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About the product
- Powered by Frostbite Madden Like You've Never Seen Before
- Play Now Live Play the best real world NFL match ups each week
- Target passing Play Styles Arcade Simulation Competitive Coverage Assignment Coach Adjustments
- Favorite Ways To Play MUT and Franchise
Frequently bought together
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This is Madden like you’ve never seen it. Powered by the Frostbite engine, Madden NFL 18 introduces Longshot, a football redemption story you can play. Your decisions lead forgotten prospect, Devin Wade on the pursuit to fulfill his NFL dream in the first ever Madden story mode. Team up and dominate the gridiron with your friends in MUT Squads and play each matchup to your liking new Play Styles: Arcade, Simulation, and Competitive. Play the best real-world NFL matchups each week in Play Now Live! New stadium exteriors surrounded by vast cityscapes bring the spectacle of NFL gameday to life in the most photorealistic game to date.
NEW WAYS TO PLAY
POWERED BY FROSTBITE Madden Like You’ve Never Seen It.
See stunning new stadium exteriors surrounded by vast cityscapes and watch the spectacle of NFL game day come to life in our most photorealistic game to date. All-new firework displays, player run-outs and stunning weather elements deliver Madden like you’ve never seen it.
LONGSHOT Live the story of an NFL prospect on and off the field.
For the first time in franchise history, Madden NFL 18 introduces Longshot, a football redemption story you can play. After three years away from the game, lead forgotten prospect and former five-star high school quarterback, Devin Wade as he tries to overcome the loss of his father and take one last shot at his dream of becoming an NFL player. Bolstered by his best friend Colt Cruise and NFL Legends, your decisions will determine if Devin hears his name on Draft Day.
MUT SQUADS Team up with friends and conquer the gridiron.
Lead two friends to victory in this all-new online team play experience by selecting roles on the field and merging each players’ Ultimate Team line ups of current NFL stars and legends to play cooperatively vs. other players.
PLAY NOW LIVE! Play the best real-world NFL match ups each week!
Take the field with your favorite team or play the best weekly matchup using live updates containing the latest rosters, custom commentary and up-to-date stats from NFL.com then continue your season all the way to the Super Bowl from Play Now.
Target Passing: For the first time ever, throw to who you want, in the exact spot on the field with all-new Target Passing, giving you, ultimate control over where the ball is thrown.
Play Styles: Play the game you want by selecting from three new and unique play styles catering each match up to your specifications:
- Arcade - Action- packed excitement filled with spectacular plays and scoring with limited penalties.
- Simulation - True to player and team ratings using authentic NFL rules and gameplay.
- Competitive – Your stick skills are key -- earn big rewards for your skill or receive bigger penalties.
Coverage Assignment: Know your job in pass coverage with an on-screen, real-time UI system informing you of your coverage assignment in pass defense.
Coach Adjustments: Customize the AI to fit your game plan and make situational changes to your strategy on the fly as the game demands it.
FAVORITE WAYS TO PLAY
MUT Build, play, and win with your ultimate team of todays’ NFL stars and legends.
Madden Ultimate Team (MUT) is the complete NFL team-building mode using your favorite NFL players from the past and present. Play games, collect rewards, and upgrade your team with daily, fun and engaging content updates including legendary NFL players exclusively found in MUT. Continuously craft your squad to elite status on the road to building your Ultimate Team dynasty.
- MUT Squads:Team up with friends and dominate the gridiron. Lead two friends to victory in this all-new online team play experience by selecting roles on the field and merging each players’ Ultimate Team line ups of current NFL stars and legends to play cooperatively vs. other players.
- MUT Champions:Put your Madden Ultimate Team to the test by competing in MUT Champions. Rack up wins to qualify for the Weekend League where you’ll compete for your shot at some of the best rewards in Ultimate Team
- MUT Draft (formally DRAFT CHAMPIONS):Get all the excitement that comes with drafting a fantasy team and competing in Madden. First, you’re the general manager, building your team through the draft. Then, take your team to the gridiron for a few fast-paced games of Madden NFL.
FRANCHISE Create your Dynasty.
Play weekly full-game matchups or get through a season quickly by playing as just the offense, defense, or key moments from the game. Grab the reins and control your teams’ operations from signing free agents and making trades, to scouting and drafting players, your decisions build your dynasty. Join up with other players and battle through the season in a fully connected league experience. Manage your Franchise from your smart phone using the Madden Companion App.
- Supported Platforms: One - Microsoft Xbox
Xbox account required for game activation and installation
Top customer reviews
As for the rest of the game, it's a dud. I don't play mut so I can't speak to that, but I love franchise mode, however EA pretty much lied about that modes improvements, all of the stuff people complained about that they said they fixed, 95% of it is still there, and now there's a new problem, players retire early, without warning. How hard would it be to have a warning of player retirement? Or to be able to adjust contracts so the bulk of it isn't in the last few years? There's no hold outs either. And trades, despite EA saying they'd be harder and more realistic, it seems like they're actually easier and you can still only trade three players/picks at a time. Not to mention the decline rate for players is the same as it was last year, despite the claims that they fixed it, everybody's stats start to drop like a rock when they hit ages 28-30. The only real improvement to the mode seems to be realistic stats and sim results. I can go on, but I'll leave it at this, there's just nothing there, nothing to keep you busy, nothing to keep you invested, you set everything up, then sim, that's it, doesn't even have a new interface, it's just not fun.
