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Luigi's Mansion: Dark Moon
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About this item
- Mario's clumsy brother takes center stage in this spooky ghost-hunting and puzzle-solving adventure game
- Five massive mansions to explore, complete with puzzling challenges you’ll need to solve to access new corridors and hidden secrets
- Use the Poltergust 5000, a powerful ghost-catching vaccum cleaner, to capture a host of clever ghosts and creatures
- New gadgets like the Strobulb and Dark Light Device add depth to the ghost hunting and puzzle action
- Collect coins, cash, and other treasures as you make your way through the mansions in order to upgrade Luigi’s gadgets
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Product information
| ASIN | B0053BCP40 |
|---|---|
| Release date | March 24, 2013 |
| Customer Reviews |
4.6 out of 5 stars |
| Best Sellers Rank | #10,980 in Video Games (See Top 100 in Video Games) #74 in Nintendo 3DS & 2DS Games |
| Pricing | The strikethrough price is the List Price. Savings represents a discount off the List Price. |
| Product Dimensions | 0.52 x 5.39 x 4.92 inches; 0.8 Ounces |
| Binding | Video Game |
| Rated | Everyone |
| Item model number | CTRPAGGE |
| Is Discontinued By Manufacturer | No |
| Item Weight | 0.8 ounces |
| Manufacturer | Nintendo |
| Date First Available | June 7, 2011 |
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Product Description
Help Luigi overcome ghastly ghosts, mind-melting puzzles, and his own clumsiness in an all-new spooky adventure. Armed with his trusty Poltergust 5000—a ghost-catching vacuum cleaner—and all the courage of a wet napkin, the green-hatted hero needs your help to battle through five massive mansions full of hidden passages and bone-chilling challenges. Whether you’re charging up the new strobe light to stun a slime-tossing Gobber ghost, revealing illusions with the new Dark Light Device, or reeling in multiple poltergeists with timely button presses, you’ll need to use all of your paranormal survival skills.
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Customer Review: The Must Have 3DS Killer App!
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Luigi's Mansion: Dark Moon - E3
Nintendo
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As Luigi, you explore several mansions that have been haunted by troublemaking ghosts (not to be confused with Boos, who are also present but in smaller numbers). Along the way, you solve puzzles, collect money, capture ghosts, and try to recollect shards of the shattered Dark Moon. The atmosphere is typical Mario-universe, perhaps slightly darker than usual, but with plenty of comic relief at Luigi's expense. It's a perfect style for kids, but I still found myself greatly enjoying the gameplay as an adult gamer, even if watching Luigi jump and shiver in fear doesn't particularly amuse me.
Most of the gameplay revolves around the Poltergust 5000, a vacuum with attachments that would make any Dirt Devil feel outclassed. Full completion of the game requires a thorough inspection of each room with your Poltergust - can you suck up that carpet to reveal a hidden button in the floor? Are there gold bars stashed behind that painting on the wall? What happens if you blow air on the ceiling fan? Every room is very interactive, and your explorations are often rewarded with ample cash.
The game makes excellent use of physics in conjunction with the Poltergust. Wads of paper or cash swirl through the air in the vortex of your vacuum's intake. Cloth realistically flaps, folds, and stretches when pulled on or blown by the machine. Watching the effects of the vacuum is its own reward. I liked that Dark Moon offers more monetary variety than the typical Mario game. You'll still be collecting gold coins, but there are also paper bills and gold bars. Bills are fun to suck up, and the bars are rewarding to find.
The highlight of the game is in conflict with ghosts. You will attempt to stun ghosts you encounter with a burst from your flashlight, and then catch them in the intake gust of your vacuum. Once a ghost is caught in the vortex, it will squirm around rapidly. By pulling away from it, you can charge your Poltergust for electric bursts. Each fight is a visual treat, with brightly colored ghosts and electrical discharges, swirling winds, and lighting effects. Catching multiple ghosts at once causes them to drop extra cash, with huge bonuses when you capture three or more.
Each location has about five stages, including a boss stage, and a bonus stage. The rooms you explore in each stage often overlap, but there will be differences from stage to stage - new treats might be hidden in the dresser, cobwebs might block a previously open path, or new passageways may appear. These changes keep the stages feeling fresh. Each stage (except the boss stage) contains a hidden Boo, found by illuminating invisible objects with the "dark-light device" - a paranormal flashlight. Capturing all the Boos in an area unlocks the bonus stage.
I feel that the mansion setting really benefits from the 3D capabilities. With the 3D slider on, you feel like you are peering into the mansion, a miniature stage set before you. The effect works well, and the game doesn't feel the need to remind you that you are playing a 3DS by using gimmicky 3D.
Give the trailers a watch - if the visuals or gameplay seem appealing to you, this is a must-have.
In the last game, a mysterious letter congratulates Luigi on winning himself a mansion in a contest despite never entering one. He rings up Mario to meet him there to celebrate and by the time Luigi arrives, he finds his brother missing. He gets help from the quirky Professer E. Gadd and searches the spooky mansion armed with the Poltergust 3000 (a powerful ghost sucking vacuum) and a flashlight to save his brother.
In Dark Moon, Luigi returns with an admittedly less interesting reason other than the ghosts are acting up, doing what ghosts do and all. But as you progress in the game, you piece together a whole other reason for the sudden increase in paranormal activity. He’s back with new gadgets (and an upgraded Poltergust 5000) to take down those pesky ghosts, new areas, and with a variety of new ghosts to wrangle.
The 3D’s bells and whistles surprisingly doesn’t hinder gameplay, but makes it rather fun. For the Gamecube, a lot of Luigi’s movements were controlled via the second analog stick like aiming the flashlight or wrangling ghosts into your vacuum of doom. The 3Ds cleverly uses its gyroscope and accelerometer capabilities in a way that really adds to the movement. If you’re not up for moving the 3Ds up and down to aim, the same can be achieved with a button press and I like how it allows you the freedom to choose which you prefer.
Luigi tip-toes through the dusty corridors in a state of nail biting terror, nervously humming along to the background music in a way that makes me wanna pet the screen to calm him down. The ambiance is just as great as the last game with great lighting and sound effects. Everything responds to your exploration as you go through the game and there are many puzzles to solve reminiscent to the Legend of Zelda series, something that I felt is an improvement. Ghosts now have different strategies you have to figure out when trying to clear a room. Some like to hide in furniture like a game of hide-and-seek while some use head gear or items to keep from getting dazed by your flashlight and it makes the game more challenging and never boring.
My only complaints are the lack of checkpoints and the grading system. When your health drops to zero, you restart from the beginning and you have to go through all the stuff you discovered before which can be a pain. The grading system, while fair, judges for your time and I felt that was a bit much considering that I’m one of those OCD kinda players where I have to look through everything in every room so getting a bronze made me grind my teeth in frustration. It was my first playthrough and I didn’t feel the need to rush, but I’ll gladly play it over again to reach the best score since you’re able to replay areas and missions you’ve unlocked in the past so it kinda makes up for it.
Despite those small annoyances, it’s one heck of a game I feel that any Nintendo 3Ds player would enjoy it even if they haven’t played the last one. Gamers who played Luigi’s Mansion the will love Dark Moon because it improved everything they loved without losing anything that made it awesome in the first place; a formula every sequel should follow.
















