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Lua Quick Start Guide: The easiest way to learn Lua programming
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The easiest way to learn Lua programming
Key Features
- The easiest way to learn Lua coding
- Use the Lua standard libraries and debug Lua code
- Embed Lua as a scripting language using the Lua C API
Book Description
Lua is a small, powerful and extendable scripting/programming language that can be used for learning to program, and writing games and applications, or as an embedded scripting language. There are many popular commercial projects that allow you to modify or extend them through Lua scripting, and this book will get you ready for that. This book is the easiest way to learn Lua. It introduces you to the basics of Lua and helps you to understand the problems it solves. You will work with the basic language features, the libraries Lua provides, and powerful topics such as object-oriented programming. Every aspect of programming in Lua, variables, data types, functions, tables, arrays and objects, is covered in sufficient detail for you to get started. You will also find out about Lua's module system and how to interface with the operating system.
After reading this book, you will be ready to use Lua as a programming language to write code that can interface with the operating system, automate tasks, make playable games, and much more. This book is a solid starting point for those who want to learn Lua in order to move onto other technologies such as Love2D or Roblox.
A quick start guide is a focused, shorter title that provides a faster paced introduction to a technology. It is designed for people who don't need all the details at this point in their learning curve. This presentation has been streamlined to concentrate on the things you really need to know.
What you will learn
- Understand the basics of programming the Lua language
- Understand how to use tables, the data structure that makes Lua so powerful
- Understand object-oriented programming in Lua using metatables
- Understand standard LUA libraries for math, file io, and more
- Manipulate string data using Lua
- Understand how to debug Lua applications quickly and effciently
- Understand how to embed Lua into applications with the Lua C API
Who this book is for
This book is for developers who want to get up and running with Lua. This book is ideal for programmers who want to learn to embed Lua in their own applications, as well as for beginner programmers who have never coded before.
Table of Contents
- Introduction to LUA
- Working with LUA
- Tables and Objects
- LUA Libraries
- Debuging LUA
- Embedding LUA
- LUA Bridge
- Next Steps
- ISBN-101789343224
- ISBN-13978-1789343229
- PublisherPackt Publishing
- Publication dateJuly 27, 2018
- LanguageEnglish
- Dimensions7.5 x 0.46 x 9.25 inches
- Print length202 pages
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Editorial Reviews
About the Author
Gabor Szauer graduated from Full Sail University with a bachelor's degree in game development. He has been making video games professionally since 2010. He has worked on games for the Nintendo 3DS, Xbox 360, browser-based games, as well as games for iOS and Android. Gabor loves to teach, especially game development and programming. He has previously written the Game Physics Cookbook and is looking forward to producing much more content for those who want to learn
Product details
- Publisher : Packt Publishing (July 27, 2018)
- Language : English
- Paperback : 202 pages
- ISBN-10 : 1789343224
- ISBN-13 : 978-1789343229
- Item Weight : 12.5 ounces
- Dimensions : 7.5 x 0.46 x 9.25 inches
- Best Sellers Rank: #585,592 in Books (See Top 100 in Books)
- #200 in JavaScript Programming (Books)
- #927 in Introductory & Beginning Programming
- #2,319 in Internet & Social Media
- Customer Reviews:
About the author

Gabor Szauer graduated from Full Sail University with a Bachelors of Science degree in Game Development. His formal education emphasized a strong understanding of 3D math, game engine architecture and code optimization.
Gabor began making games professionally in 2010, he is fluent with C++ and C# and has a thorough understanding of LUA. Gabor has developed and shipped game titles for iOS, Android, PC (and Mac), Playstation 3 and the Nintendo 3DS.
Outside of work Gabor spends his time writing books, producing educational content and researching new technologies. He also enjoys carpentry and likes to build furniture.
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A couple examples of things that frustrated me about this book are making statements like "scopes are limited to their chunks" and then showing examples where you declare variables as local. In actuality, most variables are global by default and thus have global scope unless you explicitly declare it as local. If you are coming from most other languages, you understand scope to be local by default and stating that scopes are limited to their chunks is, in my opinion, misleading or at least not well explained. I also found that he would frequently introduce something and then just not bother to explain it. For example, 'w = 7 and 1 -- value is 1'. Why? Why isn't it "false" instead of a number. In some ways Lua seems to go out of its way to not follow conventions held in common by many other languages. More explanation of the what and why would be really helpful.
The book is less than 200 pages and is uses decently large font and lots of white space which makes everything very readable but does so by sacrificing detail. So, as I said, it's probably a decent intro for a small personal or school project but if you really want to dig in, I'd put that $30 into something more substantial. ~$18 seems like a decent price point for this book. I felt $30 is much too high for what it is.







