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Majesty Atari PC
Majesty is a unique sim, putting you in the crushed velvet hot seat of your own kingdom. With an epic quest before you, you make the decisions of where to build your settlement's guilds and temples. From these decisions, you recruit a varied cast of larger-than-life heroes. Each one has a mind of his own and must be enticed to meet your goals, via rewards you offer and spells you cast. Meanwhile, you must make sure that your treasury stays flush with cash to support these and other outlays necessary to maintain a thriving medieval town. The fact that you are being barraged by attacks from mythical beasts and fantastic creatures doesn't make your job any easier.
Poor choices will leave your kingdom in ruin, but a wise ruler will complete his quests, fill his coffers, and create a kingdom that will be remembered in song and story.See all Product description
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It's a fun game, but not the breakthrough product. Dungeon Keeper II or Age of Empires II might be a better choice.
You have just been crowned King of Ardainia. You will need to manage your kingdom all by yourself (But you will have the aid of your faithful and sometimes humurous advisor Ven Fairwhether.)
The first cool thing about the game is that the single heroes that you recruit from your guilds are not directly controlled by you. They run around and decide what to do themselves. Each hero is unique, and some heroes hate each other, so you cannot have both kinds together. Some help out each other, some steal and betray each other.
Warriors, for example, like fighting and defending buildings, as well as hard quests. "Now I'm ready for ANY trouble!"
Rangers like exploring and making healing potions out of plants. They also like aiding wizards and barbarians. "I take the path less-traveled."
Rouges are sneaky theives who like stealling from lairs and gravestones, and even your own buildings! "One day, this will all be mine!"
You will build buildings, and they will be constructed by your peasents. As your kingdom grows, you will get new buildings, and upgrade them. Also, you will need to choose between the three difrerent non-human races, if you want one in your kingdom. There are gnomes, elves and dwarves.
You will also fight monsters, who pop out of lairs. Lairs can be caves or castles, or something in between You will also need to overcome truly challenging Monster Lords, such as the Witch King, who summons hordes of evil giant spiders, The Liche Queen, who uses her dark magic to raise the undead, Rrongol the hunter (Two 'R's) who hunts your heroes down as they struggle to get at the keep he guards, Url Shekk, the three headed beast who enslaves those he captures, yto draw life from them, Dirgo, the giant cyclops who lost his one and only eye and blindly attacks your settlement with his tree trunk, Vendral, the two headed dragon who chars your heroes with his fiery wrath, and is almost immortal...and three shadowy apparitions, known only as the black Phantoms, who will challenge you the most...
Overall, a phenomonal game. You should also get the expansion for the full experience.
You can build "guilds," which supply heroes, who fight monsters, and collect gold, which comes back to you in the form of taxes. That is the game in a nutshell. Rogue guilds allow you to recruit rogues who steal money from other places, this might seem odd considering that they pay a lower rate of tax than others, but since they are highly devoted to their craft, it actually makes sense to use them. Rangers guilds produce frontier-types who like to roam around discovering black portions of the map. Gnomes will help build structures faster. The tax collector actually journeys around to gather up tax money from the various places, and peasants help to construct those buildings. Guard-houses are used for protection, while marketplaces are good sources of revenue and trade from trading posts and their caravans.
Upper levels introduce various other guilds, chock full of clannish warriors who don't play well with others. Build one type of guild, and that means another three will refuse because of the first's existance. So in that way the game becomes a game of knowing what to build when and, in a few cases, where. The gameplay itself is pleasantly easy to grasp, yet never so shallow that you wonder why you are playing it. The graphics and sound are very well done and support the various characters and locales commendably. Majesty is not too frenzied to the point of frustration, and not too sedate so you aren't constantly waiting around for things to happen (Heroes of Might & Magic.) The real-time environment most closely resembles Warcraft, but on a more detailed level.
Though the D&D style sword & sorcery shtick is as old as the hills, Majesty is actually an innovative sort of game. Not incredibly simulation-oriented (no stats to keep track of or epic sweeping storylines) but not as war-driven as most real-time strategy games. It is somehow very peaceful, yet ever expanding. Never boring (1602 AD) but not rapid-fire to the point of pointlessness (Political Tycoon.) A very happy medium seems to have been struck here. Expectantly, there are those hardcore sim fans that will whine that it isn't Age of Empires 2, and there are those RTS fans that will groan whenever they can't send hoards of attackers towards an enemy HQ. But Majesty succeeds admirably in its own little niche, and really does have something for everyone.
Most recent customer reviews
this game is a mixture of age of empires 2 and a simulation that u probably have in your mind it is truly an awesome game and will keep u satisfied for a very long time...Read more