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The Making of Prince of Persia: Journals 1985 - 1993
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"An unvarnished window into the creative process, with all its excitement, toil, setbacks, doubts and triumphs. A fantastic read." -- D.B. Weiss (Game of Thrones)
"Jordan's journals are remarkable. A great inspiration." -- Will Wright (The Sims)
"Sobering and inspiring." -- John August, screenwriter (Big Fish)
About the Author
Jordan Mechner is a game designer, screenwriter, filmmaker, and graphic novelist. He created the games Prince of Persia, Karateka, and The Last Express, and wrote the first screenplay for the movie Prince of Persia: The Sands of Time.
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Prince of Persia was a game I grew up with, like many people out there. And Jordan's name recently popped up in the press again when he found the Prince of Persia source code and was able to extract it from the vintage discs. Perhaps the perfect time to jump into his memoirs.
This really is an amazing recount of Jordan's life during this period of time, as well as how this game came to be. You don't often get a behind-the-scenes tour like this one, let alone years later. Reading this happened at a good time for me personally, as I had just moved to San Francisco. So reading about a person living here, but years prior, it became pretty surreal. And theirs a huge nostalgic power surrounding prince of persia in general for me. So please, factor the bias into my fantastic review. But, in all honesty, these memoirs are extremely well-written. The story has a way of sucking you in. After reading it, you feel like you experienced it yourself, or could at least make a moderately accurate made-for-tv movie detailing the events. It's worth the money, it's worth your time. I'd recommend it to gamers and non-gamers alike. It's just a solid piece of literature, and it applies to a wide audience, I can't imagine someone reading this and not enjoying it.
This book begins a month before Jordan's 21st birthday and graduation from college. It ends when he is 28 years old, three months before I met him and would spend the next four years working round-the-clock on The Last Express. So for me, these journals feel like a prologue to my adult life. But I think they will be equally fascinating to anyone interested in games, movies, writing, programming, or just the fun and anxiety that goes into any creative endeavor.
It tells a story. A real story behind A Greatest Game of All Time. This is not a 'success story' as we can easily find in a lot of creation/innovation myth. It's not a story of Prince of Persia creation, but a story of Jordan's life as he was creating Prince of Persia. It reveals everything, struggles, supports, wresting, workarounds, conflicts, dilemmas.
I had long for a book like this, a "real" story behind a mega-successful project. Read it cover-to-cover in practically one sit. Can't put it down. A good reading day spent and it brought back a will to work on my next software project.
Highly recommended, without any reservation.