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About the product
- Full Move Support: Control all aspects of The Show with the Move Controller
- Diamond Dynasty: Compete in a massive multiplayer online experience where success depends on your managerial approach, player training and your skill/strategy against your competitors in this all-new mode for 2012. Create a custom team and collect and play with MLB players or activate and train Dynasty cards. Purchase Diamond Dynasty Credits on PlayStation Store to quickly get your player to peak performance
- Cross Platform Saves: Access save files between the PS3 and PSVita after logging in to PlayStation Network and continue your Season, Franchise, and Road to the Show on the go
- True Broadcast Presentations: Our biggest leap ever towards truly blurring the lines between a game day in reality and a game day in The Show
- Play Online Free: Play with friends around the world at no extra cost on PlayStation Network
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MLB 12 The Show is the latest release in a franchise has been the highest rated sports video game for the past 4 years. The Show enables consumers to immerse themselves in exhilarating baseball moments by delivering true-to-life gameplay, authentic franchise and season modes, and incredible detail not found in any other sports game. MLB 12 The Show builds on what has been delivered in previous franchise releases adding compelling features that bring unparalleled innovation and polish to the sports genre.
MLB 12 The Show is a PlayStation-exclusive baseball simulation game that combines the outstanding graphics quality and features that has made it the top rated Sports video game franchise for four years running. The PlayStation 3 version of the game features optional full PlayStation Move control support, four-player multiplayer support online and offline, the online Diamond Dynasty mode, cross-platform saves with the PS Vita version of the game and an extensive roster of realistically portrayed MLB players.
The Highest Rated Sports Video Game is All-New for 2012
MLB 12 The Show is the 2012 release in a franchise has been the highest rated sports video game for 4 years running. The Show enables consumers to immerse themselves in exhilarating baseball moments by delivering true-to-life gameplay, authentic franchise and season modes, and incredible detail not found in any other sports game. MLB 12 The Show builds on what has been delivered in previous franchise releases adding compelling features that bring unparalleled innovation and polish to the sports genre. Just a few of these new features are full Move controller support in all aspects of the game, expanded multiplayer support online and cross compatibility with the PlayStation Vita version of the game.
Key Game Features
- Full Move Support - Control all aspects of The Show with the Move controller.
- 4-Player Multiplayer Support - Enjoy 4-player multiplayer support both online and offline.
- Diamond Dynasty - Compete in a massive multiplayer online experience where success depends on your managerial approach, player training and your skill / strategy against your competitors in this all-new mode for 2012. Create a custom team and collect and play with MLB players or activate and train Dynasty cards.
- Cross Platform Saves - Save files between the PS3 and PS Vita systems as you continue your Season, Franchise, and Road to the Show games on the go
- True Broadcast Presentations - Our biggest leap ever towards truly blurring the lines between a game day in reality and a game day in The Show.
- 3D Compatible - Compete in true PlayStation stereoscopic 3D when using compatible hardware.
Full PlayStation Move support.
PS Vita cross-compatibility.
All your favorite players.
Online and local multiplayer.
Top Customer Reviews
I don't know if this was unique to me, but I eventually abandoned playing this game due to technical issues. I had to reinstall the game data to my PS3 a couple of times because it somehow became corrupted. I eventually just quit playing because of technical problems like these.
MLB 12 plays like The Show everyone is used and remains somewhat inaccessible in nature - it can be unrelentingly difficult at times. That's baseball though and The Show is as "sim" as they come. Hit variety has been enhanced somewhat due to better ball physics. It's nothing dramatic but a worthwhile enhancement that pays off over the long-term. The batter-pitcher battle feels strategically realistic and engaging, animations are excellent, and SCEA provides a number of options in controls, cameras, and difficulty levels to help each user tailor the experience for themselves as well as possible. Results always feel realistic and organic and that is the most important thing gameplay can offer.
