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Major Minors Majestic March - Nintendo Wii
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About this item
- Your Wii Remote is MajorMinor's "special" bandleader baton, used to keep tempo, recruit new band members and pick-up valuable items
- March in 7 different whimsical locations that contain various hair-raising events
- Add 15 different instruments to your procession, from brass to woodwinds to percussion
- As the makeup of the band changes, so does the performance; it all depends on which members you select
- March and keep tempo to more than 30 well-known marching band tunes from around the world, composed into original medleys for each unique stage
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Product information
| ASIN | B001P2M50K |
|---|---|
| Release date | March 31, 2009 |
| Customer Reviews |
3.6 out of 5 stars |
| Best Sellers Rank | #90,226 in Video Games (See Top 100 in Video Games) #1,474 in Wii Games |
| Product Dimensions | 7.55 x 5.42 x 0.56 inches; 3.77 Ounces |
| Type of item | Video Game |
| Item model number | 01560 |
| Is Discontinued By Manufacturer | No |
| Item Weight | 3.77 ounces |
| Manufacturer | Majesco Sales Inc. |
| Date First Available | January 5, 2009 |
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Product Description
Attention aspiring drum majors of the world! Can you guide the courageous cat, Major Minor, through this whimsical musical adventure? In a town where marching bands are prevalent and everyone is looking to be the best,Major Mike Minor is fairly ambivalent towards marches despite hailing from a long line of illustrious Drum Majors. After his parents present him with a "special" baton that magically attracts band members to fall into rhythm behind the leader, will Major Minor finally fulfill his potential and share the joy of marching with the world?
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Major Minor's Majestic March
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I would recommend this game to any fan of the rhythm and music genre, but do not buy it just because the art style is reminiscent of Parappa, or because the same people worked on it. Sure, the cutesy story scenes and quirky style of the game are very similar to that iconic title, but this is a whole other game altogether.
The graphics themselves aren't awe-inspiring, but the art direction and colorful back-drops shine through. It's also great to hear how the pace of the tunes in each stage speed up or slow down in real-time depending on how fast or slow you move the baton.
I had a fun time with MMMM. Overall I'd say it is a highly recommended and highly underrated gem of the music genre and deserves a second look. Ignore anyone who didn't like it because they didn't get the hang of it right away. My only complaint is that after playing a few stages your arm WILL be tired. Alternate the arm you use if you can!
The kids adore when I play this, just because of how ridiculous and fun the game looks when you watch it; the simple band type music goes faster or slower and if you do either too much the band mates on your team get upset and leave your group while bastardizing the melody. Ignore the forgettable story line, the game play is what you need to look forward to. It will take a good amount of time due to the difficulty of understanding how the game needs you to move the Wii remote to interact with this game, but once you finally 'get it' the reward is a big pay off, as it's really fun to march along each of the silly boards.
If one has been in marching band before, forget all knowledge except timing. The way to hold the Wiimote to make it happy is a skill to be learned, like a guitar player picking up rock band.
It's like one of those online games you can download, same thing over and over again.
If you enjoyed the fully animated cutscenes and fully casted voice talent of Parappa and UmJammer Lammy , prepare to be sorely let down; there's only ever two characters speaking (The narrator and "G.G.G.G."), and the narrator tells the story literally like a preschool children's book, with non-moving, still images onscreen in place of cutscenes. What happened? Was the budget too small?
And then there's the tutorial, which can't be skipped, and moves slower than necessary....but that's all I can say about it. As for the actual game, again, it does have ingredients for a fun time, but everything else neglects those. At first, the game seems ungodly frustrating (more on that in the next paragraph), but if you take the time to learn it, you'll realize it's ungodly a CAKEWALK. The play mechanics consist of rhythmically waving the Wii Remote/baton up and down, while also pointing it at passers-by to force them into your marching band and power-ups which you can easily abuse to the point where you could probably spend 10% of the level actually doing the waving your Remote. There are power-downs that affect your party, but the power-ups can not only improve their stamina, but can also allow the game to take control from you and play itself for a brief moment of time......and these power-ups are very abundant.
The control alone is partially an issue, because it involves the Wii motion control. On the surface, it does its job; you wave it and the game will react upon how you do it, but then there's the portions where the game wants you to change your tempo. EASIER SAID THAN DONE. When I try doing this, I end up getting distracted by whether or not I'm really shaking slower or faster, and I would never know how to rebalance until I take a moment to regain my initial stance. To come to think of it, I think this game would work better as a Nintendo DS game; the stylus would make for an easier approach and better responsiveness. The game also just needs to improve literally everything else.
I would also like to point out that there are a couple of whole screens and stuff in this game that are just extremely pointless to begin with. The bonus stage portion "Drill Mode", interrupts your game to make you waggle the Remote in various ways just for points. Because points reeeeaaaaally maatteeer (no they don't). And after each stage, the game asks "Who's performance did you enjoy the most?". Why does this matter? What difference does it make? All my band members take part in contributing to the melodies that will never stay in my head after a second.
Yes, even the music is not good. In a rhythm game, that's a major blow. Even if some of the rhymes were somewhat corny, I always get a kick out of listening to the music from the Parappa games, because they're catchy and fun, and are part of the reason why I go back to playing them! Here? Monotonous marching band-ish music that I can't remember even during my play session with it. The only song that stood out was the ear-grating half-melody from Stage 6.
I've been curious for a while as to why this game was poorly received, and even Rodney Greenblat, one of the creators of Parappa and this very game, was not satisfied with it. Now that I finally played it, I can totally see why; it truly is a mess.





