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About M. Harold Page
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After a thousand years, the fell winter has passed. The snows have receded, and Felstad has been uncovered. Its buildings lie in ruins, overrun by undead creatures and magical constructs, the legacy of the empire's experiments. It is an evil, dangerous place. To the few hardy souls who inhabit the nearby villages, the city has acquired a new name, 'Frostgrave', and it is shunned by all right-thinking people. For those who seek power and riches, however, it is an unparalleled opportunity, a deadly maze concealing secrets of knowledge long forgotten...
This new fiction anthology collects ten stories of wizards and adventures as they venture into the ruins of the Frozen City.
Torstag doesn’t just see dead people, he is dead people: dead heroes. And they whisper to him, sharing skills, nudging him into dangerous deeds… and also binding him to the sorceress Zahna.
Escaping the living death of a monastic prison, Torstag plunges into Zahna’s life and death struggle with a particularly creepy Dark Lord.
Now there are bounty hunters and minions to defeat, insanely dangerous dungeons to delve, new cultures to negotiate, and Torstag badly needs to level up.
How much should he let the dead tell him what to do?
A LitRPG read from Level Up.
Sir William the Marshal, legend in his own time, has promised to go on crusade, a vow made to his Young King as he lay dying. But when the Oliphant, legendary war horn of Roland, is stolen by the lethal Assassins, he’s charged with returning the relic in order to stop the very thing he’d vowed to undertake—a crusade; this one engineered by the thieves.
With his small band of trusted companions—Sir Baldwin, his tourney compatriot; Eustace, his squire; and Henrik, the giant Norseman—William sets out to take back the relic. But treachery abounds, and when William loses two of his companions, he discovers an unlikely ally—Da’ud, an Assassin himself, bent on taking the Oliphant from the heretic faction that has stolen it. The three fight their way across land, sea, and desert, only to find themselves facing an army…and the Oliphant within their grasp.
Ken MacLeod: "...very useful in getting from ideas etc to plot and story."
Hannu Rajaniemi: "...find myself to coming back to [this] book in the early stages. Just convinced an aspiring writer friend to buy it."
M Harold Page wrote and sold three novels in 2013, in each case starting from scratch. This handbook shares the creative outlining techniques that enabled him to speed from vision to completed novel, again and again.
• No more unfinished writing projects!
• Turn sweeping visions into viable stories, fast!
• Grow a novel out of anything no matter how vague: an opening; some characters; a story world; a philosophical idea; a theme; a map; a gaming setting...
• Conjure up conflicts and story questions to drive your plot.
• Write usable outlines "in flow".
• Ace NaNoWriMo!
• Learn to use your storyteller instinct!
• Lose yourself in creating stories for other people to lose themselves in...
Dragons have been eating humans for centuries. Now heroes throughout history stalk their legendary foe. Learn how to hunt, kill, and eat the wild dragon. Never before has revenge tasted so good. A literary feast for the bloody-minded.
In Janet Morris' anthology on the art of dragon killing, seventeen writers bring you so close to dragons you can smell their fetid breath. Tales for the bold among you.
HEROIKA 1 -- DRAGON EATERS, an anthology of heroic fiction edited by Janet Morris, features original stories by Janet Morris and Chris Morris, S. E. Lindberg, Walter Rhein, Cas Peace, Jack William Finley, A.L. Butcher, Travis Ludvigson, Tom Barczak, J. P. Wilder, Joe Bonadonna, Milton Davis, M Harold Page, William Hiles, Beth W.Patterson, Bruce Durham, and Mark Finn.
AD 451. The Dark Ages.
Could YOU lead a barbarian warband? Keep them out of trouble? Deal with your murderous rivals? Carve a path to victory, sword-in-hand, wading through the mayhem while the sky fills with Hunnish arrows?
That’s the challenge facing young Prince Hengest. Saxon slave raiders have taken his sister, so now he must lead his pagan warriors into the middle of Attila the Hun's apocalyptic invasion of the Roman Empire!
All will be well as long as the shieldwall holds.
An action-packed tale in the tradition of Conan and Young Gladiator, Shieldwall: Barbarians! is most certainly not for the faint hearted.
No basic training. No qualms.
No dragons. No wizards.
Just armies clashing and shields splitting as men of grim purpose decide the fate of the Empire.
M Harold Page's idea of fun is hitting his friends with swords, which explains the scar on his right hand. He writes in a study crammed with weapons, history books and grimoires. He has also been known to attend the occasional Viking Metal concert.
“Some people need killing.”
Hardboiled galactic traveller “Lucky” Jim Brandistock is an ageing ex-mercenary turned archaeologist. He roams the stars on a quest for the fabled Eternal Dome of the Unknowable. However, his reputation precedes him. It’s very hard not to get involved in “local difficulties”, ones best solved with blaster and bayonet…
Jim is trying to escape Badland - a backwater mining world - before a bloody revolution kicks off. However, he’s tempted by a clue to the location of the Marissa, the ship of a famous archaeologist who disappeared in mysterious circumstances. If he can find the wreck, its contents may lead him to the mythical Eternal Dome of the Unknowable, the ultimate archaeological discovery that will more than kick start his stalled academic career.
Unfortunately, everybody on Badland assumes he’s fishing for a mercenary contract! The local prince is a murderous despot, but the revolutionary leader is a dangerous fanatic. There are bandits in the hills and two beautiful, powerful, women who need his help. Success hinges on disabling the Devastator, the mysterious alien super weapon with which Prince George dominates his capital city.
If Jim wants to fix everything before he pursues his new quest, then some people will need killing…
A novella-length old-school Space Opera adventure yarn.
In the company of a not-entirely-stable sorceress, Sir Ranulph seeks more powerful magic in the Rune Isles.
However, Colonel Jasmine Klimt takes ship on a priest-blessed Zeppelin, part of an expedition to the same destination!
What will happen when they all meet?
And, if it comes to a fight, which will prevail: magic and cold steel, or religion and technology?
Find out in Episode 2 of SWORDS VERSUS TANKS!
Will Ranulph and Maud recover the magic of the ancients?
How will the love triangle resolve?
Find out in the apocalyptic final instalment of Swords Versus Tanks!
Ranulph must face off against Clifford in a lethal longsword duel. Jasmine must deal with the party hacks who've taken over her army. In both cases, the results won't be pretty.
Meanwhile, the dashing biker Tom Fenland must rescue King Edward from certain death. Will their blossoming romance plunge them into further trouble?
Read Episode 4 of SWORDS VERSUS TANKS and find out!
Can Jasmine, his unwilling pilot, resist the physical charms of her hero and survive an encounter with the murderous but beautiful priestess Wisdom-at-Night?
When everything goes wrong, will the shieldwall hold long enough for Jasmine to come to the rescue? Will she want to?
Meanwhile, back in Westerland, can Tom woo the captive King Edward and protect him from Smith and Postmaster General Hamilton, without losing everything in the process?
Find out in Episode 3 of SWORDS VERSUS TANKS!
Fleeing alien attack, time-travelling communists invade their own medieval past, not realising that magic works.
Sir Ranulph Dacre was supposed to die in a famous last stand. Instead, he takes up his rune-etched sword and faces off against the invaders from the future.
Meanwhile, veteran tank commander Colonel Jasmine Klimt is about to find out how well she measures up against her childhood hero.
Who will survive when the armoured warriors clash across the centuries?
Read Swords Versus Tanks Episode 1 and find out!