MVP Baseball 2005

4.3 out of 5 stars 109 customer reviews
Rated: Everyone
Metascore: 87 / 100
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About the Product

  • Enhanced Big Play controls - Make your players stretch and dive, beat pickoff throws and more
  • Precision pitching lets you paint the corners, or own the plate by moving in the batter's box
  • Become an Owner and control every aspect of your team's lineup, building players during Spring Training and other mini-games
  • New tools for creating your own ballpark - Build a pitcher's paradise or a hitter's dream
  • Advanced Single-A squads and new stadiums to expand the Minor Leagues

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Product Description

Platform: PlayStation2

Product Description

MVP Baseball 2005 offers serious baseball fans an unprecedented level of control and variety. Whether you want total control of your at-bat, read the pitch, or try your skill sas an owner, it's all here. Make your run for the pennant in a fully featured Spring Training mode, playing in unbelievable 3D stadiums. With all-new unlockable legends and gear and head-to-head online play, MVP Baseball 2005 is the most fun, polished, innovative, and authentic baseball simulation ever created. Hitter's Eye visual indicator picks up the pitch as soon as it leaves a pitcher's hand Take your game online and track fantasy baseball stats in-game with the latest MLB news and live scores


After working your way through all of the new content in this year's Major League Baseball, you can't help but eye MVP like you would an old pair of cleats. The new material that EA has implemented is minimal at best, and most of the additions don't generate a lot of excitement. With that said, this is still the best-playing baseball game on the market. It may feel old hat, but it handles the fundamentals and nuances of the game much better than Major League. You really get the distinct feeling that the team spent a lot of time polishing the game to attain the highest level of authenticity possible.

Fielding is tighter than last year, allowing players to really get a good feel for each position on the diamond. The implementation of a perfect marker on the pitching meter makes it more difficult to paint the corners, so you shouldn't throw as many no-hitters as you did last year. Batters can also read pitchers thanks to the new Hitter's Eye feature, which briefly color-coats the ball as it is thrown to tell you what you are swinging at. This looks a bit goofy in my opinion, but since you can't read the spin on the laces like players do, it's a nice solution.

Most of the changes are found in the frontend. As in the Madden games, players can now run the finances of their team and build their own stadium. I really got a kick out of this new feature. Enticing people to come to games by selecting free gifts for fan appreciation days is a lot of fun, and actually having to build a winning team that brings in enough funds to upgrade the stadium facilities makes sense. It's very gratifying to watch your stadium grow from a rinky dink park to a colossal sporting venue. The only drawback is that unlike football's quick 16-game season, you'll need to play or sim through hundreds, maybe thousands of games to get your team where you want it. Going even further with the minor leagues, players can now play and manage rosters for their club's A-ball team. Franchise options don't get much deeper than this.

EA has also included addictive minigames for both batting and pitching. Like Tetris, you can't seem to put the controller down once you start playing. Thankfully, you'll receive points for performing well in these games that can be used to purchase legendary players (new Hall of Famers like Carlton Fisk are included), classic stadiums (Bloomington, anyone?), and tons of throwback jerseys.

This game is put together incredibly well, but fans who vested hundreds of hours in last year's iteration will likely be let down by the familiarity on the field. Conversely, if you are just looking for a solid gameplay package, MVP is still the game to beat.

A highly polished, yet only slightly changed follow-up to last year's release

Virtually identical to last year. The detail of the created stadiums is exceptional, however

The commentary team doesn't even come close to delivering on the same level of Major League's dynamic duo. The soundtrack is better than last year, however

Pitching is a bit more difficult this time around (as it should be), fielding is easier to get a grasp on, and batters can now read pitches

Owner mode offers an unprecedented level of depth, and the gameplay is still in a league of its own


Rated: 8.5 out of 10
Editor: Andrew Reiner
Issue: March 2005

2nd Opinion:
With a methodical, Yankees-like approach, MVP continues to build its dynasty brick by brick. However, 2005's gameplay remains largely unchanged. It seems that additions like Hitter's Eye were only introduced to make things easier for people – so I suggest you turn this unexciting feature off. Owner's mode gives you some stadium options to play with, but the Spring Training minigames were what I was most excited about. It's just too bad that there isn't more to scouting in the off-season. If you're still slogging through a 162-game season from last year, I could see you not getting this title and being fine with that. It's still the best, but it hasn't gotten much better in the meantime.

