Majesty - PC
Additional Details
Product information
| ASIN | B00004C8SI |
|---|---|
| Release date | March 27, 2000 |
| Customer Reviews |
3.5 out of 5 stars |
| Best Sellers Rank | #131,603 in Video Games (See Top 100 in Video Games) #7,779 in PC-compatible Games |
| Pricing | The strikethrough price is the List Price. Savings represents a discount off the List Price. |
| Product Dimensions | 10 x 8 x 2 inches; 1.4 Pounds |
| Binding | Video Game |
| Rated | Everyone |
| Item model number | 99335 |
| Is Discontinued By Manufacturer | Yes |
| Item Weight | 1.4 pounds |
| Manufacturer | Atari |
| Date First Available | April 1, 1996 |
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Product Description
Product description
Majesty Atari PC
Amazon.com
Majesty is a unique sim, putting you in the crushed velvet hot seat of your own kingdom. With an epic quest before you, you make the decisions of where to build your settlement's guilds and temples. From these decisions, you recruit a varied cast of larger-than-life heroes. Each one has a mind of his own and must be enticed to meet your goals, via rewards you offer and spells you cast. Meanwhile, you must make sure that your treasury stays flush with cash to support these and other outlays necessary to maintain a thriving medieval town. The fact that you are being barraged by attacks from mythical beasts and fantastic creatures doesn't make your job any easier.
Poor choices will leave your kingdom in ruin, but a wise ruler will complete his quests, fill his coffers, and create a kingdom that will be remembered in song and story.
Review
If Majesty helps set a trend, then 2000 might go down in history as the year in which gaming changed forever. First there was Maxis' successful suburban-life simulator The Sims, in which you set simulated people in motion and watched them live their lives under your influence. And now there's Majesty, which won't seem so revolutionary when you first look at it, but gets much more interesting as you start to play it. As in The Sims, the point in Majesty is influencing your subjects rather than directly commanding them, even though Majesty seems like a fairly traditional fantasy-themed real-time strategy game on the surface.
The big deal about both The Sims and Majesty is that they simulate autonomous behavior by recognizing that just because you want a person to do something, doesn't mean he'll actually do it. Although Majesty certainly doesn't simulate the full complexity of intelligent autonomous free will, it's still a great deal of fun and will likely help set a precedent for future games that take game characters' artificial intelligence even further.
Majesty is a real-time strategy game set in a medieval fantasy world. Your goal is to establish your kingdom and try to expand it. The problem is that there are lots of people and creatures out there who would rather not have you infringing on their rights, either as devoted citizens of other kingdoms or simply as individuals, and who defend against your advances or try to pummel your homeland. You have to build military defenses, cultural institutions, and everything else that will keep your people satisfied and prosperous, all while repairing what gets damaged and pumping tax dollars into an increasing number of things. At first, Majesty doesn't seem different from any other top-down real-time strategy games or empire-building games released in the past few years.
As the ruler of the land, you start each scenario with a palace. The palace gives you access to various actions such as constructing buildings, setting henchmen limits, and establishing rewards. All other aspects of the game revolve around balancing these various actions. You need buildings to protect the kingdom, produce materials, generate revenue, and act as home bases for your heroes. You use henchmen to perform the kingdom's necessary functions such as guarding, trading, and collecting taxes. But the core of the game, and its true innovation, lies with the heroes you'll have to recruit.
Recruiting heroes in Majesty is crucial. The henchmen that your palace and its guard towers automatically produce, which include city guards, palace guards, peasants, tax collectors, and caravans, perform the kingdom's day-to-day work. However, heroes let you expand your kingdom by exploring the territory surrounding your palace and by engaging in combat with monsters and other enemies throughout the land. To recruit heroes, you have to construct buildings in which they'll base themselves. Build a gnome hovel, and you can recruit gnomes, which are cheap but not very useful. Build a warrior's guild, and you can recruit warriors, who are more expensive but much more powerful - and later in the game you can recruit paladins, who are even stronger than the warriors. A dwarven settlement will yield engineerlike dwarves, while a ranger's guild will let you recruit your most capable explorers. Wizards can be recruited once you construct a wizard's guild, and they can cast powerful spells but are easily killed. You can also construct temples to various deities, and each will also let you recruit a specific kind of hero. One temple gives you healers, another provides priestesses, and still others offer monks, cultists, adepts, and fire-wielding women called solari. Each type of hero has its own capabilities, and each type costs a different amount of gold to recruit. You'll often find yourself unable to recruit the hero you need because your treasury is too low, and at these times you can miss several golden opportunities to expand.