The Show remains the most respectful representation of a sport in gaming. The atmosphere, sounds, and pacing makes it feel more like baseball than a video game attempting to replicate it. Enhancements in presentation are subtle but notable such as cuts to a managers in the dugout. The biggest disappointment is that SCEA didn't get in the new 10 team playoffs or division tie-breaker games in for release.
The Show has been arguably one of if not the best looking team sports series this generation. MLB 12 is visually stunning with improved lighting, detailed stadiums, realistic player models and faces, and a wide variety of natural looking animations. The crowd is probably the weakest aspect graphically.
*Depth of Modes
Though little has changed with Franchise mode and Road to the Show they both provide immense value and combined with 'Diamond Dynasty' there is a commendable level of variety amongst them. There are some issues, like the game start times in Franchise mode, but otherwise they are solid as expected. For those who pick up the game on both the PS3 and Vita the ability to transfer Franchise and RTTS saves between the two systems is really well executed and beneficial.
To the surprise of few online play with MLB 12 is excruciatingly bad. Debilitating lag often strikes, disconnects along with "traffic delays" are common, and being tied to servers with 'Diamond Dynasty' has meant results aren't always being registered. The lag favors pitching with even the best online players struggling to hit and produce runs. Adding insult to injury SCEA introduced an "Online Pass" this year which means it's now considered to be a value add-on. At this point if online play is important to someone it's well known that The Show will disappoint there. That it is still considered a premiere product despite such a huge portion of the game being severely deficient is a testament to how well it does everything else.
*Lack of Advancement
Siphoning off development time to work on the Vita version could be costly for SCEA. There isn't much new with MLB 12 that will be readily apparent to anyone but the ultra hardcore crowd. It's the clear reason why the company avoided putting out a demo. 'Pulse Pitching' is notable for it's ability to make pitching more challenging despite its simplicity and differentiate pitchers better but it can be almost physically painful or nauseating to focus in on (that effect is lessened the more camera angles are distanced from the plate). 'Diamond Dynasty' is conceptually sound but poorly executed, commentary is dry and dated, collision detection between players is still absent, and loading times are still quite lengthy even with a larger hard drive install.
The Show is the most reliable of all sport gaming franchises. Consumers can know what to expect making it an easy purchase for those who have any interest in baseball - and though online play remains miserable even that has become totally predictable. While that confidence in the product is comforting the dwindling sense that SCEA is providing sufficient reason to buy year-to-year has never been more apparent than with MLB 12. Whether The Show has become a victim of its own success is arguable but those are the circumstances that must be accounted for going forward.
Here's a breakdown of the game with strengths and weaknesses.
GAMEPLAY: The biggest change this year is the pitching format. Pulse pitching replaces the meter with a pulsing circle that you place around the strike zone. Time the circle so that it's at its smallest point, and you get the most accurate pitches. The better the control of the pitcher (and the particular pitches), the slower and smaller the circle will be. Erratic pitchers will have fast pulsing circles. And as the pitcher tires, the pulsing increases. It's a neat innovation that does solve the problem of never having walks. It does also give you less control over the pitches and may feel unfair at times. Sometimes you'll feel that you've pinpointed the circle exactly at it's smallest point, and the ball will still manage to find the edge of the circle that's outside the strike zone. However, it does increase the realism, that you may want to pinpoint your pitch exactly, but in reality it is hard even for the best pitchers to place the ball exactly where they want it to go. Overall, I think it's a good addition, but if you feel it's unfair, you can always switch back to metered pitching.
Other than that, most of the gameplay remains unchanged. Analog batting now has the option to add left-stick zone control, but if you're uncoordinated like me, that becomes difficult to manage. Analog batting does seem a little more forgiving this year, but it's still a steep learning curve for beginners. Fielding remains mostly unchanged, as does baserunning. Again, if you're not a fan of the analog controls, all of button/digital controls remain in the options. In terms of Move Support, pitching and hitting are ok, fielding and baserunning are subpar. It's neat to try, but you'll most likely switch back to the dualshock after a few at-bats.
