Enjoy fast, free delivery, exclusive deals, and award-winning movies & TV shows with Prime
Try Prime
and start saving today with fast, free delivery
Amazon Prime includes:
Fast, FREE Delivery is available to Prime members. To join, select "Try Amazon Prime and start saving today with Fast, FREE Delivery" below the Add to Cart button.
Amazon Prime members enjoy:- Cardmembers earn 5% Back at Amazon.com with a Prime Credit Card.
- Unlimited Free Two-Day Delivery
- Streaming of thousands of movies and TV shows with limited ads on Prime Video.
- A Kindle book to borrow for free each month - with no due dates
- Listen to over 2 million songs and hundreds of playlists
- Unlimited photo storage with anywhere access
Important: Your credit card will NOT be charged when you start your free trial or if you cancel during the trial period. If you're happy with Amazon Prime, do nothing. At the end of the free trial, your membership will automatically upgrade to a monthly membership.
Buy new:
$28.99$28.99
Ships from: Amazon Sold by: Pollie and Dex
Save with Used - Like New
$15.23$15.23
Ships from: Amazon Sold by: Maddy About Books
Download the free Kindle app and start reading Kindle books instantly on your smartphone, tablet, or computer - no Kindle device required.
Read instantly on your browser with Kindle for Web.
Using your mobile phone camera - scan the code below and download the Kindle app.
Magical Mathematics: The Mathematical Ideas That Animate Great Magic Tricks Hardcover – October 23, 2011
Purchase options and add-ons
The mathematics behind some of the world's most amazing card tricks
Magical Mathematics reveals the secrets of fun-to-perform card tricks―and the profound mathematical ideas behind them―that will astound even the most accomplished magician. Persi Diaconis and Ron Graham provide easy, step-by-step instructions for each trick, explaining how to set up the effect and offering tips on what to say and do while performing it. Each card trick introduces a new mathematical idea, and varying the tricks in turn takes readers to the very threshold of today's mathematical knowledge.
Diaconis and Graham tell the stories―and reveal the best tricks―of the eccentric and brilliant inventors of mathematical magic. The book exposes old gambling secrets through the mathematics of shuffling cards, explains the classic street-gambling scam of three-card Monte, traces the history of mathematical magic back to the oldest mathematical trick―and much more.
- Print length264 pages
- LanguageEnglish
- PublisherPrinceton University Press
- Publication dateOctober 23, 2011
- Dimensions8.75 x 0.75 x 10 inches
- ISBN-100691151644
- ISBN-13978-0691151649
Frequently bought together

Customers who bought this item also bought
Editorial Reviews
Review
"Honorable Mention for the 2012 Award for Best Professional/Scholarly Book in Popular Science & Popular Mathematics, Association of American Publishers"
"[F]ascinating. . . . Magical Mathematics [is] a dazzling tour of math-based magic tricks. . . . Lovers of recreational mathematics, and especially fans of the late Martin Gardner, who contributed the foreword, will find many pleasures in Magical Mathematics. And while exposing magic secrets in a book intended for the general public may raise hackles among some old-guard magicians, exploring the math behind these tricks will, in truth, only deepen the mystery. For, as the authors remind us, sometimes the methods are as magical as the tricks themselves."---Alex Stone, Wall Street Journal
"The Riemann hypothesis, the Mandelbrot set, Fermat's last theorem--these mathematical notions and others underlie all manner of magic tricks. Mathematicians Persi Diaconis--also a card magician--and Ron Graham--also a juggler--unveil the connections between magic and math in this well-illustrated volume." ― Scientific American
"Writing for the public, the two authors share their passions, teaching sophisticated mathematical concepts along with interesting card tricks, which rely upon those principles for their workings." ― GENII: The Conjurors' Magazine
"[I]t is simply a beautiful book. The design, layout, typography, even the paper is beautiful. . . . [T]his is one of the most fun, engaging new popular mathematics books I've seen in a long time."---The Math Less Traveled Blog
"The authors are master storytellers. . . . [T]he authors offer advice and recommendations for further pursuits in mathematics, magic and juggling."---Cut-the-Knot blog
"Well known and highly respected in the mathematical community, Diaconis and Graham have produced a work that completely lives up to expectations. It contains descriptions of magic tricks as viewed by an audience, the mathematics that make them possible, and clear explanations to help you--with a little practice--amaze your friends." ― Library Journal