I was also a big fan of draft champions, but that seems to be gone, unless it's a part of mut now, but again, I can care less about mut.
So to summarize, this game is basically a $60 roster update, and I wish I didn't buy it. Franchise mode is the only reason I buy this game, other than to play with friends, but franchise had virtually no improvements, if anything it got worse. Don't waste your time or money with this game. Just download the updated roster from the community downloads in madden 17, it will be the same as this game.
Let's start positive, EA implemented their 'Frostbite' engine to Madden this year, as they're getting all of their games onto their latest graphics engine, the same engine that powers Battlefield, Star Wars, and other major EA releases. This is a great step forward graphically for Madden, and it's certainly the best looking Madden they've ever released. While there are some visual hiccups, like shimmering effect on areas of stadiums that are out of focus, or helmets that are reflective like mirrors under certain lighting scenarios (like in afternoon games), the game still looks excellent, especially when in replay modes. Madden '18 is also optimized for the PS4 Pro and Xbox One X (set to be released this fall), supporting 4K on PS4 Pro and supposedly supporting HDR on both Pro and X1X when the X1X is released later this year. The game also runs at a solid 60fps on all consoles, though you can notice some stuttering or hiccups in post-play situations, but it never affects gameplay.
Unfortunately this is where my praise for Madden NFL '18 dries up.
State clearly: There are no improvements to the single-player game this year.
Three distinct play types were "added" to Madden, something they haven't had since likely as far back as Madden 2000, Simulation, Arcade, and Competitive. Simulation plays almost identically to Madden '17, and this is a playstyle that is supposed to be closer to a realistic level of play where player skill on the field is dictated more by the player's ratings than necessarily the user's stick skills or other aspects. This is being marketed as the mode that would appeal to Sim-style fans of football games with realistic results. Arcade is a more over-the-top, offensive focused football play style, with big plays, acrobatic catches, fewer fumbles, no injuries, fewer penalties, and players abilities on the field are tailored more to the interactions of the user than to ratings... This might be the playstyle you choose if you're playing a quick game with a friend who hasn't played Madden in a while. Competitive is tailored for the online competitive scene, where user stick skills are paramount, ratings are adjusted so most players on the field play similarly, and a high level of play by the user corresponds in the game.
I mostly play on the Simulation play style, as I've always preferred playing football games similar to how they play out in real life, or as close as I can get to that. Unfortunately, Simulation in Madden '18 is a joke. In Madden '17, there was a major problem with man-to-man defense, as defenders simply couldn't keep up with the offense and playing man to man resulted in huge offensive gains, so most players were force to play zone one every play. In Madden '18, EA remedied this by making zone defense just as terrible as man. On the default All Pro difficulty, defenders in zone simply don't play defense, they run arbitrarily around the field, give up huge gains, and defenses that used to play realistically (like Cover 3 Mable), simply don't anymore, leaving gaping holes in the secondary. Coupled with unrealistic QB accuracies, this results in quarterbacks with 80-90% completion percentage throughout the game, with the only incompletions usually coming on dropped passes or errant interceptions. This has always been a problem in Madden, but it's actually gotten worse this year. Adding to this is that EA had a couple of blog entries this offseason about how zone defense was improved and they've finally fixed man. They haven't, man plays the same and zone is significantly worse, the worst zone defense in at least 4 or 5 iterations of Madden.
The most notable lack of improvements is in, of course, the franchise mode, which is identical to Madden '17, virtually unchanged. Since NCAA '98, the Franchise/Dynasty mode has been the main mode of any sports game. Madden has improved franchise mode *every year* from Madden 99 when they introduced it to today with one exception, Madden '18. EA admitted during development that franchise mode was not a focus for them, and at least they were honest. There are no noticeable improvements to franchise mode, and several new bugs. So even while they didn't improve franchise they still somehow introduced new bugs: 1) the CPU cannot draft players to save their life; 2) XP percentages are dramatically busted so teams miss at least one XP a game when simmed and kickers end up with 60-70% kicking pct on XPs throughout the season; statistics are FUBAR for running and some defensive statistics just aren't recorded. Oh, they did add a 'draft board' this year during the draft but it does nothing, it's just a sorting feature for when you add a player to your watch list.
Which brings us to the two modes that EA Did focus on, one good and one bad. First, the good.
