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- Madden NFL 25 Football
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Madden NFL 25 - Xbox 360
Playbook #1: Run Free - Unlock the power, precision, and creativity of the NFL ball-carrier. Whether you're a slashing running-back, dual-threat QB, or ball-hawking safety, unleash 30 new moves and string together devastating combos with the all-new precision modifier.
Playbook #2: Infinity Engine 2 - Year 2 of the award-winning Infinity Engine brings both a more polished physics simulation and introduces the all-new Force Impact System. Power moves including the Hit Stick, Truck, dive tackle, and more have been completely redesigned to harness the full potential of Infinity Engine 2, giving you more control over the outcome of a play than ever before.
Playbook #3: Connected Franchise - Be a player. Be a coach. Be an owner. Cement your legacy as one of the all-time great NFL players or coaches in the new and improved Connected Franchise. Become the ultimate sports tycoon as you take the reins of your favorite team to manage personnel, set prices, build the next cutting-edge stadium, and more in an all-new Owner Mode.
Playbook #4: Madden Share - The best content from around the Madden NFL universe, right at your fingertips.
Playbook #5: Madden Ultimate Team - Enjoy new ways to play and build your team in this year's edition of Ultimate Team.
Playbook #6: All-25 - Celebrating 25 years of Madden NFL's best of the best
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Game functionality is not any better than 2012 and, in some cases, has suffered. In some games, the computer simulates late afternoon with both sun and shade. Unfortunately, users are likely to have difficultly seeing the action in the shade. In other games,season-ending injuries to 6 or 7 players on one team can occur. Similar to 2012, it is difficult (or impossible) to override the ridiculous software demands when attempting trades. Users cannot duplicate trades or free agent signings that actually occur in the NFL. While rosters are reasonably accurate at the beginning of the season, there is no roster update during the season. Actual free agents are not accurately listed in Madden either at the start of the season or as players are cut in pre-season. Ironically, the very limited IPAD version of Madden can easily update rosters but the more elaborate XBOX version does not offer updates (or the method for updating is not readily apparent). Potential buyers should be forewarned that the Madden game does not contain printed instructions but a skeletal version of instructions is available on the game DVD. A more elaborate version is available on the EA web site.
I have been playing this game for years and the game seems to be steadily declining in both reliability and functionality while other games are gaining in these respects. It would be nice if this game was available in a PC version since PC functionality (last seen in 2008?) was more sophisticated and user friendly than Xbox in 2013. On to Madden 26!
I haven't purchased a new Madden since 2007 and I had 2001 and 04 for the PC. It's still the same game that it has always been, but with improved bs. The introduction of the skill stick (whenever that was) just gave Madden an excuse for its horrendous tackling system. A wide receiver can truck a defensive lineman (almost as unbelievable as a defensive lineman catching a wide receiver after a long completion). There is nothing realistic about this game, but it's still oddly addictive.
I can get over the shenanigans that come with Madden. It's been that way through all of its years. The real issue is how did EA not improve the graphics?! Okay, so players look marginally more real up close, but the crowd still looks like it did back in Madden 2001 and even the stadiums still look cheesy. EA just seems so far behind the times with its overall appearance and in game animations/commentary. A coach with a hat on will flicker like crazy, the fans look like they're 8-bit, and the announcer passive-aggressively complains about the rules surrounding wide receivers in about 5 different ways. Also, EVERY timeout is a coach giving a player water...seriously?! You couldn't even cycle 3 different animations?
Overall, it's Madden. It's fun, it's full of bs and yelling at the TV, but it's a game that we all enjoy playing. But don't be fooled. It is literally the same game EVERY YEAR. Don't pay full price. Luckily I snagged this for $25 on Black Friday, but much over $30 you're being ripped off.
I play Madden for franchise mode. Specifically owner mode in franchise. I'm glad they brought back owner mode, it is however lacking in a handful of ways when it comes to actually being an owner. You can only hire a head coach, trainer, and scout. Unlike ancestors to this game where you could actually hire coordinators, such is not the case with this game sadly. You can make upgrades and renovations to your stadium, they are however very generic, not creative, and deteriorate quickly even in the newer stadiums. Gone are the days of adding a new diamond vision, putting in custom irriagation or adding restaurants, internet access, or other fan comforts. There is an option on the dashboard for making comments to the media, but there is no way to actually do so. I think it's probably for another mode. The scouting is somewhat improved, though I miss the days of being able to put prospective recruits through drills at a combine. Also, it would be cool if I could create a player that could be added to franchise owner mode.
Gameplay itself feels better than Madden 13. The running mechanics are a HUGE upgrade, it's actually fun to call running plays. I find myself feeding the running back nearly 20 carries a game which makes the passing numbers more realistic. I struggle with motion calls on offense, it seems you are only allowed 1 desigated player that is eligible for motion. That kind of stinks as I have in the past used motion to get a read on defenses. Graphically the game is stunning between the lines, the sideline shots are still a freaking joke though. There has been no effort to make the sidelines look right in any version of Madden ever though. The commentary is dull, repetitive, and not at all reflective of what is actually happening on the field. Phil Simms like to point out how I "overthrew a receiver" for instance when in reality it was underthrown and broken up by a defender. This is just one example of how the play by play call is very lame, hasn't been decent since it was Madden himself.
I am being a bit generous with 4 stars, it's really more of a 3.5.