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Mag Online Only - Playstation 3
| Price: | $19.99 |
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About this item
- Customize your character as well as weaponry and pursue a wide variety of combat specialties from elite fighter to a general of an army.
- Massive First-Person Shooter action that for the first time ever allows for up to 256 real players online in a persistent game world.
- Advanced command structure that allows you to use your advanced skills and experience points to take charge of your PMC's forces, becoming a squad, platoon or even army commander.
- A robust and flexible leveling system awarding experience points for both mission-critical and non mission-critical actions on the battlefield.
- Three distinct Private Military Corporations (PMCs) to choose from, each with their own history, personality and style.
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Product information
| ASIN | B001COV1CY |
|---|---|
| Release date | January 26, 2010 |
| Customer Reviews |
4.1 out of 5 stars |
| Best Sellers Rank | #91,264 in Video Games (See Top 100 in Video Games) #1,759 in PlayStation 3 Games |
| Pricing | The strikethrough price is the List Price. Savings represents a discount off the List Price. |
| Product Dimensions | 6.77 x 5.17 x 0.56 inches; 3.99 Ounces |
| Binding | Video Game |
| Item model number | 811022 |
| Is Discontinued By Manufacturer | No |
| Item Weight | 3.99 ounces |
| Manufacturer | Sony Computer Entertainment |
| Date First Available | September 14, 2004 |
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Product Description
Product Description
In the near future, governments are supposedly at peace. A shadow war, fought by private military corporations, emerges. You are dropped into this unprecedented war - the first to have battles of 256 real players on a global battlefield. Prove yourself alongside your 8-man squad and become an elite fighter or earn the right to lead a squad, platoon or ultimately an entire army of players. Your calling a waits.
Amazon.com
MAG is a massively multiplayer online first-person shooter that is unique in a variety of ways. A PS3 exclusive, MAG allows up to 256 players aligned with different private military corporations (PMCs) to battle each other at the same time across a global battlefield. Within this persistent game world players engage in campaign and mission play that elevates their character from the ranks of a lowly grunt, all the way up through the intricate command structure of the in-game officer corp. Along the way players players experience in-depth character customization, a robust leveling system and large-scale MMO shooter gameplay that makes MAG a game not to be missed by fans of the shooter genre. .caption { font-family: Verdana, Helvetica neue, Arial, serif; font-size: 10px; font-weight: bold; font-style: italic; } ul.indent { list-style: inside disc; text-indent: -15px; } table.callout { font-family: verdana; font-size: 11px; line-height: 1. 3em; } td.vgoverview { height: 125px; background: #9DC4D8 url(https://images-na.ssl-images-amazon.com/images/G/01/electronics/detail-page/callout-bg.png) repeat-x; border-left: 1px solid #999999; border-right: 1px solid #999999; padding-left: 20px; padding-right: 20px; padding-bottom: 10px; width: 250px; font-family: verdana; font-size: 12px; }
256-player MMO shooter gameplay.
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A robust and flexible leveling system.
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A unique command system.
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A persistent battlefield game world
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Extensive character customization.
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In the near future, governments are supposedly at peace, but a shadow war, fought by private military corporations, is raging. You, along with a myriad of comrades and enemies alike up to 256 in all are dropped into this unprecedented war. To start off you must prove yourself as a member of your 8-man squad, fighting for one of the PMCs. With enough experience you may even become an elite fighter or earn the right to lead a squad, platoon or ultimately an entire army of players. Can you, will you follow orders? Either way your destiny and those of 255 other fighters awaits on the battlefield of MAG.
Gameplay
In MAG players take on the role of a member of a private military corporation (PMC), in a fictional Earth future. Like most MMO games, as well as some modern shooters, the ultimate goal of action is the leveling up of your character, in this case through success in combat against other factions made up of individual online players. At the initial level players choose the PMC they will be aligned with, the physical characteristics of their character, initial available weaponry, etc. and hit the battlefield with other squad members within a persistent online environment. Along the way you will utilize a diverse skill tree to develop your character's abilities and skills at tactics and weapons using experience points that are accumulated in campaign and mission play in the name of your faction. These points are given out in various increments for all manner of action, whether that be objective completion, or individual actions in combat. Once characters reach a certain level they are eligible to take on command duties. These duties range from leading an eight-man squad, all the way to overall command of more than 100 online players. Orders are communicated and strategy developed via voice chat and other functionality. Success in command positions allows for access to special "leadership bonuses" that not only can improve your abilities, but also in many cases, that of the individuals and units under your command.
So, how does one give orders to human individuals online? Just as you would to AI (artificial intelligence) characters. The beauty of MAG is that players are free to ignore orders issued by superiors at any time. Experience point totals, the nuts and bolts of character leveling, are higher for successes achieved through orders that follow the chain of command though. War, especially that featuring multiple factions, can be fought in many ways, and in MMO gameplay world of MAG it's up to you to decided the path you'll follow.
