three rounds). There also betting cards as I have mentioned. They must be placed before any numbers have been placed. You can play multiple bets on top of each other, but once you have place a number, you cannot place more bets on that column. So, with the same example, if you had played 2 betting cards, followed by 2, 4, 7, 9, 10, you would add up your numerical cards to get 32, then subtract the 20, THEN your bet card would go into affect. So with 2 betting cards, that 12 points is now tripled into 36. This makes starting a column even more hazardous because if you place 2 betting cards, and fail to place any numbered cards, your total for that column is the negative 20 it cost you to start it, TRIPLED! That would not go so good for you. There's just enough luck mixed with strategy that anyone can win, and it ain't over til it's over, as they say.
The game goes quickly, you don't have to talk, you don't have to pay attention to what the other player is doing (unless you want to pick up a card they've discarded), and there's not much to think about. Sometimes you need a game like that. Maybe that's not the type of game for you but it's very relaxing for me, especially with so many rounds of Settlers, Dominion, etc. under my belt.