ROAD TO THE SHOW: Much of this remains unchanged. The point evaluation system implemented last year is back, and seems much more accurate to the situations than last year (and a little less forgiving). Your player begins as a Double-A starter instead of a bench player which is a plus. And there are a lot more customization options this year for aesthetics. Overall, nothing major different here, but still one of the best aspects of the game.
AUDIO/VISUAL: The graphics have been a selling point for this game for quite awhile, and this year is no different. Player models are much more accurate (I had to do a double-take the first time I saw Kershaw in the game). The stadiums look great, the crowd is a bit more diverse, and the player movements are more fluid than in previous years. I did notice some frame rate issues here and there, not enough to be a deal breaker, but enough to be noticeable.
The sound is still great. The sound of the bat crack is a little different, but overall the ambient noise and the sounds of the game make you feel like you're at the ballpark. The broadcasting trio are once again great, though many of their lines are rehashed from previous years. Still, Eric Karros took some more time in the studio this offseason to add good commentary, and it does bring the game to life. The broadcast presentation is definitely more realistic, but this will also add more time to a game. In previous years with full broadcast mode, I could get through a game in 45 - 60 minutes, but if you plan on taking in the full effect the broadcast mode this year, expect your games to last over an hour, even if you skip through some scenes. Still, this is a stand-out part of the game.
ONLINE: (UPDATED) The access to the online features has changed a little bit this year. In order to access the online features, you have to have an online pass which enables these features. Your online pass code is printed on the back on the manual in the box (not sure if you have to buy it separately if you buy from PSN, but that's outside the scope of this review). So there's no extra cost, though one hopes this isn't setting up a precedent for future releases. If you're planning on borrowing a friend's game to play online features, prepare to be disappointed. All of the online modes are immediately available from the main screen now, rather than being in a separate login area. The game rooms seem a little better organized than in previous years, with leagues and game rooms getting their own separate areas rather than being in one big online lobby.
The new online feature for this year is diamond dynasty. You create your own team and customize it, start with a group of 25 random players, and then purchase, sell, and trade player card packs (much like baseball cards) to improve your team. You can also spend points you earn to upgrade players in all their various aspects. It's a fun aspect, but it is also very time consuming, so a casual fan may not want to put in the extra effort to improve their team. But for those who enjoy taking a team of low-ability players and turning them into a super team, this will provide hours of new gameplay.
LOAD TIMES: This has been the worst part of this game for years. Especially last year, the load times were oppressively long, even to save games. This year, this aspect has been improved, but still only comes up to about average. You now have the option install 10 GB of game data instead of 5 GB onto the hard drive, and that does make a significant difference. Saves take just a couple seconds, while loads still take 10-15 seconds, sometimes a little longer. If you have the space (and unless you have a ton of games or an old PS3 model, you should), use it to install that extra game data. It makes a difference. Don't expect it to be lightning fast though.
OTHER: The updated stadiums and Marlin uniforms look good (well, good in the game; I personally am not a huge fan of the Miami Marlins uniforms, but to each his or her own). The little details are still what makes this game standout. There are now different options and styles for batting gloves and cleats. Your players can now wear the new giganto-helmets that have been sported by some players (such as David Wright), and all minor league players in the game wear them. The mascots, the grass, the random crowd members, all continue to bring the game to life.
CONCLUSION: This was more of a "one small step for baseball video games" moment for this series rather than the giant leap from last year, but the improvements continue to make this the must-have baseball game. The learning curve is still steep, though moving from meter pitching to pulse pitching is an easier jump than digital-to-analog controls. Load times are still excessive but more bearable, and the realism is still there. If you want to get the most realistic baseball experience you can without going outside and playing a game, this is your game. Have fun and play ball! (And since I'm a huge Dodger fan: It's tiiiiiiiiiime for Dodger baseball!!!)