Private Military Corporations (PMCs)
Bound by the terms of the terms of the Millennium Accord, which prevents defense forces from crossing borders, nations with the MAG game world turn to the services of Private Military Corporations (PMCs) to secure interests abroad. The leading PMCs compete for contracts across the globe. Each of these maintains its own battlefield philosophy and approach to military operations. It's up to each player to choose his/her loyalty. Some of the factions players can expect to see include:
Raven
Based in Vienna, Austria, Raven Industries, GmbH provides specialized military services using precise, cutting-edge equipment and advanced tactical coordination. S.V.E.R. (Seryi Volk Executive Response)
S.V.E.R is based in Grozny, in the Chechen Republic. Unconventional in their look and a fierce fighting style, S.V.E.R operative consist of former soldiers and private citizen, some with rumored criminal backgrounds. Valor
Founded by former US Army officers, Valor Company, Inc. offers an experienced team of veterans drawn from US, British and Mexican forces. The company is headquartered in the Alaskan wilderness.
Key Features
- Massive Action – For the first time ever, fight up to 256 real players online.
- Command Structure – Think leadership is in your blood? Use your advanced skills and experience points to take charge of your PMC's forces, becoming a squad, platoon or even army commander.
- Unique Leveling System - A robust and flexible leveling system awarding experience points for both mission-critical and non mission-critical actions on the battlefield.
- Persistent World – Missions and campaigns appear around the world as the missions ebb and flow.
- Choose Your Faction – Three distinct PMCs to choose from, each with their own history, personality and style.
- Customization – Customize your character as well as weaponry and pursue a wide variety of combat specialties from elite fighter to a general of an army.
Videos
Videos for this product

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MAG - Developer Diary
Merchant Video
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4:56
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Customer Review: MAG VIDEO REVIEW!! GREAT GAME
JEDI_CAPRICORN
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1:30
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Mag Online Only - Playstation 3
Merchant Video
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2:16
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Mag Online Only - Playstation 3
IVAGames
Customer reviews
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Ugh. I picked MAG back up a few days ago to play it again, because of fond memories (see below). There was a gigantic 658mb patch that had to be installed -- the installation and downloading, both, took forever.
They've totally changed the skill and promotion structure. What garbage. If you come in as a new low level player forget about enjoying yourself at all. It takes forever to get anywhere in regards to upgraded skills of any value and upgraded (by a purchase system) weapons. You will be so outclassed that it won't be enjoyable. I've put about six hours in on the new design -- frustrating, not fun, a total waste.
The skills are now organized that you have to buy lots of mundane junk to get anything that is good -- and you get those points by advancing in levels. Many, many levels are required to have skills of any significance. There is also a currency system -- you earn money while playing/winning -- that you have to spend to buy better gear, guns, and attachments. Sounds good, right? There are crippling level minimum requirements. It will take a long time before you have any decent gear.
Essentially, this game now has a heavy "late bird" syndrome. If you haven't been playing for long enough to accumulate a good character, or you aren't willing to be constantly brutalized for a very long time (20+ hours, minimum, if not much longer) then you should just pass on this game.
It's too bad. They ruined a good game. Lastly, very few people play it anymore. I couldn't get a domination game (256 player) going at all. There are, maybe, a few thousand people playing at any time -- maybe not even that -- and most are spread through out the various game modes.
ORIGINAL:
Anyone who finally finds my review will probably have read through many other reviews which cover many view points which exonerate or denounce various aspects of the game. I will plainly say that this game really does take objective based military style shooters to a whole new level. Yes, the game has issues, and yes there are kinks with how it all plays out -- but really, when you play a good game of Domination (a 256 player objective based game that runs for up to 30 minutes), you will know what I'm talking about. The game may strike you well right off the bat, but as you play more and more you'll be even more amazed.
The game, when played with people who are even semi-serious (and believe me, there are more than you would think), can be completely immersing. You play as one of a squad of eight, and in the case of Domination, you are in one squad of sixteen! Each squad has a leader, which has unique abilities, each group of four squads has a platoon leader that has his/her own abilities, and finally when there are enough players in a game (such as Domination) you have an Officer in Charge who, also, has unique abilities.
The command structure works pretty well, especially with someone with any experience in the leadership duties and commands. Learning the abilities and commands is a little bit of a challenge the first few times, but over all it is fairly intuitive. A microphone and headset, in my opinion, is imperative to not only enjoying the game but ultimately being successful. Communication is a barn burner. As a squad member your objective is clearly marked and relevant items/resources/positions on the battlefield are marked in your view. You can use an overhead map to see the entire battlefield, if necessary. Most of the time in larger games you end up in your own little sector doing whatever is required for your team.
Here is what is amazing. Let's say there is a lull in your particular sector, for maybe a few seconds. You pan and scan and you see, off in the distance, intensive fighting. Here's what gets me: That is all real. Those are other players in their own combats, defending or attacking their own targets, whatever. You (or your squad, etc) can go engage that portion of the battlefield, if desired or necessary. It's unbelievable.
The chaos of battle is especially thick with many players on the field. As defenders, if things go poorly, you may be squeezed into smaller and smaller sections of the map and the frantic aspect of the game will emerge. Imagine forty or fifty people trying to fend off another forty or fifty people, all the while various forms of artillery and air strikes are going off. Squad mates falling, calling for medics, enemies flanking, perimeters being established...
