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Machinima 1st Edition
- ISBN-101592006507
- ISBN-13978-1592006502
- Edition1st
- PublisherCengage Learning PTR
- Publication dateJune 10, 2005
- LanguageEnglish
- Dimensions8.25 x 0.75 x 9 inches
- Print length160 pages
Editorial Reviews
About the Author
Matt Kelland and Dave Lloyd have been a game design and production team for many years, with over 100 games to their credit, including the BAFTA-nominated Merchant Princes. Matt has been a journalist, writing on subjects as diverse as African politics, cookery, and computer games. He is the co-founder of nGame, where he jointly developed some of the first games for mobile phones and interactive television, and managed the company¿s production studio as well as a worldwide network of external developers.
Dave Lloyd and Matt Kelland have been a game design and production team for many years, with over 100 games to their credit, including the BAFTA-nominated Merchant Princes. Dave is a software engineer with twenty years experience, during which time he has developed 3D engines, game servers, and compilers. At nGame, where they were both co-founders, Matt and Dave jointly developed some of the first games for mobile phones and interactive television, and managed the company¿s production studio as well as a worldwide network of external developers. Matt and Dave now run their own company, designing traditional and computer games, creating comics and novels based on computer games, and are leading exponents of the art of machinima ¿ creating animation using game engines.
Product details
- Publisher : Cengage Learning PTR; 1st edition (June 10, 2005)
- Language : English
- Paperback : 160 pages
- ISBN-10 : 1592006507
- ISBN-13 : 978-1592006502
- Item Weight : 1.2 pounds
- Dimensions : 8.25 x 0.75 x 9 inches
- Customer Reviews:
About the authors

I'm equally drawn to both stories and equations, to both literature and science. Over the years I've written novels, textbooks, comics, gamebooks and television shows and I've designed videogames, boardgames and role-playing games. And co-authored a paper on the propagation of light delivered to the Institute of Physics. What can I say? I thrive on variety and I'm always looking for a fresh challenge!

I’ve been a writer for almost forty years.
After a lifetime of writing and editing non-fiction, including newspaper and magazine articles, blog posts, advertising copy, videogame scripts, textbooks, and training manuals, I’m now branching out into the world of storytelling.
I spent my early years in South-West England wanting to be a jazz violinist, an archaeologist or a novelist specializing in retelling ancient myths. Despite spending far too much time riding motorcycles, hanging out with local rock bands, and other pastimes that are probably best left unmentioned, I somehow managed to achieve a moderately good degree in Archaeology and Anthropology from St John’s College, Cambridge.
This led me to a career that took me through journalism, software development, video games, animation, e-book publishing, art curation, teaching, consultancy, and starting multiple businesses with varying degree of success. (It’s all on LinkedIn if you’re really interested in the details.) Somewhere in the middle of all that, I emigrated to the United States, and spent the next ten years living in Florida until it got too hot.
I now live in a house on top of a hill in Maine, surrounded by spruce, birch and pine trees, with my wife Della, and two elderly cats, Yuuki and Samhain. I like to spend as much time in the woods as I can, and would probably run off and be a hermit if there was better Internet, air conditioning, and somewhere warm and dry to spend winter.
On the side, I’ve been studying neuroscience, have recently become a certified NLP practitioner, and I’m a volunteer adult literacy tutor. And I still find time to write (almost) every day.
Customer reviews
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Top reviews
Top reviews from the United States
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I moved through the book from the start enjoying the history of machinima. Naturally I was getting excited about producing machinima myself. The authors pointed out that its relatively easy to get started, that it requires little or no budget and that it can be a lot of fun. Then, wham, on page 98/99, it's seemingly all over. Here the authors quote several lawyers who give dire predictions of what happens to those who violate intellectual property rights, with machinima authors having no special privileges. Even Fair Use as an option is shredded. Then, one lawyer is quoted "Check with a lawyer...". Well, there goes the benefits of fun and low budget - any contact with Legal Man is neither fun or inexpensive.
I think it was a critical mistake for the authors to have quoted these lawyers (What did the authors expect them to say?), yet give very little discussion to viable options for avoiding copyright infringement. Ironically these two copyright pages illustrated the popular Red vs. Blue which the author originally attempted to fly under the radar of Microsoft's Halo copyrights, but for whom it worked out. Should I expend 10-100 hours on a machinima piece and hope it works out on the legal front? Prior to pages 98/99 I read every page enthusiastically. Thereafter I was haunted by the thought that my machinima hobby may in some way be an illegal activity.
But, other than the unfortunate turn of events I reluctantly cite above, the book "Machinima" is well written and illustrated and is a great read within its introductory scope.
Top reviews from other countries
It is however not enough as a "how to" text. You might need a few more detailed books like Dummies guide or Machinima Artistry to learn the skills required. These latter books will give you an introduction to the broad spectrum of tools and methodologies used to create this art form.