"Magical Mathematics gives readers a peek behind the velvet curtain that hides the magician's secrets. . . . The book covers some nifty card tricks, juggling, codes and a slew of mind-bending puzzles. The book doesn't just tell you how to fool and impress your friends with parlour tricks, it explains why these tricks work, so that you can go on to devise your own--in fact, the authors challenge you to do just that. The writing is lively and the tricks are well set-up, providing newbie magicians with both points of view: what the audience sees and what the magician knows." ― Montreal Gazette
"Magical Mathematics is an absolutely remarkable book. I don't say this lightly. Publishers send me plenty of books to review. Some I like more than others. Magical Mathematics is a fantastic book for someone who wants to explore the non-trivial math behind some impressive magic tricks. While I enjoy purely recreational math puzzles that have no practical application I also love it when I discover challenges that are interesting and relevant. Magical Mathematics is chock full of fun (and deep) challenges that students (and adults) can sink their teeth into."---Wild About Math blog
"Over 12 chapters, the reader is taken on a unique and wonderful tour that fuses magical tricks with underlying mathematical explanations and personal stories, written by world-renowned experts in both fields. With its friendly, disarming style, the book is pitched perfectly at a level that will surprise both the hardened mathematical researcher and the interested general reader, without putting either of them off. . . . [T]his book is a must-buy."---C.J. Howls, Times Higher Education Supplement
"The first chapter of this book begins by teaching a simple four-card trick and ends by presenting--complete with step-by-step color illustrations--a more complicated card trick that will truly amaze any audience. Both tricks are based on mathematical principles, and the book goes on to explain these and many other principles that can be the basis for a variety of clever magic tricks." ― Games
"Learn the secrets behind card tricks, including step-by-step instructions for performing them, along with the mathematical ideas the tricks illustrate." ― Science News
"As magic books go, Magical Mathematics is erudite, thought provoking, inspiring. . . . It is the product of multiple decades of work and research, and for a small subset of magic enthusiasts it could rank as the best book they buy this decade."---James Alan, Magicol
"There is so much to digest in this book that it is impossible to describe even a fraction of it in just a few paragraphs. Let it suffice to say that if you are at all interested in card magic principles, how they work, why they work, and the history behind them, to ignore this book would be a serious mistake."---Peter Duffie, Magic
"From arcane theories to practical tips for working magicians, the authors go behind the curtain and reveal how the pros do it." ― San Jose Mercury News
"The connection between magic and mathematics has a long and intriguing history, and throughout their book Diaconis and Graham present detailed and fascinating insight into that history. . . . Overall, the book is a wonderful introduction to this esoteric area, but has more than enough depth to entertain and enlighten the knowledgeable. Perhaps most important of all, it shows how deconstructing illusion can provide fascinating insight in the nature of reality."---Richard Wiseman, Nature Physics
"Magical Mathematics strikes a nice balance between descriptions of performable magic tricks and the mathematics that makes them work. Unlike some 'mathemagic' books, in this work, Diaconis and Graham describe magic tricks that are actually used by professionals. . . . [T]he writing is engaging, and learning the tricks that are presented is well worth the effort. . . . This volume should find a place in any mathematics or magic library collection." ― Choice
"While turning the last pages, the reader is bound to feel touched and charged up and would definitely be moving in an altered direction, for this is a book that will not just leave an impression, but will also suggest which path to take next."---Shubashree Desikan, Current Science
"Reading Magical Mathematics . . . had . . . [a] powerful effect on me. I was transported to a strange and shadowy world of card tricks and magic that, at the same time, was miraculously a land of mathematics, a land with substance. . . . Barely ten pages into the book I am completely hooked."---John J Watkins, Mathematical Reviews
"The authors have produced an invaluable contribution to the fascinating relationship between magic and mathematics. . . . The authors exhibit a lifelong passion, enthusiasm and deep knowledge for magic and mathematics and this is an ideal combination for producing a great read. . . . I highly recommend it to anybody interested in the mathematics behind some impressive magic."---Fiacre O. Cairbre, Irish Mathematical Society Bulletin