--Neil Randall
--Copyright ©2000 GameSpot Inc. All rights reserved. Reproduction in whole or in part in any form or medium without express written permission of GameSpot is prohibited. -- GameSpot
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Of course not, which is what the game is all about. Your subjects will do as you want... as long as you give them a reason to do it. So you place rewards for doing different actions.
Enter the strategy:
Want that rat killed? Well... how about if you put a hefty bounty on his head? Your greedy little peons will suddenly spring into action now that there is a jingle of gold in their ears... careful though, they may be greedy, but they aren't dumb. You have to make the bounty enough so that some of your Heroes are intrigued by it, but don't put so much on it that EVERY Hero makes a mad dash for it, leaving the rest of your kingdom defenseless. This may seem a little odd, but really, what do you hate about RTS the most? When those idiots get stuck behind a rock or something and they wander back and forth accoplishing either:
A)Nothing
or
B)Getting you killed while you attend something else more important.
Since your subjects have a mind of their own that frees you up to focus on the important stuff.. i.e. getting more moola. Meanwhile, back at the castle, you are busily creating places for you to recruit heroes, for the heroes to stay... and....what's that? Places for your Heroes to SPEND that hard earned cash you gave them? And of course you need money to continue to provide those services to them so whose going to notice if you tax everything a little bit... or even a lot... (Nice to start GETTING taxes, huh?) So you have to balance it all.. you sure wish you could upgrade your armor so that your heroes could buy better weapons, and be more effective, but that dragon munching on your peasants would probably be better off dead, and most of your heroes aren't going to face something like that for free....
One of the most innovative, and addicting games I've played in a long time. Strategy, action, simulation, and most important humor abound, and you'll be playing this game for hours before you put this one down.
With simple yet impressive graphics and colour, Majesty looks well. The gameplay is very simple (which isn't bad) and sometimes gets repetative (which is bad). Majesty reminds me of Dungeon Keeper (which is also a good game) with its humour and character movements.
Overall, this game is a pleasure to play, but lacks long life. The other bad thing that I can say about this game is that you can't controll any of your men. They just wonder around where ever they like until they stumble across a monster to fight. Good game but soon lacks over time.
"Majesty," though, solves that problem. Sure, it's a sim, a medieval fantasy version of "SimCity" by way of "Dungeons & Dragons." In addition to creating rogues guilds, dwarven settlements, blacksmithies and the like, "Majesty" is based around "epic quest" scenarios wherein you're challenged to defeat some evil facing the land, send your heroes on a quest for some fabled artifact, rescue a hostage taken by villains and so on.
Just as in "SimCity," you don't control your wizards, warriors, rogues, elves, dwarves, gnomes, thieves and so on. Instead, you have to do what any good monarch does in a fantasy game: Put prices on monsters' heads and offer rewards for heroes willing to explore unknown (and almost certainly hostile) territory.
"Majesty" is a hoot, and a massive timesink: You'll lose whole nights and weekends to it without realizing it, and love every minute of trying to squeeze a bit more service out of heroes who'd rather laze about the inn than go study new spells or visit an elven hut-of-ill-repute than go fight the troll heading for the kingdom's market.
The 19 epic quests included with on the disk are fun, and a 20th is available from on the official Web site. (It serves as a preview for the forthcoming expansion disk.) But while there's a large jump from the beginner to advanced quests and then another more moderate jump from advanced to expert quests, they ultimately don't prove too challenging overall. Expect to finish most of the quests with a week or two of nightly play (less if you've got more time to devote to the game). There is a mode where the game randomizes new quests, but it's along fairly simple lines and the random quests don't have the same appeal as the premade ones. And once you're done with the quests ... well, it turns into "SimCity" again.
Hopefully more quests will be added to the Web site for download or the expansion disk can finally be released. (It will add more building types, more monsters and a dozen more quests.)
An excellent game for sim fans who, like me, want a bit more direction and focus to their gaming experience. While it's worth the price -- it really is a unique and entertaining game -- it's not one you're likely to spend playing for months and months to come.