EA introduced 'Long Shot' to Madden 18, a story-driven football mode that was met with derision from most fans of the franchise. Well, the pre-release derision was unfounded. It's a surprisingly, almost shockingly, good sports storymode. It's not the same style as MyCareer in NBA 2K or Road to the Show in MLB the Show, your player doesn't actually really play in the NFL. It's actually a story-driven mode more similar to something from Telltale Games than what you'd see in a football game. There are gameplay sequences but they're short, and the mode focuses more on the relationships and motivations of the main character than it does on what other career modes might focus on (which is typically about upgrading stats or winning games). Michael Young, the producer behind Long Shot, did an excellent job with the mode and the team deserves credit for creating likable characters. The story, writing, and voice acting can be cheesy at times, but what game isn't, and for the most part, the mode really shines.
The other area that EA spent time is in their perennial money-maker, Madden Ultimate Team (MUT). MUT is EA's microtransaction-laden playing card fantasy football game, where you either grind time or spend money to improve a virtual fantasy team that you can take online against other players. Most of Madden, except for CFM (connected franchise mode), connects back to MUT, even Long Shot. MUT is the quintessential microtransactions pay-to-win online game, what you might expect from a free-2-play mobile game and less from a $60 retail videogame. I've never been into MUT, I have no interest in grinding in videogames and have even less interest in spending real money to unlock players for a game that I've already paid $60 for. EA made a couple of major changes to MUT this year, and both of them should bring ire down on the company from gamers. Madden '18 dropped the popular "Draft Champions" mode that was introduced in Madden '16 in favor of something called "MUT Draft," Which on its surface looks to be the same, but then you quickly realize that it's locked behind microtransactions. This is something EA never announced and early videos of Madden from their 'GameChangers' organic PR group did not suggest that the mode had been changed. Unfortunately, it has been, and now to play MUT Draft (formerly Draft Champions), users need to buy tickets using money or in-game currency (which they can obtain by real money). Draft Champions, in Madden '16 and '17, used to be a nice diversion and a fun way to play online games against opponents with a balanced team... It was a nice fantasy draft type mode that allowed you to build an evenly rated team but still focus on your own playstyle. Madden '18 killed Draft Champions and the decision to lock it behind a pay-to-play paywall is disgusting. EA is just becoming money grubbing with MUT and it's clear that they're determined to turn all of Madden into a microtransactions, pay-to-win model. This is likely why CFM received no upgrades or changes for Madden '18, as the mode does not fit into their business plan.
On the gameplay AI side of things, nothing has really changed from Madden '17, at least, nothing for the better. Sliders are still notoriously useless, you can set QB Accuracy at 0 for the CPU, and Christian Hackenberg can still come out and light it up, going 19/21 and 220 yards. The CPU's playcalling AI is still horrible, it's clear that there isn't really any AI here, it's just a random dice roll based on the play that the user selects. CPU clock management is terrible and is still the unimproved clock management that's been present in every Madden since the 1990s, where the CPU is incapable of judging time on the clock or the score of the game to really come up with a strategy, and instead wastes time when they should be rushing to the line, and plays up tempo and time saving when they're down big on the scoreboard with no incentive to score. The running game has seemingly been improved though, as you see CPU run blockers creating holes for the runner and runners are able to exploit those holes for consistent gains. Unfortunately, though, the CPU QB AI has seemingly gotten worse since Madden '17. YEs, the CPU Still has impecable accuracy as it always has been (meaning that rookie QB DeShaun Kizer is just as accurate as Hall of Fame QB Tom Brady), but the decision making has gotten terrible: QBs stand statuesque in the pocket for 7 or 8 seconds, either until they're sacked, or until the pass defenders break down to find a wide open receiver; When QBs are given a running late they don't take it, instead running horizontally across the field, with 15 or 20 yards of open field in front of them ultimately forcing an across-body pass throwing to the other side of the field, which is, somehow, usually a completion. QBs can have an open lane to the endzone only to start to scramble and then throw a pass beyond the line of scrimmage, which of course results in a penalty. These sorts of things happen in nearly every game. Defensive, the CPU AI clearly only calls plays based on the play call selection of the user, employing no actual AI, and still obviously has a cadre of preprogrammed selections like the engage 8, which when read properly result in a touchdown an overwhelming number of times. Though I haven't tried it myself yet, I have heard that All Madden difficulty plays pretty well, so I will likely jump up to that difficulty shortly.
Overall, Madden '18 is not a full release. It is closer to Madden '17.2 or Madden '17.5 than it is a full retail release. The over-emphasis on competitive, MUT, microtransactions modes to the detriment of a balanced simulation style single player game is an insult to all of the fans who have purchased Madden year after year for decades. The graphics look great, performance is good, and Long Shot is a surprising gem, but even Long Shot seems like a mode that is only being added to Madden so that EA can continue to move away from your typical franchise mode, and emphasize MUT and microtransactions. With their decision to remove Draft Champions, a fun, lighthearted casual competitive mode, and replace it with a microtransactions MUT Draft, nobody should be surprised if EA decides in 2 or 3 years, to transition Long Shot into a microtransactions, pay-to-play mode either. EA has lost a lot of credibility with Madden '18, and unless you are a glutten for punishment as most long-time Madden players are or unless you are a die head NFL fan who needs to have the latest football game, I'd recommend not purchasing Madden NFL '18 until it is steeply discounted after the Holiday season.