"Mathematical Magic is a truly magical book, containing ample amounts of mathematics and magic that will amaze and amuse. Diaconis and Graham are both first-rate mathematicians and performers and offer insights and ideas that could not have been expressed by anyone else. This book is destined to be a classic on the subject."---Arthur Benjamin, SIAM
"This is a splendid book with lots of wonderful insights. . . . Give this book a try; you certainly will not be disappointed."---Phil Dyke, Leonardo Reviews
"While there are other books out there detailing the relationship between mathematics and magic, this book is perhaps the best written of them all, as it will appeal to magicians, math buffs and general readers alike."---R. S. Beer, MagicBookReviews.com
Review
"A remarkably appealing concoction of conjuring, invention, education, science, homage, and memoir―it is like no other book in the long history of magic."―Ricky Jay, author, actor, and one of the world's best sleight-of-hand artists
"A truly stunning exposition by two masters in the field. Diaconis and Graham trace the fascinating relationship between mathematics and magic, which goes back at least eight hundred years. Nothing like this has been published before. Magical Mathematics is a huge contribution both to magic and mathematics."―Colm Mulcahy, author of Card Colm, an online column hosted by the Mathematical Association of America
"Magical Mathematics is a truly magical book, containing ample amounts of mathematics and magic that will amaze and amuse. Diaconis and Graham are both first-rate mathematicians and performers, and offer insights and ideas that could not have been expressed by anyone else. This book is destined to be a classic on the subject."―Arthur Benjamin, coauthor of Secrets of Mental Math: The Mathemagician's Guide to Lightning Calculation and Amazing Math Tricks
"This is a wonderful book, unique and engaging. Diaconis and Graham manage to convey the awe and marvels of mathematics, and of magic tricks, especially those that depend fundamentally on mathematical ideas. They range over many delicious topics, giving us an enchanting personal view of the history and practice of magic, of mathematics, and of the fascinating connection between the two cultures. Magical Mathematics will have an utterly devoted readership."―Barry Mazur, author of Imagining Numbers: (particularly the square root of minus fifteen)
"Magical Mathematics is a wonder to behold. It instantly seduces the reader with goodies new and old, and is just as perfect for long-term study. There are also surprises for those well familiar with the magical realm."―Robert E. Neale, magician
From the Back Cover
"Finally a book that celebrates the math involved in magic. This is quite simply the most brilliant book ever written on this mind-blowing, highly secretive field."--David Blaine, illusionist
"A remarkably appealing concoction of conjuring, invention, education, science, homage, and memoir--it is like no other book in the long history of magic."--Ricky Jay, author, actor, and one of the world's best sleight-of-hand artists
"A truly stunning exposition by two masters in the field. Diaconis and Graham trace the fascinating relationship between mathematics and magic, which goes back at least eight hundred years. Nothing like this has been published before.Magical Mathematics is a huge contribution both to magic and mathematics."--Colm Mulcahy, author ofCard Colm, an online column hosted by the Mathematical Association of America
"Magical Mathematics is a truly magical book, containing ample amounts of mathematics and magic that will amaze and amuse. Diaconis and Graham are both first-rate mathematicians and performers, and offer insights and ideas that could not have been expressed by anyone else. This book is destined to be a classic on the subject."--Arthur Benjamin, coauthor ofSecrets of Mental Math: The Mathemagician's Guide to Lightning Calculation and Amazing Math Tricks
"This is a wonderful book, unique and engaging. Diaconis and Graham manage to convey the awe and marvels of mathematics, and of magic tricks, especially those that depend fundamentally on mathematical ideas. They range over many delicious topics, giving us an enchanting personal view of the history and practice of magic, of mathematics, and of the fascinating connection between the two cultures.Magical Mathematics will have an utterly devoted readership."--Barry Mazur, author ofImagining Numbers: (particularly the square root of minus fifteen)
"Magical Mathematics is a wonder to behold. It instantly seduces the reader with goodies new and old, and is just as perfect for long-term study. There are also surprises for those well familiar with the magical realm."--Robert E. Neale, magician
About the Author
Excerpt. © Reprinted by permission. All rights reserved.
Magical Mathematics
THE MATHEMATICAL IDEAS THAT ANIMATE GREAT MAGIC TRICKSBy Persi Diaconis Ron GrahamPRINCETON UNIVERSITY PRESS
Copyright © 2012 Princeton University PressAll right reserved.
