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Make Your Own MMORPG Paperback – May 2, 2011
by
Aaron C Callahan
(Author)
| Aaron C Callahan (Author) Find all the books, read about the author, and more. See search results for this author |
If you've ever dreamed about creating your own MMORPG, then this book is for you.
In Make Your Own MMORPG, you will be shown step-by-step how to design, launch and run your own game.
You will learn how to:
Last but not least, by purchasing this book, you will gain access to the companion website where you will find invaluable guides, templates, tools, reviews, examples, recommendations and a growing community of like-minded designers willing to offer help and advice.
In Make Your Own MMORPG, you will be shown step-by-step how to design, launch and run your own game.
You will learn how to:
- Create a game design document detailing every aspect of your game
- Design your game world and populate it with characters, items and quests
- Plan your game's factions, races, classes, professions, mounts, shops and more
- Balance your game so that it is challenging but fun
- Implement a consistent game economy and keep it running smoothly
- Generate income from your game
- Maintain and grow your game after it launches
- Successfully market your game in order to attract new players
- Manage your growing community of players, keeping them happy and involved
- Deal with deviant or malicious players and handle hacks, bugs and exploits
- Outsource difficult programming or graphic design duties
Last but not least, by purchasing this book, you will gain access to the companion website where you will find invaluable guides, templates, tools, reviews, examples, recommendations and a growing community of like-minded designers willing to offer help and advice.
- Print length208 pages
- LanguageEnglish
- PublisherFose Media
- Publication dateMay 2, 2011
- Dimensions7.52 x 0.44 x 9.25 inches
- ISBN-100983171602
- ISBN-13978-0983171607
Editorial Reviews
From the Author
If you are anything like me, you may have found yourself playing a MMORPG (Massively Multiplayer Online Roleplaying Game) and thought, "I should make my own MMORPG!" Maybe you have even brainstormed ideas for it and have researched the kind of tools that are available to build it; however, perhaps like me, the project was set aside when you found out how difficult, time-consuming, and costly it could be.
Don't give up that dream! I am here to tell you that not only is it possible to make your own MMORPG, it is also a fun and rewarding experience.
After several years of false-starts, half-baked projects, and insufficient tools, I finally did make my own successful MMORPG, and now I have 2 more!
I'll show you everything you'll need to know in order to make your own MMORPG. I am going to share with you all the lessons I had to learn the hard way. I'll show you all the tools you will need. I'll give you the tips and tricks that will help you reach your goals and save you many headaches.
Who knows, someday there may be someone playing your MMORPG and thinking to themselves: "It would be really cool if I could make my own MMORPG like this!"
Don't give up that dream! I am here to tell you that not only is it possible to make your own MMORPG, it is also a fun and rewarding experience.
After several years of false-starts, half-baked projects, and insufficient tools, I finally did make my own successful MMORPG, and now I have 2 more!
I'll show you everything you'll need to know in order to make your own MMORPG. I am going to share with you all the lessons I had to learn the hard way. I'll show you all the tools you will need. I'll give you the tips and tricks that will help you reach your goals and save you many headaches.
Who knows, someday there may be someone playing your MMORPG and thinking to themselves: "It would be really cool if I could make my own MMORPG like this!"
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Product details
- Publisher : Fose Media (May 2, 2011)
- Language : English
- Paperback : 208 pages
- ISBN-10 : 0983171602
- ISBN-13 : 978-0983171607
- Item Weight : 12 ounces
- Dimensions : 7.52 x 0.44 x 9.25 inches
- Best Sellers Rank: #5,524,166 in Books (See Top 100 in Books)
- #3,834 in Game Programming
- #11,077 in Video & Computer Games
- Customer Reviews:
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Customer reviews
3.1 out of 5 stars
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Reviewed in the United States on October 16, 2017
Verified Purchase
Great book. A lot of information. Very simple and easy to understand. If you are advanced and already have knowledge on this topic you may want to look for more advanced resources. But for a beginner this book gives you a very good breakdown of what you need to know.
Reviewed in the United States on July 29, 2015
Verified Purchase
It gives you a good idea of what to expect but it could offer more resource references.
Reviewed in the United States on January 17, 2014
Verified Purchase
This doesnt teach you anything about making your own mmorpg. The author made a text based online browser game and feels it is the same thing as an mmorpg. Better off taking a course whether online or at a college and grabbing many books on the mathematics and principles of game engine development. Because without an engine to run your idea you have no game
3 people found this helpful
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Reviewed in the United States on March 5, 2012
Verified Purchase
This book contains less info about a MMO than the typical manual a player gets for a RPG. If you get World of Warcraft or Guild Wars, it will contain much more detailed info that just quick paragraphs that does not teach you "how to balance your game" nor how to create a design document. I received the book, and I am surprised Amazon accepted a book called "Make Your Own MMORPG" with a only 3 paragraphs of text for how to balance a MMO. If you expect formulas, design tips for MMO forget about this book.
