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Make Your Own Sugar Activities! (One Laptop Per Child Project) Kindle Edition
The book is suitable for those just starting out in programming but experienced developers will want to read it too. If you want to develop educational software for all the world's children, reading this book is a great place to start!
- LanguageEnglish
- Publication dateMay 13, 2011
- File size2709 KB
Editorial Reviews
Review
The official introduction to writing Sugar activities is the Flossmanuals book Make Your Own Sugar Activities! by James Simmons. --Sugar Labs Wiki
Product details
- ASIN : B0050VAHKW
- Publisher : FLOSS Manuals (May 13, 2011)
- Publication date : May 13, 2011
- Language : English
- File size : 2709 KB
- Simultaneous device usage : Unlimited
- Text-to-Speech : Enabled
- Screen Reader : Supported
- Enhanced typesetting : Enabled
- X-Ray : Not Enabled
- Word Wise : Not Enabled
- Sticky notes : On Kindle Scribe
- Print length : 302 pages
- Best Sellers Rank: #2,306,084 in Kindle Store (See Top 100 in Kindle Store)
- #389 in Educational Software
- #1,499 in Python Computer Programming
- #3,804 in Python Programming
- Customer Reviews:
About the author

James Simmons has programmed professionally since 1978. Back then computer programs were made using a special machine that punched holes into cards, reels of tape were the most common data storage medium, and hard disks were so expensive and exotic that the hard disk inventory of a Fortune 500 company would today be considered barely large enough to hold a nice picture of Jessica Alba.
The industry has come a long way since then, and to a lesser extent so has James.
James learned to program at Oakton Community College in Morton Grove, Illinois and Western Illinois University in Macomb, Illinois. Times were hard back then and a young man's best chance of being employed after graduation was to become an Accountant or a Computer Programmer. It was while he attended OCC that James saw a Monty Python sketch about an Accountant who wished to become a Lion Tamer. This convinced James that he should become a Computer Programmer.
James' studies at WIU got off to a rough start when he signed up for Basic Assembly Language as his first real computer class, erroneously thinking that the word "Basic" meant "for beginners". From the computer's point of view it was basic, but for students not so much. He barely passed the course with a "D" but in the process learned that he enjoyed programming computers. He decided to continue his computer studies and graduated with a Bachelor's Degree in Information Science.
James was born in 1956, the year before Sputnik went up. He was a nerdy kid. At various times he fooled around with Erector sets, chemistry sets, microscopes, dissecting kits, model cars, model planes, model rockets, amateur radio, film making, and writing science fiction stories. He achieved no real success with any of these activities.
James participated in the first Give One Get One promotion of the One Laptop Per Child project and started developing Activities for the Sugar platform soon after. He has written the Activities Read Etexts, View Slides, Sugar Commander and Get Internet Archive Books.
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A serious bargain at the current price.
The book is easy to read and follow. It does not require a great deal of experience. In fact, I'd suggest parts of it to people who want to pick up programming of visual applications. The level of detail is good. The book has enough to make the reader understand both content and context.
Having followed James' passion for writing this book, both in its early stages and its revisions, I know he has put a lot of work (and love) into this book and it shows.