ISBN: 978-0-691-15164-9
Contents
Foreword.........................................................ixPreface..........................................................xi1 MATHEMATICS IN THE AIR........................................12 IN CYCLES.....................................................173 Is This stuff Actually Good For Anything?.....................304 UNIVERSAL CYCLES..............................................476 NEAT SHUFFLES.................................................847 THE OLDEST MATHEMATICAL ENTERTAINMENT?........................1038 MAGIC IN THE BOOK OF CHANGES..................................1199 WHAT GOES UP MUST COME DOWN...................................13711 GOING FURTHER.................................................22012 ON SECRETS....................................................225Notes............................................................231Index............................................................239Chapter One
MATHEMATICS IN THE AIRMost mathematical tricks make for poor magic and in fact have very little mathematics in them. The phrase "mathematical card trick" conjures up visions of endless dealing into piles and audience members wondering how long they will have to sit politely. Our charge is to present entertaining tricks that are easy to perform and yet have interesting mathematics inside them. We cannot do this without your help. To get started, please go find four playing cards. They can be any four cards, all different or the four aces. It doesn't matter. Let us begin by performing the trick for you. Since we can do it without being present, you'll be able to do it for a friend on the phone. After practicing, try calling your kid brother or your mom and perform the following.
Have a look at the bottom card of the packet. That's your card and you have to remember it.
Next, the cards are going to be mixed by some simple instructions. Put the top card on the bottom of the packet. Turn the current top card face-up and place it back on top.
Now, give the packet a cut. It doesn't matter how many cards you cut from top to bottom: one, two, three, or four (which is the same as none). Next, spread off the top two cards, keeping them together, and turn them over, placing them back on top.
Cut the cards at random again and then turn the top two over. Give them another cut and turn two over.
Give them a final cut. This cutting and turning has mixed the cards in a random fashion. There is no way anyone can know the order. Remember the name of your card! We're going to find it together.
Turn the top card over (if it's face-down, turn it face-up; if it's face-up, turn it face-down). Put this card on the bottom of the packet.
Put the current top card on the bottom of the packet without turning it over. Finally, turn the top card over and place it back on top.
Now, we're done. Name your card. Spread out the packet of four. You'll find three cards facing one way and your card facing the opposite way!
When we perform this trick with a live audience in the same room, we try to work it on a man with a tie or a woman with a scarf. We give him or her the four cards with instructions to shuffle, peek at the bottom card, and follow the instructions above until he or she has cut and turned over two a few times. We then ask our subject to put the four cards behind his or her back. The rest of the instructions are carried out with the cards concealed this way. When the cutting and turning phase is finished, we stare intently at the person's midsection in giving the final two steps of instructions as if we were looking through our subject. Before the final line of instruction we reach over and move the tie or scarf as if it were blocking our view. We have him or her name the card before bringing out the packet.
We have used this trick for an audience of a hundred high school students—each student received a packet of four cards, and the trick was worked simultaneously for all of them. It's a charming trick and really seems to surprise people.
Okay. How does it work? Let's start by making that your problem: How does it work? You'll find it curiously difficult to give a clear explanation. In twenty years of teaching, asking students to try to explain this trick, we have yet to have anyone give a truly clear story. The plan is to lead you through this in stages (it has some math in it). The solution comes later in this chapter. Before proceeding, let's generalize.
The trick is known as Baby Hummer in magic circles. It was invented by magician Charles Hudson as a variation on an original trick by a truly eccentric genius named Bob Hummer. We'll learn a lot more about Hummer as we go along. Here is his original use of the principle we're trying to explain.
Take any ten cards. Have them all face-down and hold them as if you were about to deal in a card game. Go through the following procedure, which mixes the cards face-up and face-down: Spread the top two cards off and turn them over, placing them back on top. Give the cards a straight cut (see figure 6). Repeat this "turn two and cut at random" procedure as often as you like. The cards will be in an unpredictable mess. To find the order in the mess, proceed as follows: Go through the packet, reversing every second card (the cards in positions 2, 4, 6, 8, and 10). You will find exactly five cards face-up, no matter how many times the "turn two and cut at random" procedure was repeated.
