I love the idea of trading between the stars, but mostly because of the drama it produces. Thus, for the kind of gaming I like, all the official versions of the Traveller trade system are too fiddly. True, it could be replaced by “The referee just makes stuff up.” However, I also like the way hard randomness generates narrative.
What if the economics of small free traders were different from those applying to the big players?
Perhaps the commercials lines have got a
Flat Star Chart (click for source)
(For my alternative to 3D mapping, scroll down.)
I’ve been revisiting Traveller RPG. One thing that’s not changed over the years is that the star charts are flat. Here’s an example (right). As a kid I hated this. I’d have said that it was because it just wasn’t a proper simulation! Space is 3D, right? I actually spent — wasted — time trying to make 3D star charts.
Then a game called Space Opera came along and that did have 3D cha
“…she gets abducted by aliens but she kills them all with a sword and then flies the spaceship home.”
11 pm Sunday night, and I find Morgenstern (9) sitting up in bed, tangled blond hair making her look like a sleepy wood elf.
She grins at me. “I couldn’t sleep, so I used my Story Cubes.”
Wonderful things those cubes. Little dice with tropes on them. They can keep one or two imaginative children happy for hours, especially if you’ve taught them how to connec
Just in case you were confused by artistic conventions, the covers of my SWORDS VERSUS TANKS series depict the Actual Story Content! They are NOT montages.
Here’s the first book: Armoured heroes clash across the centuries!
Sir Ranulph really does take on the WWI-style mega-tank!
Sir Ranulph Dacre (left), armed with his trusty runic sword Steelcutter (shown) really does face off against a WWI-style mega-tank (right), commanded by former bohemian Colonel
So you’ve completed your novel. It’s a story with a beginning, middle and satisfying end. You’ve polished the prose until it shines.
However, it’s too short, or too slow-paced, or it tells rather than shows.
Actually, don’t worry. This is quite normal.
The only mistake you’ve made is to waste time editing the text before fixing the story. Even so, you probably need to change less than you think.
Here’s how I go about it (these days I actually
We’re waiting for the other shoe to drop. For those of us who remotely identify with the left, tracking its trajectory is agony.
Some of us need to take time out to process and grieve, and to support to our vulnerable friends. However, when the dust settles that shoe will still be falling.
This isn’t a sim. Real world turns take months and years to play out. That shoe will be a long time falling. We must not let it clog our brains and fritter away the precious u
One of the stranger quirks of literary history is the collaboration between the big morose Texan pulpster and the genteel Oxford don.
To blame is a mysterious Englishman who interrupted Howard’s planned suicide by suggesting he instead seek death by volunteering in the Spanish Civil War. This in turn led to Howard being wounded and sent to convalesce in England with an Oxford-based group of left wing sympathisers.
Though he was still guilt-wracked because of the deat
“Great Great Granddad never shot a Frenchman”
There’s this idea that few of us feel truly grown up, that inside the typical 60 year old is a 16 year old going, “What the hell is happening to me?”
Charlie wrote a wise article about this (comments are also worth reading). In a nutshell:
We can never measure up to the apparently godlike adults we observed when we were kids because: (1) they only looked godlike to a child, and (2) each generation is differen
Blenheim and Towton were worse!
Obviously, the Battle of the Somme was bloody awful. Arguably, it was an appalling waste. But, in the grand scheme of things, how bad was it really?
It was certainly a horrific mega battle, running for 5 months, with British Empire casualties estimated at 419,654 killed and wounded (source).
It’s certainly a hell of a lot of dead and injured — something like twenty times the casualties of Waterloo. However, given 2,50
A long long day. Took Kurtzhau and friend there via bus, the lads being old enough to help haul swords and bags. We went off to our separate MilSF games, then I dashed downstairs to demo swords with DDS. Short break, coffee and water, then teaching Storyteller Tools to an amazing group of gamers, game designers and aspiring writers.