I've said enough. If you aren't enticed, if you aren't intrigued, if you aren't already figuring out where to buy a copy from then there isn't much more anyone can really say to you. For those who sally forth: enjoy! There is much to be had.
Sony did it; they took a first person shooter (FPS) and they reestablished the limits of console gaming: 256 players on one map, upgradeable classes, and Squad/Platoon/Company Leader slots with skills and abilities such as UAV Recon, mortar bombardments, and more all available on your PS3. THIS IS A MULTIPLAYER GAME ONLY; the game is built to furnish online matches, so you will not find a rich history or backstory. What you WILL find is intense battles waged on epic scales, in huge maps. If you feel insignificant in the face of a 256 player match, this should not deter you from buying this game; you can engage in 32, 64, and 128 player matches.
If you're a computer gamer, this isn't a shocking new frontier; dedicated servers allow you to wage intense battles on various titles, but you'll rarely break the thresholds of 64 players/map.
Those that play/played the computer game `Planetside' will have a lot to reminisce about. Picking one of three factions, you forever tie your character's allegiance by blood and bond to one team. Fly their flag proudly, because you can only maintain one character and allegiance at a time; this is actually a sensible idea. Its purpose is to help deter traitors from infiltrating opposing teams to sabotage other teams' stats/battles. The wins and losses of each round have larger implications, as you vie for military contracts, which in turn give you XP bonuses and ability cooldowns during actual matches.
- A RESPONSE TO CRITICS
I have not had any trouble with the service on my PS3; Sony managed to work the kinks out since the January beta test, and it's a lot more stable than it was before. In this, I believe other reviewers were too quick to register their complaints. Other critics cite 30 second respawns as a huge drawback; this is misleading. Typical respawns are 20 seconds unless an enemy has utilized a blockad perk, which pushes respawns to 30 seconds, but there is also a quick spawn perk that reduces respawn to 10 seconds.
The size of the map will make it frustrating if you're the run-and-gun commando type. You have to rely on your teamates; the medic class to revive you where you die, but if you can't wait you can "bleed out" and respawn at the spawn point, which isn't always too far from the main objective. Tank spawns, airborn drops, and helo spawns often offer you the opportunity to spawn close to the action if coordinated as a team.
- ACTUAL GAMEPLAY
IMPORTANT NOTE: Your first couple of matches will seem frustrating and single dimensional; the only map that you can access at level one is a simple deathmatch game. There are no gimmicks, perks, objectives, or teamwork that will give you the justification that this is an amazing game. I will admit that had I not played the beta and known that locked maps hold all the content to this game, that sour taste in the back of my throat would've turned me to publish an early review about how lackluster this game is. GIVE IT TIME; all the maps and are unlocked upon you reaching level 8; that's where the real fun begins.
Clever map and ability tactics and objecives will require you to Destroy/Repair various structures that are essential to utilizing vital mission perks like infantry airborn drops, mortar bombardments, UAV recon. The ability to combat these perks will lie solely on how effective your squad can protect/repair your anti-aircraft batteries.
You have the freedom to move ignore your squad leader and wander far from your spawn point and across the vast maps in order to assist other squads in attacking/defending specific objectives; however, it is to your benefit that you remain within the objectives and waypoints of your leader, as it gives XP bonuses and unit perks such as running faster or being able to take more damage.
As an avid FPS, I thoroughly enjoy this game; I encourage you to try it out yourself if you are interested in a game that requires teamwork and communication.
+ Brilliant Leadership Roles and Elements For Communicating Objectives To Your Squad/Platoon/Company
+ Class and Leadership Leveling And Responsibilies Make Teamwork Essential
- Mechanics of Melee Attacks Are Clumsy
- Turret Controls And Vision Are Frustrating
- Player Names Above In-Game Characters Are Small; Size 8 Font At Best, Making It Difficult To Follow Leaders
Top reviews from other countries
This concept is great for anyone looking for non-stop action in a FPS game. When you die, you will respawn at certain locations that can be changed during the match. It's a 15-second timer, so if you die at 0:05 you come back to life almost immediately.
Gameplay is fairly solid, but the looking is just slightly delayed. If, playing other games (like Call of Duty), you notice the exact movements of the left-analog stick yields exact movements on screen, you won't get that here. It's a little frustrating if you set up as a sniper and miss a guy due to poor controller mechanics in-game.
The maps are massive. Very big, open maps. This can be fun, but also frustrating as well when a sniper on the opposite team is set up well, and picks you off constantly, after running for a solid minute or so.
All in all the game has some high points and low points. If you're looking for a COD replacement, this isn't it. Load times are long, and matches can quickly get uneven. Controller lag, and other inaccuracies plague this title. The second one (if there is one) will be something to look forward to for sure.
Rent and try it out before you buy it.
Et pour y jouer en ligne, y doit y avoir d'autre joueur en ligne.
Très décu de cet achat puisque ce détail n'était pas indiqué dans les descriptions de ce jeux.