Hummer marketed this trick in a privately printed manuscript called "Face-up/Face-down Mysteries" (1942). This ten-card trick does not play as well for audiences as the Baby Hummer we started with. Hummer introduced a kind of swindle as a second phase. After showing that five cards are face-up and five cards are face-down, casually rearrange the cards so that the face-up and face-down cards alternate up, down, up, down, and so on. Hand the ten cards to a spectator who is instructed to put the cards under the table (or behind his or her back). Have the spectator repeat the "turn two and cut at random" procedure a few times. Take the cards back without looking at them. Now, with the cards under the table (or behind your back), remove every second card as before and turn them over. You will find that the cards all face the same way.
Again, one may ask, why does this work? Just what properties of the arrangement are preserved by Hummer's "turn two and cut at random" procedure? To think about Hummer's "turn two and cut at random" mixing scheme, we find it helpful to have a way of writing down all the possible arrangements that can occur. Instead of working with a deck of four or ten cards, one can just as easily work with a general deck of even size. We work with 2n cards (so, if n = 2 then 2n = 4, or if n = 5 then 2n = 10). As will be seen in a while, decks of odd size are a different kettle of fish. We can indicate the exact arrangement of 2n cards, some face-up and some face-down, by writing the numbers on the cards in order and identifying face-up with a bar on top of a number. Thus, a four-card deck with a face-up 3 on top, a face-down 1 next, a face-down 4 next, and a face-up 2 at the bottom is denoted 3, 1, 4, 2. For a deck of ten cards, a possible arrangement is 2, 1, 4, 8, 6, 5, 3, 10, 7, 9.
The symbols 1, 2, 3, ... , 2n can be arranged in 1 × 2 × 3 × 4 × ... nn 2n ways. This number is often denoted as (2n)! (read "2n factorial"). Each such arrangement can be decorated with bars in 2 × 2 × 2 × ... × 2 = 22n ways (each of the 2n symbols can be barred or not). In all, this makes for 22n × (2n)! distinct arrangements. This is a huge number even for a moderate n. For 2n = 4, it is 24 × 4! = 16 × 24 = 384. For 2n = 10, it is 3,715,391,200 (close to four billion). This is the maximum possible number of arrangements. As we will see, not all of these are achievable if we start with a face-down deck using Hummer's "turn two and cut at random" process.
Before we give the general answer, here is a starter result that shows that many of the 22n × (2n)! arrangements are not achievable. This result also clearly explains why Hummer's ten-card trick works. We present it as a simple theorem to show that theorems can grow anywhere.
THEOREM. Let a deck of 2n cards start all face-down. After any number of "turn two and cut at random" operations, the following regularity is forced:
The number of face-up cards at even positions equals the number of face-up cards at odd positions.
Normally, we will put our proofs at the end of each chapter. However, we give the proof for this here. What we want to prove is certainly true when we start—there are no face-up cards in either even or odd positions at the start. Suppose the statement of the theorem holds after some fixed number of shuffles. Observe that it still holds after a single card is cut from top to bottom. Therefore, it holds if any number of cards is cut from top to bottom. So the result to be proved holds for any number of cuts. Finally, suppose that the result to be proved holds for the current deck. Note that the current deck may well have cards face-up and face-down. Let us argue that it continues to hold after the top two cards are turned over and put back on top. We see this by considering all possible arrangements of the top two cards. They may be:
down, down down, up up, down up, up.
After turning two, these four possibilities become:
up, up down, up up, down down, down.
In the middle two cases, the up- down pattern hasn't changed, so the statement holds after turning two if it held at the start. In the first case, the odd positions and the even positions each have one more up card. Since the numbers of face-ups in even and odd positions were equal before we turned two, they are equal after. The same argument works in the last case. This covers all cases and proves the theorem.
From the theorem, it is a short step to see why Hummer's trick works. Start with 2n cards face-down (2n = 10 for Hummer). After any number of "turn two and cut at random" shuffles, there will be some number of face-up cards. Let A be the number of face-up cards among the n cards at even positions. There must be n - A face-down cards among the even positions since there are n cards in even positions. By the theorem, the same holds for the n cards at odd positions—A face-up and n - A face-down. If you remove the cards at odd positions and turn them over, this gives n - A face-up cards to add to the A face-up cards at even positions. This makes (n - A) + A = n face-up cards in all. Of course, the other n cards are face-down. The conclusion is forced.
