| Manufacturer | Ubi Soft |
|---|---|
| Part Number | 31715 |
| Item Weight | 0.01 ounces |
| Product Dimensions | 0.4 x 4 x 5.3 inches |
| Item model number | 008888317159 |
| Is Discontinued By Manufacturer | No |
| Color | Original Version |
| Item Package Quantity | 1 |
| Batteries Included? | No |
| Batteries Required? | No |
Lumines: Electronic Symphony - PlayStation Vita
| Brand | Ubisoft |
| Operating System | Playstation_vita |
| Hardware Platform | PlayStation Vita |
| Genre | Adventure-game-genre |
| Publication Date | February 14, 2012 |
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This item Lumines: Electronic Symphony - PlayStation Vita | Soul Sacrifice - PlayStation Vita | Freedom Wars - PlayStation Vita | Rayman Origins - PlayStation Vita | Killzone Mercenary | Persona 4 Golden - PlayStation Vita | |
|---|---|---|---|---|---|---|
| Customer Rating | 4.5 out of 5 stars (250) | 4.5 out of 5 stars (366) | 4.7 out of 5 stars (414) | 4.6 out of 5 stars (345) | 4.7 out of 5 stars (471) | 4.8 out of 5 stars (1972) |
| Price | $39.88$39.88 | $64.90$64.90 | $34.99$34.99 | $27.15$27.15 | $79.98$79.98 | $179.92$179.92 |
| Sold By | GameSwift | A2Z Games Inc | DealTavern USA | Kawaii-World | Retro Gaming Merchant | MiscMore |
| Computer Platform | PlayStation Vita | PlayStation Vita | PlayStation Vita | PlayStation Vita | PlayStation Vita | PlayStation Vita |
| Item Dimensions | 0.4 x 4 x 5.3 inches | 0.38 x 4.13 x 5.31 inches | 0.3 x 4.1 x 5.3 inches | 4.02 x 0.39 x 5.31 inches | 0.98 x 0.98 x 0.98 inches | 5 x 1 x 5 inches |
| Item Weight | 0.01 ounces | — | 1.60 ounces | 1.60 ounces | — | 0.01 ounces |
| Platform for Display | PlayStation Vita | PlayStation Vita | PlayStation Vita | PlayStation Vita | PlayStation Vita | PlayStation Vita |
| Video Game Region | Region free | Region free | NTSC U/C | NTSC U/C | NTSC U/C | Region free |
Product Description
Product Description
The king of music-puzzle games returns with its first, all-new installment in over 5 years. Lumines for PlayStation Vita marks the return of Q Entertainment's landmark puzzle series, bringing together addictive block-dropping puzzle action, an all-new 3D graphics engine, and some of the most significant names in electronic music history. New block mechanics - For the first time in the series, special new block mechanics give players additional strategic options. Star-studded musical line-up - Featuring some of the best and brightest names in electronic music, Lumines for PS Vita's soundtrack is a diverse selection of known artists as well as original tracks composed by Q Entertainment's sound team. All-new EXP system - Lumines for PS Vita rewards player effort and investment by providing an in-depth player profile, deep stat tracking, and a new Experience Points system that rewards every player's play style with a level-based reward system. Social experience - Whether you're a new Lumines player or a veteran of the series, Lumines for PS Vita's new social features will encourage you to play just "one more game.
From the Manufacturer
The king of music-puzzle games returns with its first, all-new installment in over 5 years. Lumines for PlayStation Vita marks the return of Q Entertainment's landmark puzzle series, bringing together addictive block-dropping puzzle action, an all-new 3D graphics engine, and some of the most significant names in electronic music history. New block mechanics - For the first time in the series, special new block mechanics give players additional strategic options. Star-studded musical line-up - Featuring some of the best and brightest names in electronic music, Lumines for PS Vita's soundtrack is a diverse selection of known artists as well as original tracks composed by Q Entertainment's sound team. All-new EXP system - Lumines for PS Vita rewards player effort and investment by providing an in-depth player profile, deep stat tracking, and a new Experience Points system that rewards every player's play style with a level-based reward system. Social experience - Whether you're a new Lumines player or a veteran of the series, Lumines for PS Vita's new social features will encourage you to play just "one more game.]]0]
Product information
Technical Details
Additional Information
| ASIN | B006VB2W08 |
|---|---|
| Customer Reviews |
4.5 out of 5 stars |
| Best Sellers Rank | #38,551 in Video Games (See Top 100 in Video Games) #62 in PlayStation Vita Games |
| Date First Available | January 4, 2012 |
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Lumines: Electronic Symphony--Launch Trailer
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Lumines: Electronic Symphony - Trailer
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Lumines: ES is just a puzzle game. The goal is to create similar colored blocks, with 2x2 blocks being the simplest shape that earns you points. Think Tetris with the creation of lines, however thats where the similarity between Tetris and Lumines ends. Lumines ES is just as much about the music as the blocks themselves. There is a vertical line that passes from left to right across the screen; your goal is to create blocks which are erased as the vertical scrolling line passes over the blocks. The movement of the vertical line (called the time line) is dependent on the song of the stage. As the tempo of the song changes so does movement of the vertical line. The tempo on some songs changes drastically so it can throw off your game.