Rated: 8.5 out of 10
Editor: Matthew Kato

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Product Information

Release date March 1, 2005
Customer Reviews
4.3 out of 5 stars 109 customer reviews

4.3 out of 5 stars
Best Sellers Rank #10,899 in videogames
#210 in Video Games > More Systems > PlayStation 2 > Games
Pricing The strikethrough price is the List Price. Savings represents a discount off the List Price.
Product Dimensions 7.5 x 5.2 x 0.8 inches
Media: Video Game
Domestic Shipping This item is also available for shipping to select countries outside the U.S.
International Shipping This item is not eligible for international shipping. Learn More

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Customer Reviews

Top Customer Reviews

By D. R. Jeanclerc VINE VOICE on March 31, 2005
Platform for Display: PlayStation2
Too bad for every fan of baseball videogames that this year's installment of EA's "MVP Baseball" franchise is likely the last for a while. Rival developer Take Two has agreed to exclusive third-party rights to all MLB properties, i.e. player & team names, stadiums, logos, etc. beginning next year. Unless EA partners up with a game manufacturer to release it on one platform or another, you can kiss this gem goodbye. The good news is that MVP Baseball 2005 is a game so deep and enjoyable, it might be the last baseball game that you need to buy for several seasons anyway.

First and most importantly, MVP makes each game a lot of fun for baseball fans of all skill and interest levels. Controls are deep but intuitive - as the cliche goes, they're "easy to learn but tough to master", so you can either just sit down and quickly begin playing at a basic level or else put in some practice to begin hurling some nasty stuff and running your opponent silly on the basepaths. Basically, the left analog stick controls player movement and the right one control actions. The right stick is an especially nice touch. When you're batting, you use it to try to aim your hit - lob it deep for a sac fly, ground a line drive past the pitcher, pull one down the line, etc. When you're running the bases, the right stick control slides: head-first or foot-first, aiming away from the tag, even steamrolling the catcher to try to knock the ball loose (you'll go crazy the first time you pull this one off). When you're in the field, the right stick controls big moves such as lunging for a line shot, sliding for an outfield shoestring catch or even climbing the outfield wall to reel back a would-be homer.
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Platform for Display: PlayStation2
The big question for me this year was which baseball game to purchase: MLB 2K5 (to be referred to as MLB) and MVP 2005. Sure, I could have shelled out $50 for both games, but that didn't seem to be a good solution when I don't have the free time to dedicate to two seperate baseball games. Here is my own take on the matchup.

Presentation: I give MLB 2K5 a slight edge here for a number of reasons. First, the commentary is better, hands down. The real-life commentators from ESPN blow EA's fakers out of the water. There is an issue with the booth guys calling every hit a rookie makes his first hit of his career, but that's not nearly as bad as the repetitive banter of the MVP guys, which is just rehashed from previous years' games. The ESPN presentation in general is just awesome and every game feels like a real ESPN broadcast. MVP's got its own good points. I really like the ability to check out previous at-bats to see how the pitcher is handling your hitter. Both do pretty well with the accessibility of pinch hitters, the bullpen, etc.

Graphics: Again, I gotta go with MLB here, but only by a little. I like the style of the graphics in MLB better. MVP seems to be more cartoonish. Both have issues with players diving through walls or missing the bases, but such things are rare. MLB has some awesome animations for dives.

Sound: The sound in both games is good enough for me. MLB is much better in terms of commentary, as mentioned before, but both are good with ambiant sounds. MVP has the advantage in terms of menu music, though it does not have very many songs, so it can get repetitive quickly. However, MLB's constantly looping Baseball Tonight tune gets quite annoying, especially since changes screens causes it to restart from the beginning.
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Platform for Display: PlayStation2
MVP Baseball 2005 is the closest game currently on the market to give you the most in-depth baseball experience possible. In my opinion, the only people not liking some aspects of this game will be New York Yankees fans. It's not only Manny on the cover, but also the intro video, cracks and comments throughout the games and even a song praising Boston's first title in 86 years. Well, all I can say is, if you can't overlook those things, you're missing one fantastic game. Let's break it down:

Owner Mode:

New this year is Owner Mode where you begin with picking a stadium (not one of the existing ballparks, but a starter stadium) and making a few upgrades (seating, lights, whatever you can afford before opening day). You can add a restaurant, set ticket prices, make promotional days and on and on.

You have a financial advisor for the season, budget reports, player contracts, etc. One note: Yes, you can be the owner and play the game just like you would in Dynasty Mode. You can sim, play individual games, manage the game or sit in your luxury box and watch it all take place. There is so much to this mode that I couldn't possibly fit it into this review.

Dynasty Mode:

This mode is essentially the same as last year. Keep the owner happy, the players, do contracts and play the games. It's been updated and tweaked for more user friendly experience. And I can't leave out that this year, you even have single-A teams in addition to AA, AAA, and MLB.

Mini Games:

Instead of just a Home Run Derby, EA has included a variety of features that can teach you different aspects of the game. There is batting practice, pitching practice and also a scenario editor.
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