Did the proof we just gave ruin the trick? For us, it is a beam of light illuminating a fuzzy mystery. It makes us just as happy to see clearly as to be fooled.
To check your understanding, we mention that, in magic circles, Hummer's principle is sometimes called CATO for "cut and turn over two." This is in opposite order to the "turn over two and cut." The theorem holds for CATO as well as "cut and turn over four" or "turn over an even number and cut."
Later in this chapter we show that exactly 2 × (2n)! arrangements are achievable and just which ones these are. This more general result implies the theorem we just proved and, indeed, all possible theorems about Hummer's mixing process.
In the meantime we turn to the question: How can a really good trick be twisted out of this math? We give as an answer a closely guarded secret of one of the great card men of the present era. Steve Freeman has given us permission to explain what we think is an amazing amplification of Hummer's shuffles. We explain it by first describing the effect and then the modus operandi. Those wishing to understand why it works will have to study the math at the end of the chapter.
ROYAL HUMMER
First, the effect as the audience sees it. The performer hands the spectator about one- third of the deck, asking that the cards be thoroughly shuffled. Taking the cards back from the spectator, the performer explains that the cards will be further mixed, face-up and face-down, at the spectator's discretion, to make a real mess. The cards are dealt off in pairs, the spectator deciding each time if they should be left as is or turned over. This is repeated with the cards in groups of four. At this point, there is a pile of face-up/face-down cards on the table. The performer says, "I think you must agree that the cards are truly randomly distributed." The spectator gets one more decision—after the performer deals the cards into two piles (left, right, left, right, and so on) the spectator chooses a pile, turns it over, and puts it on top of the other pile. For the denouement, the performer explains that the highest hand in poker, the perfect poker hand, is a royal flush—ace, king, queen, jack, and ten, all of the same suit. The cards are spread and there are exactly five face-down cards. "Five cards—that just makes a poker hand." The five are turned over one at a time—they form a royal flush.
That's the way the trick looks. Here is how it works. Before you begin, look through the deck of cards, as if checking to see if the deck is complete, and place one of the royal flushes on top (they do not have to be in order). Remove the top twenty or so cards. The exact number doesn't matter as long as it's even and contains the royal flush. Have the spectator shuffle these cards. Take the cards back, turn them all face-up, and start spreading through them as you explain the next phase. Look at the first two cards.
1. If neither one is in the royal flush, leave the first card face-up and flip the second card face-down, keeping both in their original position (you may use the first card to flip over the second one).
2. If the first one is in the royal flush and the second one is not, flip the first one facedown and then flip the second one face-down (they stay in their original positions).
3. If the second one is in the royal flush and the first one is not, leave both face-up.
4. If both are in the royal flush, flip the first one face-down and leave the second one face-up.
The pairs may be dropped onto the table in a pile after each is adjusted or passed into the other hand. Work through the packet a pair at a time, using the same procedure for each pair. If, by chance, you wind up with an odd number of cards, add an extra card from the rest of the deck.
Now, take off the cards in pairs, asking the spectator to decide, for each pair, whether to "leave them or turn them," and put them into a pile on the table as dictated. When done, you can pick up the pile and go through the "leave them or turn them" process for pairs as before (or in sets of four, if desired). To finish, deal the cards into two piles (left, right, left, right, ...). Have the spectator pick up either pile, turn it over, and place it on the other one. If the royal flush cards are not facing down, turn the whole packet over before spreading.
This is a wonderful trick. It really seems as if the mixing is haphazard. The ending shocks people. It does take some practice but it's worth it—a self- working trick done with a borrowed deck (which doesn't have to be complete).
Perhaps the most important lesson to be learned is how a simple mathematical principle, introduced via a fairly weak trick, can be built into something special. This is the result of fifty years of sustained development by the magic community. People from all walks of life spent time turning the trick over, suggesting variations, and being honest about their success or failure. At the beginning and end were two brilliant contributors—Bob Hummer and Steve Freeman. We are in their debt.