Now for a more traditional breakdown of the game
GAMEPLAY
The gameplay is very addicting. It appeals to casual gamers, Facebook mini-game lovers and hardcore gamers the Vita is aimed at. The game modes are voyage, zone, duel, stopwatch, and playlist. I'll only talk about voyage as it's the main game mode. Voyage is where you play through the entire game by going through every stage/song. You unlock songs/stages as you beat the song/stage in voyage or as you level up from earning XP (max rank is level 50). My only complaint is that voyage is the same order of stages over and over and that you will have to beat the game in one setting, something I haven't been able to accomplish yet. I wish you could resume from the stage you failed instead of having to start all over from the beginning since there are 30+ songs/stages in the game. There are avatars, which give you different abilities during gameplay, which is a first for Lumines games. The abilities vary from many things such as temporarily pausing the Time Line, giving you a shuffle or chain block, temporarily increasing the wait time for a block, etc. The avatars also have dueling abilities that do numerous things to your opponent in versus mode. I have yet to play the game against another person but the abilities sound like they would be fun.
TOUCH SCREEN
Lumines: ES uses the rear touch pad to build your avatars ability meter. Depending on your skill level you'll be tapping the rear touch pad like a maniac or rarely using it. You can use the front OLED screen to completely control the game, however it's best to just use the buttons as some songs are just too frenetic for touch screen only controls.
GRAPHICS
Great graphics which surprised me actually, the HD visuals are slick. The backgrounds of the stages are constantly changing and pulsating with lights while you play and those provide eye candy for this puzzle game.
SOUND
I have to talk about the music of the game. The music is great and as you play through the game it really is an electronic symphony. I recommend you play this game with some headphones so you can truly enjoy the aural experience that is Lumines: ES. Also there are several cool sounding stage specific sound effects that occur when you move the blocks as well as cool sounding jingles for earning bonuses.
REPLAY VALUE
This will vary from person to person but this game provides great replay value to me just because of the music. I enjoy playing some stages over and over again just because of the music. Some Lumines prodigies will reach the max level and unlock everything quickly and for them they might run out of things to do. I'm just an average player so I've had plenty of the fun with the game. However I do wish they would at least release some new stages/songs as DLC, I think that would be awesome.
At this point, when I pick up a Lumines game, I have some expectations, I suppose - specifically, in regard to the music/score/soundtrack. For one, there's always gotta be those crappy pop songs in there, the Gwen Stefanis and whatever else that Q? includes for... Reasons. Maybe there are Normals out there playing these games that just love pop music, I'm honestly not sure, but I never got it, and always disliked those levels immensely. I also expect there to be a large percentage of the game's music that is original and scored, probably by Takayuki Nakamura or H. Ueda if my memory serves me correctly. (To their credit, I did really like a lot of those songs, particularly Urbanization from Lumines I.) That all being said, this game is pretty much the great defiance to my expectations.
The soundtrack here is amazing. Seriously, the title doesn't lie or really set up any false expectations. This truly is an Electronic Symphony, with the likes of Underworld and Orbital. BT's "Embracing The Sunshine" is in here, for goodness' sake. When the first few notes of that level hit my aural canals, I was in heaven; I don't think I've been so excited in a long time. Q? Games deserves a round of applause for curating an excellent selection of music here.
Oh yeah, gameplay and stuff. The shuffle blocks are just mean, I kind of like them for that reason alone. Anything to make the game more difficult, right? I'm glad they introduced a couple new things, and the characters make more sense than they have previously with abilities and stuff, although so far there seems to be a disappointing variety of powerups. Then again, honestly, the game is pretty darn straightforward, so heck if I can think of what those additional powers might be. The removal of puzzle mode is a bit tragic, but for me, as a music aficionado, well worth it for the great soundtrack. I'd say the game had a difficulty problem, as the first time I started Voyage mode, I cleared all the levels before dying (only once though..), but successive playthroughs and the shuffle blocks have assured me this is not really an issue, I'm still plenty rusty in spots.
Graphics look great, but that's no surprise on this system, with this game, is it? They've always looked good and the Vita's screen'll bring how good (or bad) any game's gfx are straight to your attention.
Overall, I highly recommend this game, but I am also willing to be that if you're here, you pretty much know what you're getting into. If not, I'll simplify for you:
Did you like Tetris? Did you play it just a bit more than you probably should have?
Are you interested, even tangentially, in electronic music?
DOOO EET.
Top reviews from other countries
It is more of the same, but I love the gameplay so I'm still in. ;)