3 people found this helpful
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Reviewed in the United States on July 10, 2011
My husband is a programmer and is interested in game design, so he and I decided to check out this book together. Here is a collection of our thoughts.
If you aspire to be a first-time MMORPG designer, this book is a great place to start. Have you ever wished for an end-to-end outline of the game development lifecycle? Certainly there are other available resources that are more generic in nature, but this book gives a thorough explanation of all the steps you will need to take in the life-cycle of developing and releasing an MMORPG.
Keep in mind the book is primarily intended for the individual first-time designer. Don't expect to find a detailed, step-by-step guide for creating the next block-buster to blow away the competition. The author's intent is to help an individual designer get a foot in the door. However, the beauty of the book is that you COULD follow this outline to create anywhere from the most basic game (as recommended by the author for first-timers) to the grand champion of all MMORPG's (though you would need a corporate-style budget and staff to do the latter! ;^| ).
The book was fairly easy to follow and full of good tips and suggestions. The author even makes the point to tell you at the start of each chapter how much work you can expect to do for the tasks therein. Though it will be up to you to actually determine all the finest details of the game you design, this book contains a detailed list of each individual component you will need to have in place. From the design, documentation and building of your game, to the project management, marketing and customer/community support systems you will need - each piece of the puzzle is discussed and includes suggestions and examples. On top of all this, the author even provides a website for additional help as well as many suggestions for the tools and resources you will need to utilize along the way.
I certainly recommend using this book as a guide to designing MMORPG's. You can use it to learn and create your first as an individual game designer... and you can continue to use it as the outline of any future project you undergo, no matter how epic the level of your ambition.
If you aspire to be a first-time MMORPG designer, this book is a great place to start. Have you ever wished for an end-to-end outline of the game development lifecycle? Certainly there are other available resources that are more generic in nature, but this book gives a thorough explanation of all the steps you will need to take in the life-cycle of developing and releasing an MMORPG.
Keep in mind the book is primarily intended for the individual first-time designer. Don't expect to find a detailed, step-by-step guide for creating the next block-buster to blow away the competition. The author's intent is to help an individual designer get a foot in the door. However, the beauty of the book is that you COULD follow this outline to create anywhere from the most basic game (as recommended by the author for first-timers) to the grand champion of all MMORPG's (though you would need a corporate-style budget and staff to do the latter! ;^| ).
The book was fairly easy to follow and full of good tips and suggestions. The author even makes the point to tell you at the start of each chapter how much work you can expect to do for the tasks therein. Though it will be up to you to actually determine all the finest details of the game you design, this book contains a detailed list of each individual component you will need to have in place. From the design, documentation and building of your game, to the project management, marketing and customer/community support systems you will need - each piece of the puzzle is discussed and includes suggestions and examples. On top of all this, the author even provides a website for additional help as well as many suggestions for the tools and resources you will need to utilize along the way.
I certainly recommend using this book as a guide to designing MMORPG's. You can use it to learn and create your first as an individual game designer... and you can continue to use it as the outline of any future project you undergo, no matter how epic the level of your ambition.
4 people found this helpful
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Reviewed in the United States on October 26, 2012
This is the best book I have yet read on how to make an MMORPG! I found it easy to understand and very helpful in how the format was laid out! Easy to read and answered all the questions I had. Highly recommend.
One person found this helpful
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Reviewed in the United States on September 11, 2012
Heard of this book and soon after it got sent to a teenager who is into various kinds of computer games, including educational ones. Thought it might possibly become part of his home-schooling education. The book is well-written in an interesting, user-friendly [kind of conversational] manner. Well done, Aaron.
2 people found this helpful
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Reviewed in the United States on June 29, 2013
Well written book that will help you take the idea floating around in your head and make it a reality!!! Every aspect necessary for a well rounded mmorpg is covered in the book, and just scanning the table of contents will get your mind racing to areas you may have overlooked.
The book won't give you an idea for the next great mmorpg, but will help your vision come to life!!!
The book won't give you an idea for the next great mmorpg, but will help your vision come to life!!!
Top reviews from other countries
Gilbert Tomaro
2.0 out of 5 stars
I do not recommend this book
Reviewed in Canada on July 7, 2014Verified Purchase
Title misleading, tell you obvious steps on how to plan your approach to making a MMORPG. The word "Build" should be taken out of title and the word Run should also be replaced by Administer. I do not recommend this book.