A word about practice. The first times you run through, following the procedures (1)–(4) above, will be awkward and slow. After a hundred or so practice runs, you should be able to do it almost subconsciously, without really looking at the cards. A skillful performer must be able to patter along ("We will be turning cards face-up and face-down as we go. You will decide which is which ..."). The whole proceeding must have a casual, unstudied feel to it. All of this takes practice.
In the rest of this chapter, we explain some math. As a warmup, let us argue that the Baby Hummer trick that begins this chapter always works. To begin with, in the original setup we have three cards facing one way and one card (which we'll call the "oddball") facing the other way. We'll say that cards in positions one and three (from the top) are "mates," as are cards in positions two and four. The setup instructions then force the chosen card and the oddball to be mates. It is easy to check that any "turn two and cut randomly" shuffle (or Hummer shuffle, for short) will preserve this relationship (there are basically only two cases to check). Finally, the finishing instructions have the effect of turning over exactly one card and its mate. This has the effect of forcing the chosen card to be the oddball. Again, two cases to check. End of story.
(Continues...)
Excerpted from Magical Mathematicsby Persi Diaconis Ron Graham Copyright © 2012 by Princeton University Press. Excerpted by permission of PRINCETON UNIVERSITY PRESS. All rights reserved. No part of this excerpt may be reproduced or reprinted without permission in writing from the publisher.
Excerpts are provided by Dial-A-Book Inc. solely for the personal use of visitors to this web site.
Product details
- Publisher : Princeton University Press; Illustrated edition (October 23, 2011)
- Language : English
- Hardcover : 264 pages
- ISBN-10 : 0691151644
- ISBN-13 : 978-0691151649
- Item Weight : 1.92 pounds
- Dimensions : 8.75 x 0.75 x 10 inches
- Best Sellers Rank: #1,281,412 in Books (See Top 100 in Books)
- #318 in Magic & Illusion
- #402 in Magic Tricks
- #768 in Math Games
- Customer Reviews:
About the author

Discover more of the author’s books, see similar authors, read author blogs and more
Customer reviews
Our goal is to make sure every review is trustworthy and useful. That's why we use both technology and human investigators to block fake reviews before customers ever see them. Learn more
We block Amazon accounts that violate our community guidelines. We also block sellers who buy reviews and take legal actions against parties who provide these reviews. Learn how to report
-
Top reviews
Top reviews from the United States
There was a problem filtering reviews right now. Please try again later.
But be warned: this isn't your simple high school math! Many of these tricks employ sophisticated mathematics using Combinatorics, Group Theory, Graph Theory and more. Fortunately, the authors are adept at explaining these complicated concepts in a clear fashion, but the novice reader may have some trouble following some of the proofs. Hopefully, the reader will be so inspired by the beauty of the subject, that she'll see it as motivation to learn more mathematics! In fact, the authors' unapologetic goal with this text is to corrupt youngsters of all ages into pursuing mathematics in much the same way that the authors themselves were seduced by the subject. Here's hoping they succeed with you as they have with me!
Probably would rate this a 9 out of 10.
I wasn't impressed by the research that went into this book coming as it does from prominent professors at the University of California and Stanford. The authors clearly know their math but their research into the magic is superficial at best. Magicians have their own extensive literature about which the authors seem oblivious and that goes beyond Martin Gardner. If they had consulted other magicians, they might have discovered the mathematics already in use and given proper credit.
For example, I would have expected at least a mention of magician Phil Goldstein's incredible work with the Gilbreath Principle and magician Leo Boudreau's wizardry with de Bruijn Sequences (in no fewer than two books). Their absence from any mention, among others, is a gaping hole in the authors' research. I doubt they would tolerate the same superficiality from students and peers in their own field. I know my profs wouldn't.
Top reviews from other countries
This book is fascinating. It explains nice card tricks, but a lot of this book is handwavy and I had the impression that the authors tried to avoid explaining a lot of mathemtics.
For instance: they give the enumeration formula of DeBruijn sequences, but do not give a proof. Many things are mentioned but not proved. I had hoped for less chatting about how fascinating everything is, but more card tricks and their proofs.
But maybe the next chapters are more of the kind that I like.







![Elements of the Theory of Functions and Functional Analysis [Two Volumes in One]](https://images-na.ssl-images-amazon.com/images/I/51W09PMVZ2L._AC_UL165_SR165,165_.jpg)