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About the product
- Battle determined human soliders and vicious demons with both modern and ancient warfare techniques
- Weapons from every age are at your disposal - Slash your enemies with a broadsword or blast a path through them with a rocket launcher
- New summoning system adds to the gameplay - The INVITE system summons your facilities containing army units to the battlefield -- from there, they deploy to face your enemies
- Battle maps are randomly generated, offering a new gaming experience every time you play
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In Makai Kingdom you'll become a powerful noble, seeking to conquer the Underworld itself! Lord Zetta is a master of tactical warfare and he's decided to do the unthinkable: Invade the Netherworld and reclaim it. Use his combination of clever strategy and powerful magic to take control of your enemies' lands!
Top Customer Reviews
The story revolves around Zetta, the "most badass freaking overlord in the universe". To avoid being destroyed alongside his doomed netherworld which he ruled, he saves himself by binding his soul to the Sacred Tome. Now just a talking book, he must build an army and conquer several netherworlds with the help (and hindrance) of his fellow overlords. The game hardly takes itself seriously with snarky book jokes, banter among the overlords, fourth wall breaks, meta-jokes, and even a Monty Python reference. All while handled by fantastic voice work, so the localization is better handled than other Japanese games. Granted, it's hard to take this game seriously when the enemies you fight include not just demons, but also vegetables and penguins.
Playing an old PS2 game in the present, it is a great classic to play if you like SRPGs. It's different from most games between 2005 and 2014, as it is a gridless SRPG where you can summon characters (fighters. mages, etc.), buildings (huts, hospitals, and so on), and even vehicles (tanks, space battleships). Adding to the play time and replay value is a massive level cap (other games level characters up to 100, this game is capped at 9999) and randomly generated maps.
The game isn't photorealistic and instead uses a bright anime style. But even then, the portraits and sprites are pixelated. Which is not so bad, since realism would've aged badly with a game this old. Also, it's colorful and quirky characters hold up in their own right from the emotes during cutscenes to the over-the-top attack sequences during battles/
Personally, I love playing Makai Kingdom as much as playing a next-gen AAA game, if not more so. I highly recommend this game, especially if you're bored with modern consoles' shortage of SRPGs.
Makai Kingdom is "Good." It has some very unique features which differentiate it from Disgaea, its big brother from NIS, specifically the free roaming battles, the unit creation mechanics, and the world creation mechanics which causes the game to be entirely different every time you play it. It's difficult for me to elaborate upon here without going on for pages, so I suggest checking Youtube for some videos or Gamefaqs for more in-depth descriptions by people far more learned on the game than myself.
How ever, it has some faults. It shares Disgaea's taste to make you grind, which is fine. However, because Makai Kingdom randomizes the battle fields each time and doesn't allow for defensive lines (because of the free roaming) finding good grinding maps is impossible. That may appeal to some people since you wont be tempted to just play the same ideal grinding map over and over, but when you make or reincarnate a new unit, you'll want someplace efficient to get them back to par.
That's really the only complaint I can make. The game is very complex, almost too complex, given the use of vehicles and buildings, which may cause you some frustration when you see one you really like and can't figure out how to acquire it (Gamefaqs probably knows more than I do). I guess if someone really had to press me, I would complain that the unit and enemy sprites aren't as well done as they could be. The enemies especially are all kinda samey.
The story characters are amusing and, like in all NIS games, actually quite tragic and able to tug at your hear strings when it gets serious. The combat is fun, if not a little testing at times.
It's a really strong entry of the genre, greatly improving from the ideas Phantom Brave introduced which separates it from the pack, and I'd probably be giving it a lot more love if Disgaea hadn't come before it.
Most Recent Customer Reviews
:you move in a large circle, apparently
:just customizable ranks, and items