M. Harold Page
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About M. Harold Page
Swordsman, geek parent, author. I write books where people resolve complex themes through the medium of interpersonal violence... sometimes with tanks in.
Drop by my author home page to find out what I'm up to!
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Titles By M. Harold Page
There's a civil war brewing on the Planet of the Machine Oracle, and everybody wants to recruit Lucky Jim for their side.
However, the mercenary-turned-archaeologist won't divert from his quest for Eternal Dome of the Unknowable — that is until his pilot goes missing.
Now Jim must come out of retirement one more time to lead a team of misfits to storm a sacred site. In a world where randomness is the only way to defeat the oracle, the only certainty is that some people need killing…
"THIS ISN'T LIKE IN THE NETSIMS!"
Jason is a NetShooter champion. Now he must do it for real.
The teen coding nerd escapes hi-tech slavery only to end up on a gloomy jungle moon guarding an archaeological expedition, literally lightyears in the wrong direction from the comfortable new life he planned.
And it's all the fault of crazy Uncle Max, the aging mercenary with second-hand combat systems and an antiquated ship held together by duct tape. To make matters worse, Max has the "brilliant" idea of telling the clients that Jason is a 500-year-old genetically modified super soldier!
Now Jason must protect his identity while tramping the mud, battling out-of-date firmware, and surviving the local wildlife. But can he really hide his age from the hot older girl with a thing for lonely immortals, or her jealous tech bro boyfriend? To rub salt into the wound, the local aliens are exhibitionistic sex maniacs. And, soldiering hurts.
At least nobody is shooting at him.
Yet.He doesn't know about the murderous space Nazis and rampaging ancient killer robots…
Ken MacLeod: "...very useful in getting from ideas etc to plot and story."
Hannu Rajaniemi: "...find myself to coming back to [this] book in the early stages. Just convinced an aspiring writer friend to buy it."
M Harold Page wrote and sold three novels in 2013, in each case starting from scratch. This handbook shares the creative outlining techniques that enabled him to speed from vision to completed novel, again and again.
• No more unfinished writing projects!
• Turn sweeping visions into viable stories, fast!
• Grow a novel out of anything no matter how vague: an opening; some characters; a story world; a philosophical idea; a theme; a map; a gaming setting...
• Conjure up conflicts and story questions to drive your plot.
• Write usable outlines "in flow".
• Ace NaNoWriMo!
• Learn to use your storyteller instinct!
• Lose yourself in creating stories for other people to lose themselves in...
After a thousand years, the fell winter has passed. The snows have receded, and Felstad has been uncovered. Its buildings lie in ruins, overrun by undead creatures and magical constructs, the legacy of the empire's experiments. It is an evil, dangerous place. To the few hardy souls who inhabit the nearby villages, the city has acquired a new name, 'Frostgrave', and it is shunned by all right-thinking people. For those who seek power and riches, however, it is an unparalleled opportunity, a deadly maze concealing secrets of knowledge long forgotten...
This new fiction anthology collects ten stories of wizards and adventures as they venture into the ruins of the Frozen City.
Sir William the Marshal, legend in his own time, has promised to go on crusade, a vow made to his Young King as he lay dying. But when the Oliphant, legendary war horn of Roland, is stolen by the lethal Assassins, he’s charged with returning the relic in order to stop the very thing he’d vowed to undertake—a crusade; this one engineered by the thieves.
With his small band of trusted companions—Sir Baldwin, his tourney compatriot; Eustace, his squire; and Henrik, the giant Norseman—William sets out to take back the relic. But treachery abounds, and when William loses two of his companions, he discovers an unlikely ally—Da’ud, an Assassin himself, bent on taking the Oliphant from the heretic faction that has stolen it. The three fight their way across land, sea, and desert, only to find themselves facing an army…and the Oliphant within their grasp.
“Some people need killing.”
Hardboiled galactic traveller “Lucky” Jim Brandistock is an ageing ex-mercenary turned archaeologist. He roams the stars on a quest for the fabled Eternal Dome of the Unknowable. However, his reputation precedes him. It’s very hard not to get involved in “local difficulties”, ones best solved with blaster and bayonet…
Jim is trying to escape Badland - a backwater mining world - before a bloody revolution kicks off. However, he’s tempted by a clue to the location of the Marissa, the ship of a famous archaeologist who disappeared in mysterious circumstances. If he can find the wreck, its contents may lead him to the mythical Eternal Dome of the Unknowable, the ultimate archaeological discovery that will more than kick start his stalled academic career.
Unfortunately, everybody on Badland assumes he’s fishing for a mercenary contract! The local prince is a murderous despot, but the revolutionary leader is a dangerous fanatic. There are bandits in the hills and two beautiful, powerful, women who need his help. Success hinges on disabling the Devastator, the mysterious alien super weapon with which Prince George dominates his capital city.
If Jim wants to fix everything before he pursues his new quest, then some people will need killing…
A novella-length old-school Space Opera adventure yarn.
A short story based on a real incident...
In the company of a not-entirely-stable sorceress, Sir Ranulph seeks more powerful magic in the Rune Isles.
However, Colonel Jasmine Klimt takes ship on a priest-blessed Zeppelin, part of an expedition to the same destination!
What will happen when they all meet?
And, if it comes to a fight, which will prevail: magic and cold steel, or religion and technology?
Find out in Episode 2 of SWORDS VERSUS TANKS!
Fleeing alien attack, time-travelling communists invade their own medieval past, not realising that magic works.
Sir Ranulph Dacre was supposed to die in a famous last stand. Instead, he takes up his rune-etched sword and faces off against the invaders from the future.
Meanwhile, veteran tank commander Colonel Jasmine Klimt is about to find out how well she measures up against her childhood hero.
Who will survive when the armoured warriors clash across the centuries?
Read Swords Versus Tanks Episode 1 and find out!
AD 451. The Northern Dark Ages. A barbarian Jute fostered by Romans, young Prince Hengest sets out to rescue his kidnapped sister. This means leading his father’s undisciplined warband into the middle of Attila the Hun's apocalyptic invasion of the Roman Empire. Somehow, he must keep his warriors together, overcome a murderous rival, and, ultimately, find the courage to wade through grief and mayhem, sword-in-hand, while the sky fills with Hunnish arrows and men of grim purpose decide the fate of the Empire. The shieldwall must hold!
Torstag doesn’t just see dead people, he is dead people: dead heroes. And they whisper to him, sharing skills, nudging him into dangerous deeds… and also binding him to the sorceress Zahna.
Escaping the living death of a monastic prison, Torstag plunges into Zahna’s life and death struggle with a particularly creepy Dark Lord.
Now there are bounty hunters and minions to defeat, insanely dangerous dungeons to delve, new cultures to negotiate, and Torstag badly needs to level up.
How much should he let the dead tell him what to do?
A LitRPG read from Level Up.
Will Ranulph and Maud recover the magic of the ancients?
How will the love triangle resolve?
Find out in the apocalyptic final instalment of Swords Versus Tanks!